The Quest for the Candies














The third demo of my new Halloween-themed hack, The Quest for the Candies, with 3 worlds and 23 exits.
Story: Bowser has stolen the candies, and without them, people can’t go trick-or-treating!
The demo ends after the third castle.
Extra Files:
Readme.txt
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Demo 3.0 Released on 26/10/2021
ABOUT:
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This is a Halloween-themed hack, currently with 3 finished worlds out of 5.
As almost all Halloween-themed SMW hacks are either only one level or only one world long, in 2019 I started work on this hack. This is not the first Halloween SMW hack with more than one world, as Super Mario Halloworld was going to have more than one, but it was abandoned/canceled.
Originally I wanted to put jumpscares in worlds 2 and later, but then after demo 1 was released, niko commented on the hack's page that he won't be playing this hack if I did that. Due to that, the jumpscares idea was entirely scrapped.
CHANGE LOG:
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Demo 3.0 (26/10/2021):
* Added world 3.
* Jump sound is now accurate to the original game.
* Replaced the ON/OFF blocks in castle #1 with the bounceless version seen on later levels.
* Events now reveal faster.
* The Boo sprite in the world 3 map has been moved from the second level to the third level.
* Replaced the following 4 ports:
* Shin Megami Tensei - Castle of the Four Gods, with The Addams Family: Pugsley's Scavenger Hunt - Icebox by qantuum.
* Super Mario Land 2: 6 Golden Coins - Pumpkin Zone, with the sampled light version by Gamma V.
* Super Mario RPG - Beware the Forest's Mushrooms, with Tiny Toon Adventures (NES) - Haunted Forest by Gamma V.
* Final Fantasy VI - Phantom Forest, with the unsampled version by Nameless.
* Donkey Kong Country 2 - Boss Bossanova, with the unsampled version made by the same author as the sampled version (Masterlink).
* Added decoration pumpkins to the end sublevel of Pumpkin Fields 3.
* Added a pipe next to a Thwomp in castle #1, to prevent cheesing by spin jumping on it.
* Slightly altered a part right after the midway of castle #1.
* Added the No More Sprite Tile Limits patch. This was necessary for the ghost house and castle levels of world 3.
* Fixed sprite coins and fireball palette in levels with Zombie Hammer Bros.
* Changed the yellow sprite palette of all levels except castles.
* Added a lake to the world 4 map. Some decorations on that map were moved around as a result.
* Fixed missing cluster sprite at the midway of Pumpkin Fields 3.
* Global songs can't sped up anymore if the time is below 100.
* Added cobwebs, and made some minor changes such as repacling 1-tile pillars with cement blocks to Yellow Switch.
* Altered the message of the unimplemented level past the end of demo level.
* Fixed a minor cutoff in the world 3 map.
* Big Boo battle rooms: Extended the right stone to the left by 1 tile, made the ceilings identical in size in all rooms, and removed spikes from the first battle room.
* World 2 cave bonus areas are now gray.
* Changed the gray palette to improve the palette of the cement blocks in some bonus areas and in Forbidden Forest 2.
* Added some more decoration to 2 bonus areas of world 2.
* Fixed sleepy enemy's squished sprite.
* Fixed Bonus end fanfare's ending. I can't find a good song to replace it, so the vanilla fanfare will stay in use for now.
* Added darkness HDMA to the bonus area in Forbidden Forest A.
* Fixed mushroom and 1-up mushroom colors, allowing you to tell the difference between them. In various levels, they won't be as detailed as the vanilla sprite, and in some levels the normal mushroom will have the very desaturated red.
* Rewrote the message about the bouncy mushrooms in Pumpkin Fields 3.
* Replaced two turn blocks after the midway in Forbidden Forest A with a multi coin question block and a flower block.
Demo 2.0.1 (21/10/2020):
* Forbidden Forest 1, End of Demo 2 and Unimplemented! are now revealed with layer 1 events, so they don't temporarily show up in the incorrect maps.
Demo 2 (16/10/2020):
* New title screen logo.
* Added world 2 levels and world 4 map.
