The Unworld: Recharged

Released:
Found on: smwc
Difficulty: 5

Well, what can I say - it’s finally here… The Unworld: Recharged!

Mario has been trapped in a strange wold contained in a glass box. You, just outside the box, must help him explore over 68 unique levels to help him find his way back home to defeat Bowser!

Featuring tons of new graphics, fresh and sometimes crazy level design, hundreds of secrets, and tons of custom music tracks, what are you waiting for? Download this and try it today!

Download Patch File

Extra Files:

Readme.txt

Hey there!  There are two things included in this folder, here is a little blurb about each of them.


--The Unworld Recharged--

After so much long work, it is finally here - The Unworld Recharged, here for your playing pleasure. Years ago, I never intended to make a hack this big or this, quirky.  I just have to say, I hope you enjoy it more than I enjoyed designing it.  I know it is not glitch free, but name one video game made these days that is glitch free... Nope, none.  Yet, others make billions of dollars with those games.  I won't make one cent.  I just hope this will make your day.

If you see your work in my hack, your credit is in the credits of this game.  IF it is not there, please contact me and I will figure out what to do- I have no intention of taking somebody else's work.

WARNING- FOR SOME REASON,  THE GAME FINDS THE NEED TO DELETE YOUR SAVE FILES AT WILL.  IT HAPPENS RARELY, BUT OFTEN ENOUGH TO NOTICE.  AS A PRECAUTION, I SUGGEST MAKING A SAVESTATE WHENEVER YOU GET TO A SAVE POINT. 

BUT YOU DO NOT NEED THEM FOR REGULAR GAMEPLAY, I TEST-PLAYED THE WHOLE THING WITHOUT SAVESTATES, ITS NOT TOO BAD!

-dottedboy

--The Unworld Recharged- Officaial Startegy Guide--

A complete guide to finding all secret exits and 3-UP moons in the game.  Not proof-read, and written hastily.  You can figure it out though ;)

The Unworld Recharged- Official Strategy Guide.txt

The Unworld Reacharged
The Official Strategy Guide


--------------------CONTENTS--------------------

I.Intro
II.Non-obvious normal exits
III.Secret Exits
IV. 3UP Moons





I.Intro
	This document , written by dottedboy, contains the location of every secret exit, tough-to-find or tough-to-reach goal-point, every Yoshi Coin in the game, and every 3-UP moon in the game.  You should only use this guide if you are truly having trouble.  I do not want any players to be stuck and/or frustrated at the game because they can not figure something out.

SPOILER ALERT!!!! SPOILER ALERT!!!!SPOILER ALERT!!!!SPOILER ALERT!!!!SPOILER ALERT!!!!SPOILER ALERT!!!!SPOILER ALERT!!!!SPOILER ALERT!!!!SPOILER ALERT!!!!SPOILER ALERT!!!!

Each section is ordered like this

World 1
World 2
World 3
World 4 
World 5
World 6
World 7
Secret Areas
Star World
Canada

If an area is skipped in a section, it means that world has none of whatever was in that section.

If you need any further help, message me on SMWcentral



SPOILER ALERT!!!!


II. Non-obvious Normal Level Exits
These levels will be arranged in order from World 1 to World 7, then through the secret areas for levels, and then the starworld/special world.  If there are no levels that fit into the category, the world will not be listed.

--World 2--

Mountain Trail-
 Not obscure, but I know some people might get lost.  If you are truly stuck, just start the level over again, then from the beginning, just keep heading to the right, passed the midway paint, until you find a chuck guarding a door.  Go through this door, and continue onto the next one. Once through, you should be on some clouds.   Hit the turn block to get a blue pow switch.  Hit it, then head to the clouds on the right.  You will find a blue door.  Go through it.  From this point on, the way is now obvious.


--World 3--

Red Hot Maze- 
Although this levels in not truly a maze, it may be confusing figuring out how to pass it.  Basically, there are four puzzle-type areas, each one preceding a ride on a lava-raft.  I will explain each puzzle area.
	-1- Pass the brown blocks which are blocking your way.  Hit the turn block guarded by a chuck to get a blue pow switch.  Hit it to open the path.
	-2- Passed the punting chuck, head up the slope to find two rows of turn blocks.  In the second (upper) room, one of the turnblocks has a blue pow.  Note that it is possible to get stuck up there-  Make sure that you are big Mario, or, hit the turn blocks with coins in them, so that the blue pow switch will open that up for you.
	-3- Climb the vine at the midway point.  Jump to the left, and use the koopa shell to get the blue pow switch, but don't press it yet.  Head all of the way to the right, where there will be a small area with a turn block guarded by a chuck.  Find one o the Buzzy Beatles, and throw its shell and the turn block to get a silver pow.  Hit the silver pow and the blue pow, then head to the bottom, and to the right to the lava raft.
	-4-Near the brown blocks with munches on them, climb up the red vine.  First, jump to the right, grab a buzzy beatle.  Stay to the upper path, and get the blue pow from the turnblock on the wall.  Take it to the left side of the fine, then hit it.  Collect the coins that were previously brown blocks in your way.  Wait for the blue pow to run out, then grab the silver pow.  Next, head back to where you originally got the blue pow, then drop down into the little pit.  You can get a second blue pow from the turn block.  Activate them both, then get on the lava-raft.


