Tired Mario World







A gimmick hack where Mario can’t run.
Extra Files:
Info.txt
To play this game, use the patching program "Floating IPS" (flips) to patch the .bps file to a copy of "Super Mario World (USA).sfc". You can load the resulting file in the SNES emulator of your choice.
Press SELECT on the overworld to save your progress. Press L+R+A+Start to make Mario die.
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Here are some mechanics explanations for if you get stuck:
-Holding left or right will slow Mario down if he's moving faster than his normal maximum speed. You'll want to let go of the d-pad to get the maximum distance from certain jumps (e.g. after bouncing off of certain enemies like Chargin' Chucks).
-Mario falls slower when you hold the jump button. Sometimes, you will need to jump, let go of the jump button to fall fast so you don't go too high (e.g. to avoid hitting a ceiling), then hold jump again to get a little extra distance. You can also bounce low off of enemies (by landing on them with the jump button released), then fall slower by holding jump again immediately after landing on them. This technique is known as a "regrab". (Is anyone who doesn't know what this is playing this game? If so, hello, I appreciate you, and also are you sure you want to play this)
The following changes have been made to the original Super Mario World's physics:
-No run
-Footballs bounce in a fixed pattern
-Rope glitch is no longer possible
-Wall clips are no longer possible
-Spinjumping on multiple overlapping enemies won't hurt you
-Entity interaction is processed every frame (as opposed to every other frame)
-Releasing the jump button if you have a cape causes you to drop after 8 frames (as opposed to vanilla, which makes you drop after an unpredictable number of frames between 0 and 15)
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Changelog:
v1.1:
-Fix a bunch of the final level being invisible
-Fix Iggy's Castle tiles appearing on the overworld
-Tweak the area where you spawn the last 2 fuzzies in Lazy Suzan, to reduce spawn dependency
v1.2:
-Change a koopa in Shell's Meander to an empty shell so he can't be made into a disco shell
-Make the walls around the final Amazing Flyin' Hammer Brother a tile thicker so he can't be killed
v1.3:
-Fix the final boss being able to be killed in a way that didn't end the level
-Fix being able to potentially go into a broken bonus game level after beating the final level
Music List.txt
Music:
Metal - Beyond Minds (port by Dippy)
Kanye West - Hold My Liquor (port by Samantha)
You're A Computer. Can You Pass The Turing Test? - Calm Theme (port by Wyatt)
Plasmariel - Neo Beat (port by brickblock369)
The Field - A Paw In My Face (port by Jonah_)
Azazel - Polta Taivas (port by Ahrion)
Bob Sinclar - Save Our Soul (port by Wyatt)
Jaguar XJ220 - Speed-e-Boy (port by Sariel)
Majin Tensei 2: Spiral Nemesis - Deja Vu (port by Ahrion)
9 Hours, 9 Persons, 9 Doors - Nonary Game (port by Sinc-X)
The Field - Over The Ice (port by Wyatt)
Metroid Prime - Phendrana Drifts Depths (port by ggamer77)
Barkley, Shut Up And Jam: Gaiden - Falling Down (port by Wyatt)
Super Monkey Ball 2 - Clock Tower (port by Sinc-X)
Wyatt Croucher - Rat Vs. Rat (port by Wyatt)
Stinkoman 20X6 - Final Challenge!!!! (port by Wyatt)
Tower of Heaven - Atop the World (port by Lui)