Unintended Behavior 3







Kaizo: Intermediate
Extra Files:
changelog.txt
SPOILERS AHEAD
Do not read unless you've beaten the hack already
Goodwill Accounting:
- Raised the pipe after the 1st pokey to prevent a potential p-speed break and avoid confusion
- Made it easier to die near the double baby yoshi setup
Still Shocked Steed:
- Blue coin indicator in the 2nd setup made to be less confusing
- Added a subtle hint at the end of the first section
- Opened up the area around the vine block
- Goal orb room Yoshi chute adjusted so you can't have Yoshi too close to the wall (which would sometimes prevent the blocks from being hit)
Safe Transportation:
- Fixed a break in the intro room where you could spit a key through a wall (thanks ZX497 and LouisDoucet for finding this)
- Fixed an invisi-yoshi break (thanks xHF01x for finding this)
Sumo Shuffle:
- Changed the blue pipes near the end into green one-way pipes to prevent confusion
Whole Is Hole:
- Added a message explaining that you can cape thwack blocks even when object interaction is lost
- Changed the first turnip object next to the ghost hole into a lava column (previously you could lodge Yoshi into the blocks and break the level)
- Removed a largely unnecessary grey platform at the green pipe right before the backtracking begins
- Added lava at the end to prevent cape flying underneath the level
- Changed the ? block that appears from a p-switch into a coin to make the ending more clear
- Goal room -> changed pipe from blue to green to prevent confusion
Network Connection:
- Fixed a break in the blue koopa setup (thanks Katun for finding this)
State 9:
- Fixed a break at the very end of the pokey room (thanks Katun for finding this)
Credits:
- Pity Thirdwall inclusion
thanks Alex for testing v1.1