Scary House 2-
In the second room, take the first door.  In the third room, take the second door.  In the fourth room, take the second door.



--World 5--

Pond Maze -
You need to find a Silver P-Switch and a Blue P-Switch on this level, then head all the way to the far right.  To get the blue Pow, hit the turnblock that is at the very highest passage in this level, on the far right of the level.  The silver one is in the second middle passage if you head down from the entrance to the level.  It is also in a turnblock.

Fortress o' Fun-
This is possibly the most confusing level in the game.  If you can solve it without this guide, then great job!

From the entrance, keep heading to the right until you see two pipes right next to each other.  enter the left one, and continue through that area until you get  springboard.  Pick it up and take it with you. Head back towards the entrance until you reach a part with a springboard BOVE you on some rope.  Use your current springboard to jump up above, grabbing the springboard above you.  Take it up, to the right, and down the first drop you get to.  Enter the green pipe (with the springboard).  In this new room, place the springboard below the second opening.  Continue to the next opening, and hop up to find a blue p-switch.  Take the blue P-Switch, then make your way back down to the springboard.  Use it to jump up to the rope ledges, then jump up to the pipe.  Leave with the P-Switch.  At the main area, head back to the lower level, then go all the way to the righ until you find a green pipe blocked by brown blocks.  Use the p-switch to open it up, then go in. Inside, grab the baby yoshi and exit.  You can feed the baby yoshi the mushroom that is right next to the yellow pipe, or just feed it enemies until it grows fully.  Now, head with yoshi to the springboard that is blocked by a bunch of blocks.  Use Yoshi's tongue to get the springboard out.  Carefully spit it out onto a spot you can bounce up to the higher level from.  On the higher level, head all the way to the right until you get to t a green pipe. enter it.  In this room, use yoshi's tongue to pick up the blue p-switch.  Press it, then head all the way to the right to find a silver P-Switch, DO NOT PRESS IT.  Use Yoshi to bring it back to the pipe, spit the springboard out, get off yoshi, then carry the Silver P-Switch out to the main area.  From that part of the upper level, head all the way to the left until you reach a silver pipe, right above  where the level entrance was. BE VERY CAREFUL NOT TO FALL OR YOU WILL HAVE TO START THIS ALL OVER AGAIN.  Head down the silver pipe.  Press the silver p-switch, and just race to the left, go up, then race to the right, and get into that pipe.  The rest is straightforward from there.

--Secret Areas--

Scary Storage-
In the beginning room, notice all of the spaces where coins are.  As you continue through the house, turn blocks replace all of the coins, except in the last room.  The last turn block is invisible, while the rest appeared.  The last turn block is on the far left, up against the first box ceiling block- right where the first room predicted it would be.


Olivine Mines-
In the first area, drop down to the bottom and head to the right to find a blue P-Switch.  Head back to the top, then to the right. Use it to unblock the green pipe.  In the next room, head to the left to grab a p-switch.  throw it onto the rope ledge next to the exit pipe.  Head up and to the left to find a springboard.  Take it back to the pipe, and use it to jump up to it.

Shipwreck Atoll-
The only potentially confusing part of this level would be the puzzle area (the indoor ship area).  First, jump down to the ring of boos.  pickup a blue turn block, then head up two ledges, then up the next ledge you see.  Head right to a  turn block and hit it to reveal a silver pow switch.  Now, take the pow switch down to the bottom level, and head all the way to the right.  Hit the switch to gain access to a turn block (originally blocked by black Piranha plants) and claim the blue P-Switch.  Head up to the pathway right above that, and use the switch to un-block the way out.

--Canada--
Canada Crevice-
Although this one appears simple, you have to do this all in an exact order, though there may be a quicker way to do it.

