Transmission Chain Experiment








When users of SMW Central were given the prompt to partake in the then untitled “Transmission Chain Experiment”, our observers noted some truly unexpected behaviour. Each participant was given the task of creating only a single screen per level, and must have built it on top of a previous participant’s screen. The results were garish, incomprehensible, and maddening.
More research must be done for further conclusions. A note for players: as a spontaneous collaborative hack, that was made screen-by-screen, the levels do not follow any common conventions of design. The result is a game that is quite idiosyncratic and sections vary widely in difficulty, so it may be an unusual or tedious experience when played without tool assistance.
Extra Files:
README.txt
ABOUT
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When users of SMW Central were given the prompt to partake in the then untitled
"Transmission Chain Experiment", our observers noted some truly unexpected behaviour.
Each participant was given the task of creating only a single screen per level, and must
have built it on top of a previous participant's screen. The results were garish,
incomprehensible, and maddening.
More research must be done for further conclusions.
NOTES
-----
This hack is almost entirely vanilla, but the retry system and SA-1 was added
to make the experience more enjoyable or even possible in the case of SA-1.
Nearly every screen in this hack is used as-submitted, the following very minimal
modifications were made to allow progress where the addition of screens would not
suffice, or to solve or prevent breaks:
- screen 10 in the ghost house has the addition of a P-Switch coin block to make
progress possible, a keyhole was also removed as per the rules against level ending
sprites/objects.
- screen 0F in the grassland level required the addition of a sprite killer to
prevent the block snake from eating through the rest of the level
- screen 07 in the cave level had its donut bridge changed to clouds since bridges
are not semi-solid in Super Mario World
An extra screen was added to the ghost house (03) and to the castle level (0C) to make
progress more plausible.
CREDITS
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"Customizable Reznor v1.2" by Kevin (https://smwc.me/s/18880)
"Invisible Sprite Killer Box v1.1" by Darolac, Mandew (https://smwc.me/s/19185)
"Retry System (+ Multiple Checkpoints) v2.06c" by Kevin, lx5, worldpeace (https://smwc.me/s/26078)
"SA-1 Pack v1.40" by Arujus, Vitor Vilela, et al. (https://smwc.me/s/25938)
CONTRIBUTORS
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All of the following people contributed to this collab, to see a breakdown of who made what
you can view the included spreadsheet (thanks to DeppySlide for gathering this data).
Aja, Alex_X8, Anorakun, bebn legg, TheBourgyman, Chester, codfish1002, Darolac, DeppySlide,
Disk Poppy, E-man38, ECS.98, FPzero, GbreezeSunset, GigaCrash, Green Jerry, Hatsune B.,
Heraga, idol, Impetus, JamesD28, Jead, JolpenGammler, JupiHornet, Katerpie, KennyJ, Koopster,
Lazy, MarioriaM, Margot, Minish Yoshi, NopeContest, Sweaty Noodle, SF - The Dark Warrior,
sio-kedelic, Snessy The Duck, snoruntpyro, solgaleo35, SquirrelyMan157, Teyla,
TheKazooBloccGosh, Valentine, and Veck
Thanks to Alex_X8, who tested this hack on their birthday and made sure nothing broke
when I compiled it.
I would like to thank all those who contributed in this spontaneous collab and I hope
people enjoy playing it!