Toad's World 2











Standard: Hard
Extra Files:
Changelog (Hard Mode).txt
Version 1.2
-Fixed Baby Bowser from rarely clipping into the right wall at max. speed when a certain criteria is met.
Thanks to exit1337 for pointing it out.
-Fixed a clipping issue in "Flying Memories" with the ?-block in the last sublevel when Toad is small.
Thanks to exit1337 for pointing it out.
-Some Podoboos in World 9 removed.
They were too hard to avoid.
-Removed horizontal growing/shrinking pipes due to disappearing unexpectedly.
Thanks to exit1337 for pointing it out.
-Fixed a visual bug from Piranha's fireball not going offscreen vertically properly.
Thanks to ASMagician Maks for helping me to fix it.
Thanks to FPI for pointing it out.
-Removed 1 Sumo Bros. in "A Burning 42°C" to reduce sprite despawning issues.
Thanks to FPI for pointing it out.
-Homing Bullet Bill fixed.
It previously exploded with glitched palettes eventhough it wasn't supposed to explode.
Version 1.1
-Fixed palette glitches in Tank/Castle level of World 9 caused by Big Boo Boss of World 8 not resetting $0686,y.
Thanks to ASMagician Maks for helping me to fix it.
Version 1.0
-Initial Release
Changelog.txt
Version 1.2
-Fixed Baby Bowser from rarely clipping into the right wall at max. speed when a certain criteria is met.
Thanks to exit1337 for pointing it out.
-Fixed a clipping issue in "Flying Memories" with the ?-block in the last sublevel when Toad is small.
Thanks to exit1337 for pointing it out.
-Some Podoboos in World 9 removed.
They were too hard to avoid.
-Removed horizontal growing/shrinking pipes due to disappearing unexpectedly.
Thanks to exit1337 for pointing it out.
-Fixed a visual bug from Piranha's fireball not going offscreen vertically properly.
Thanks to ASMagician Maks for helping me to fix it.
Thanks to FPI for pointing it out.
-Removed 1 Sumo Bros. in "A Burning 42°C" to reduce sprite despawning issues.
Thanks to FPI for pointing it out.
-Homing Bullet Bill fixed.
It previously exploded with glitched palettes eventhough it wasn't supposed to explode.
-Reverted physics back to standard SMW.
-Charge Jump removed.
No longer needed with original physics.
-Adjusted various levels to work with original physics.
-Updated Airship/Doomship intros to match original physics.
-Adjusted vertical gears speed in last castle to match original physics.
-Overworld Speed restored to match original physics.
Version 1.1
-Fixed palette glitches in Tank/Castle level of World 9 caused by Big Boo Boss of World 8 not resetting $0686,y.
Thanks to ASMagician Maks for helping me to fix it.
Version 1.0
-Initial Release
Known Issues.txt
-On rare occasion Baby Bowser glitches on the very left side and drops from top again for a split second.