From the entrance, head up to some turn blocks that you can spin jump on.  Spin jump to break them, and in this little nook, head to the pipe to the left.  This will take you to a small nook with a springboard.  Take it and go through the pipe.  This will make you to an are near the beginning, underneath a rope.  Hop up above the rope, and continue on the upward path to the left until you reach a bit of donut bridge.  Jump down to the ledge below the donut bridge.  Use the spring board to hit the turn block and get the silver Pow switch.  Head back to the top of the donut bridge (jump up there off the springboard, or throw the P-Switch up there, then climb the vines to the left).  Continue to the right until you see a black piranha plant on top of a turn block.  Press the switch to get to the turn block, then smash through the turn block with your spin jump (YOU MUST BE BIG MARIO BEFORE YOU HIT THE SWITCH or, AFTER YOU HIT THE SWITCH, GO FIDN A MUSHROOM, WITHOUT GOING THROUGH A PIPE).  Head down to find a blue Pow switch in a turn block.  Grab it, then head to the pipe to the right.  This will send you back to the original springboard location under the rope ledge.  Throw the P Switch above the rope, then hop up on the pipe to get the springboard,  bring that up, then, as before, go get the Silver P Switch.  When you have it, head all the way to the far right of the level, where there is a blue pipe blocked by brown blocks and piranha plants.  Head back to where you left the blue P-Switch, bring it to the blocks, hit both switches, then go through the pipe.  IF YOU GO THROUGH A PIPE WITHOUT CARRYING ONE OF THE OBJECTS, YOUR PROGRESS IN THE LEVEL MAY BE RESET.



III. Secret Exits

--World 2--
Mountain Trail
Very straight-forward.  AT the bottom pathway in the main area, just go through the first door you see (near the midway-point).  Just keep going after that, you'll eventually reach a key and keyhole.


--World 3--
Rocky Waterway
From the level entrance jump down tat first chasm to find a key.  Take it up, then continue through the level until you reach a puntin' chuck between two bodies of water Swim down the one on the right to find the keyhole.


Red Hot Maze
AT the very last stretch of the level, go up the orange pipe.

--World 4--
Chalk Quarry
You will need a cape for this.  First, get the key in a question block next to some yellow pipes to the left of the midway point bar.  From there, continue to the right, until you reach a spot where you can head up to the upper left.  There, you will see a coin arrow indicating to you fly to the left.  Do so, and leave the key next to the key hole.  Now, head back to the right, and continue through the level until you find a turn block guarded by a chuck (this should be before the yellow-pipe area at the end).  Get the blue switch inside, then take it back to the keyhole.

--World 5--

Forest Party
Go through the level until, near the end, you find a large tree with a ton of branches on each side.  It is really a hidden pipe behind the tree.

Pointy Situation
From the midway point, head to the left to find a blue pipe. Head down it, and find the key in that area.  Head back up, then go all the way to near the beginning of the level.  Take the yellow pipe that is to the right of two green pipes.  Head to the right to find a vine in turn block.  Climb up the vine, hit the p-switch, then take the key to the left, where you'll find the keyhole.

There and Back
Next to the first two grey pipes you find, there is a question block .Use a koopa shell to get the key from it.  Continue through the level until you see the keyhole.  It will be all the way down one of the pits in the second area of this level, but it is perfectly noticeable.

Pond Maze
Gather the Blue and Silver P-Switch (see level guide for their locations_ and bring them to the keyhole at the bottom area of the level. From there, head to the left, keeping to the bottom, to find a question block with a key in it.  take it back there, and use it to get the turn block spinning.  Press both switches, then bring the key to the keyhole.

Scary Tree
Keep going through the level until you get to the very last part with a crap-load of vines.  Near the bottom on the right half is a turn block with a blue p switch.  Get the P Switch and bring it to the top of the level.  Jump to the area below the giant coin arrow.  Press the P-switch to reveal a secret door.

#5 Deathly Rose
You'll need a cape.  From the first door (near the midway point spawn), run back and forth until you can fly up the ledge to the right.  Keep going to find the key and keyhole.

--World 6--
Roguesport
Passed the starblock (passed the midway point)  Jump down the first chasm you see. It's unmarked but really, there is no point to it, and looks safe anyway.

Barricaded Gateway
This one is so super obvious, you get no help.

--World 7--
Ice Cavern
You need a cape OR have the green switch palace switch pressed, as there is a green block at the very end to supply a cape. At the end of the level, fly up to the ceiling, and head allll the way to the left, until you get to the key/keyhole.

The Crossing
In the crazy music box area next to the midway point, head to the middle bottom to find a blue P-switch.  Then head up to hte top-left of the crazy music note blocks, where oyu'll see a pipe.  Bounce around to hit invisible note blocks and reveal them.  Use the P switch, get up there and unblock the pipe.

--Secret Areas--
Keep Swimming
From the level entrance, swim up to the top route.  When you see a turn block, hit and get the P-Switch.  Bring it down and hit it on the ledge near the green pipe.  Blocks will appear below the pipe, allowing you to enter it.

