The Tale of Elementia









NEW All the graphics from the hack are now available for download! Click here for information.
After over two years of development, The Tale of Elementia - Demo 2 is here at last!
Mario is instructed to guard the castle from intruders while Peach and Toadsworth leave to meet with the Beanbean Kingdom. However, while searching the castle, Mario discovers a strange book…
The hack contains 27 full levels, 20 of which are brand-new, and 7 that return from the previous demo. It contains custom music, new, hand-drawn graphics, and plenty of custom blocks and sprites as well! The three worlds featured in the demo can be accessed in any order.
I hope you enjoy it! Please contact me if you have any questions/feedback!
Note: Music has been reported to break on Snes9x/bsnes. This hack will also not work correctly with ZSNES 1.4X versions. Please use an earlier or later version. Also, some emulators may make the BG briefly appear after the goal point in some levels.
Extra Files:
instruction_manual (raw text).txt
==This is a copy of The Tale of Elementia - Demo 2 Instruction Manual,
for those who are not able to open the Microsoft Word Document.==
Hello, I'm Supertails, the creator of The Tale of Elementia - Demo 2.
I've been on Super Mario World Central for over two years now, joining
back in January 2007. Since then, I've made many new friends and my
hacking skills have grown. In March of 2008, I was finally able to pull
together my first serious effort as a SMW Hack - The Tale of Elementia.
I created a one-world demo you will find in the ZIP as "old_demo.ips."
Though it only contained seven levels, the first demo of Elementia
was warmly received. For some time, it ranked on the Top 5 list of
hacks and received a perfect score from a video review. Nevertheless,
the hack was plagued with a few issues, such as some Map16 errors,
a rather unforgiving difficulty curve, some confusing level designs,
a story that had a few plot holes, and graphical clashes. While the
constructive criticism may have hurt at first, what it ultimately
did was strengthen my effort to make the second demo I intended to
release, containing three worlds, to be better than the first in
every way.
Indeed, I hoped to smooth the difficulty, have the level designs
themselves make more sense, and provide a new, hand-drawn graphical
style. At the same time, I realized the hack was praised for its
creative level design, so I set out to make each of the new levels
creative and fun, each with its own twist so as not to make any of
them seem "filler."
The road the second demo's release was long and hard, a lot longer
and harder than expected. At points, I struggled with depression,
nearly abandoning it all together, but pulled through thanks to the
encouragement of friends. When I was chosen as a staff member in summer
of 2008, I found that the work sometimes made me unable to continue
with the hack as quickly as I wanted.
But at last, almost exactly a year after the first demo's release, the
second is here! It contains over twenty brand-new levels along with the
seven ones from the previous demo (which have been revamped) and plenty
of changes to make it the best it could be. I hope you enjoy it!
---
It is a calm, peaceful day in the Mushroom Kingdom. Bowser and his forces
appear to be nowhere in sight, and nothing seems wrong... except the economy.
Blame the cause on whatever you'd like, but the Mushroom Kingdom's economy
isn't so great. We were seeing signs of this way back in Mario & Luigi:
Superstar Saga, when the value of the Mushroom Kingdom continued to decrease
through their adventure. Now, at an all-time low, Princess Peach and her
advisor, Toadsworth, hope to resolve this situation. They want to talk
directly to the leader of the neighboring Beanbean Kingdom in the hopes
that they can provide some advice and relief to them.
If they're leaving, who will take care of the castle? Clearly, in the past,
Toads haven't done so well with that. So, they send for Mario, a hero who
could certainly protect the castle from intruders while they're gone. Mario
arrives and happily takes the job, but everything's not as it seems.
Mario wanders through the castle, and suddenly discovers a strange locked
door. Curious, he finds a key and opens it, revealing an entrance to a
basement. In this basement is a book, one Mario has never seen before.
As he begins to read, Mario finds himself in a completely new world.
---
To return home, Mario finds that he must free the four Elemental Spirits,
the creators of the world he entered through the book, Elementia. However,
a sorceress has imprisoned each of them, sealing them in a far corner of
Elementia. They're each being held in a temple, heavily guarded by her forces.
It's up to Mario to free all of them.
The Tale of Elementia - Demo 2 is designed in such a way that you can tackle
the three available worlds in whatever order you'd like. At the end of each
of them is a temple containing an Elemental Spirit to free. And what are
these worlds...?
---
Mario's adventure begins in a house near the center of Elementia. From there,
he can travel to three distinct worlds.
To the west is Greenleaf Forest, home to the Earth Spirit. Mario will have to
bounce across mushrooms, drain a lake, climb a giant tree, and even travel through
time to reach the Earth Temple.
South leads to Sandswipe Desert. In this arid world, Mario will face mirages, bring
back the dead in a ghost house, navigate through ruins at night, and discover how to
ascend a tall mountain. At the end of this world waits the Fire Spirit in the Fire
Temple.
North leads to a cluster of islands, the two largest of which are known as the
Solunar Islands. Strangely, it is always sunny in Solar Island, and always nighttime
in Lunar Island. Mario collects doubloons in the sea, eats hallucinogenic mushrooms
on an island, and can choose either the Solar or Lunar Island to travel through on
the way to the Water Temple.
---
In certain areas during his adventure, Mario will discover a dotted outline. These
outlines are for Elemental Tablets, and come in green, red, and blue to represent
the Earth, Fire, and Water Spirits respectively. When the Earth Spirit is freed,
for example, all of the green tablets will be filled in.
When Mario touches a filled tablet, he can summon the power of an Elemental Spirit
to help him. They allow him to break rocks, conjure rain clouds, and even let him
shrink. Using these summons, Mario can reach special bonus areas, and even discover
new shortcuts and paths.
---
Q: How can I contact you?
A: You can either PM me on http://www.smwcentral.net, (you must have an account
registered though) email me at [email protected], or send a message to
"supertails61" on Youtube.
Q: How can I play the hack?
A: Apply the hack to a clean, unmodified Super Mario World [U] ROM (search Google)
then use Lunar IPS (available in SMWC's Tool section) to apply the hack to the ROM.
Q: The hack doesn't seem to work correctly! Mario goes in a completely white level and dies!
A: This is a strange issue known to be in ZSNES v.1.42, and perhaps other 1.4
versions. Try an earlier or later version of the emulator, or perhaps a different
emulator altogether and it'll work.
Q: I can't find all the exits! Help!
A: Keep looking. Sometimes freeing an Elemental Spirit and activating their tablets
opens up new areas in older levels.
Q: What happens when you get all the exits?
A: You'll just have to wait and see. ;)
Q: What's up with the sound when Mario gets a Fire Flower?
A: This is a strange bug I was unable to fix for the demo. It ends up playing the SFX
for when Mario hits an item box, and the sound when he gets an item, at the same time.
Nevertheless, they actually sound somewhat nice together, and it is far better than
a previous glitch, which caused Fire Flowers to freeze the game entirely.
Other Versions (3)
Uploaded | Title | Author | Exits/Stars | Rating |
---|---|---|---|---|
25/08/17 | The Tale of Elementia | 38 | 4 | |
22/07/17 | The Tale of Elementia | 38 | 5 | |
01/01/14 | The Tale of Elementia | 37 | 4.8 |