The Sapphire





This is a short kaizo:light hack. The difficulty changes, it’s somewhat easy at the start but gets harder as the end approaches. For any questions/problems, ask me. The tracks used in the hack are in the README file.
Extra Files:
Changelog.txt
**************PLEASE DON'T READ IF YOU HAVEN'T PLAYED THE GAME, IT CONTAINS SPOILERS********************
V1.1 Changelog
-Mario no longer walks on water from "Sprite's Genome" to "The Extra Challenge"
-Removed glitch with 1-UP overflow that caused mario to have glitched overworld graphics (halo and moonwalk)
-Tweaked some jumps in "The Extra Challenge", removed some munchers, removed message box, made kaizo block easier to find, winged galoomba is now a spiny to remove RNG elements.
-Added some spin-indicator coins in the last level
-Swapped 2 cement on-off blocks with normal cement in "Zeus and Icarus"
-Adjusted midway cutoffs
-Tweaked some misleading message boxes
-Reworked thwomp trap at the end of "PowerUp Swap Castle"
README.txt
This is my kaizo: light hack, it contains 12 exits.
The difficulty is middle-ground.
The song names are:
Overworld 1st world: Best (RednGreen)
Overworld 2nd world: New Super Mario Bros. Underground
Title Screen: Title Screen from R/S
Levels: 1 - Azalea Town/Blackthorn City
2 - Team Magma and Aqua Hideout
3 - N's Castle
4 - Pokemon HG/SS Route 3
5 - X/Y Kalos Power Plant
6 - You Could Be Mine
7 - Deoxys Theme
8 - Zinnia's Theme
9 - Dark Cave (G/S/C)
10 - Arena 2
11 - Touhou the last corner
Credits: Pokemon B/W Ending
Boss: 1) Gym Leader Battle / 2) Champion's Battle (R/S)
Atari's House: Littleroot Town
Level completed: Elite Four Win