Koopa Fortress
From the level entrance, immediately head down that first pipe.  Continue through the cave, then magically reappear at the very top of the next room.  Grab the key, and then continue through the level until you find a green horizontal pipe (outdoors).  Go through it and continue on to the keyhole.

--Star World--
Ooh Bubbles
Once you get to the part there is a crap load of blue throwing blocks, DO NOT TAKE ANY until you pass three green koopas.  Then make oyur way down (pick the blocks up, tunneling) until you find the key.  Then, tunnel to the left to almost the edge, then down, to the key hole.  You may consider bringing the key with you, before tunneling downwards.

Summer Race
Where your path gets divided in half by a pipe complex, take the upper route, you will get a key.  Continue through the level until you reach a chasm that is right next to the end of the level.  Drop down there to the keyhole.

Chocolate Flight
From the midway point, head left then immediately down and to the right, you will find the key.  Backtrack through the level, until you go down passed the narrow passage guarded by two bullet bill shooters.  To the right, is the keyhole.

Pipe Down!
Even with an exact guide on how to get this secret exit, you will still get frustrated at it I'll bet.

You will need either a cape or you will need to grab a blue koopa shell from the top area of the level.  I'd suggest the koopa shell, since you'll lose the cape if you try and use that method.

Take your shell/cape down the level, to a part with two bullet bill shooters on green pipes, with a short gap in between the pipes, and gaps on either side of the pipes.  Head to the far left gap.  Jump down, and kick the shell at the turn block to get a key.  Then, take the key down the level further, but only a little further.  Hop down the weird stone-like grey things until you see a blue koopa on some grey pipes (to your left)  Head over there to find the keyhole.

Jump Mastering
AT the level entrance, use the springboard to get a P-Switch from the high-up turn blocks.  Take this P-Switch through the level until you get to the spot with three horizontal pipes stacked on each other. Use the switch to open the blocked pipe.  Head in there, and continue through it to get a key.  upon exiting it, jump up to the pipe right above it and go through it.  After some fancy trick jumps, you'll get to the keyhole.


IV. 3UP Moons

If you find these on your own, you are pretty dang skilled/observant.  Otherwise, check out these sweet hiding spots.

--World 7--
Bowser's SFL Castle
This is arguably the hardest 3UP moon in the game.  All you need to do is make it to the credits portion of this level, with a cape.  Fly up into the sky after the "Story" section.  There will be a set of clouds with 3 3UP moons.  THIS ONLY APPEARS IN THE BOWSER'S CASTLE VERSION OF THE CREDITS, NOT IN THE EASILY ACCESIBLE CREDITS AFTER BEATING BOWSER'S CASTLE.

--Secret Areas--
Olivine Mines
In the very last section of this level (outdoors), 
you need to go to the vertical green pipe.  Get a swooper bat from the right to swoop under the pipe.  Bounce of it's head and into the pipe.

Green Switch Palace
Although this one is not hidden, it will likely take you more than the three lives its worth to collect it.  Basically, you must race to the end before the P-Switch runs out.  The trick is to not jump to each vine, but to make one jump last the span of a few vines. I suggest, jump and grab each of the first four vines, grab onto the short vine, then jump and grab the second vine you get to, jump and grab the next vine, then jump to the next one after the next one.  If that seems like a convoluted explanation...it kind of is.

--Star World--
Jump Mastering
See those blocks right above the level entrance?  You need to get on top of thsoe with a springboard.  

Take the first springboard and get the Blue P Swithc from the turn block.  Bring the switch to the area with three stacked horrizontal pipes.  Unblock the first one, go in, and grab a springboard- turn right around and go back the way you came, through the pipe, to the beginning of the level.  You now have two springboards- jump on one to the top of the bocks, then from there, spring up to your prize.

--Canada--
The Rink

Aha I don't even know how I came up with this, this is the most bad-assest hiding spot I've ever seen in any game.  If there is something crazier than this, please, let me know, I'd love to see it.

Anyway, you must have a cape for this. Go through the level as normal until you get the springboard.  Head to the left of the ice lava pit, then chuck the springboard up into the little nook to the upper left of the coin path- TRY TO GET IT SO YOU AHVE AT LEAST A LTITLE LANDING ROOM TO STAND.  Head back across the ice lava to a wiggler in a little alcove, just underneath the door to the rink.  You must kill the wiggler- a nearby koopa shell will do the trick.  Use the newly freed up runway to fly up to the left where you threw the springboard (YOU MUST ACTUALLY FLY, NOT JUST RUN AND DO A REALYL HIGH JUMP)  Now that you are up there with the springboard, climb up onto the rope ledge, springboard up to the right, then continue until you can claim your prize.

If you got to that without checking the guide...wow, congratulations :D