* Made the palettes in the world 2 map more varied.
* Altered the message about the Zombie Hammer Bro. in Pumpkin Fields A.
* Replaced the boss music with the Boss Bossanova theme from Donkey Kong Country 2. The older boss music (Super Metroid - Mother Brain) will be used in the final boss.
* Replaced the boss clear music with the All Clear theme from the first Castlevania.
* Added goal whistle and death SFX to the course clear and death songs.
* Updated the The Simpsons: Hit & Run - CELL-OUTS port.
* Jump sound effect now sounds closer to the original.
* Fixed the overworld border glitching after exiting the end of demo level.
* Replaced item box GFX with graphics from Super Ghouls'n Ghosts.
* Applied 4 more patches:
* SMB3 Powerdown patch (with smoke when taking damage), this is to make gameplay slightly easier;
* Item Box Mushroom Priority Fix, this is to make mushrooms not replace fire flowers when having a fire flower in reserve;
* Multiple Songs on Main Map, this is so world 3 can have its own theme on the main map;
* Moving Castle Block Offscreen Handling Fix; this is to make the castle moving block not be processed when offscreen, avoiding waste of sprite slots;
* Removed the Eeries from the first Big Boo battle. They have been moved to the world 2 boss.
* Fixed bonus game room being able to scroll horizontally.
* Fixed sprites disappearing in Yellow Switch. The level was using sprite header 10 but I haven't applied NMTSL.
* Added cobwebs to castle #1 and all bonus rooms in world 1.
* Changed the music of Pumpkin Fields 4.
* Fixed misplaced Piranha Plant in the bonus room of Pumpkin Fields 4.
* Added key icon to level names of levels with a secret exit.
* Fixed ON/OFF switch being black when off in underground bonus rooms.
* Fixed Yellow Switch not destroying and not making the save prompt not automatically appearing due to the level not being set as a no auto-move level.
* Added and changed ? blocks at the midway point of Pumpkin Fields 1, Pumpkin Fields 4 and near the beginning of #1 Castle so it has a flower instead of a coin.
* Added a Boo sprite to the overworld somewhere in world 3.
* Replaced the Nintendo Presents sound with the girl giggling sound used in Five Nights at Freddy's, that plays when Golden Freddy is triggered.
* Added message blocks to Pumpkin Fields 1 explaining the item box priority fix and the SMB3 powerdown.
* Fixed bonus game playing no music.
* Remade all world 1 overworld events.
* Reskinned 5 more enemies: Spiny, Spiny Egg, Grinder, Bowser Statue, Pipe-dwelling Lakitu.
* Fixed unedited Chuck tile.
* The tricky jump with a Grinder was changed with an easier setup with a falling platform.
* Moved the goal of Pumpkin Fields 3 to a separate sublevel because of the thunder effect.
* Made the part with the flying ? block in Pumpkin Fields A easier.
* Made the first platform with a Zombie Hammer Bro. wider to reduce the chances of it falling in Pumpkin Fields A.
Demo 1 (31/10/2019):
* Initial release.
KNOWN BUGS/ISSUES:
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When a statue shoots fire while a grinder is onscreen, the noise sound will glitch out.
The flower will be partially black in the No Yoshi intros.
Some slowdown is Castle #3.
CREDITS:
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Blocks:
Broozer (Bounce Block)
HammerBrother (Bounceless on/off switch block)
MarioE (ON/OFF block from switch pack)
Graphics:
Bandicoot (Super Mario Maker 2: Super Mario World - Forest)
Bandit (Mario is Missing overworld house)
Dark Mario Bros (Super Mario Maker 2: Super Mario World Toad)
Dr. Tapeworm (Dark Forest, transplanted to a layer 2 BG)
Gamma V (cement block, Forest Trees BG, Classic Wham Bam Ruins [pillars and stone blocks only])
Green Jerry (transplanted NBTD's enemy graphics and the title screen candy to SMW, ripped the Castlevania III font, it's not Yoshi Inc.'s rip)
Jack Kitetsu (decoration pumpkins, Zombie Hammer Bro.)
K3fka (Zombie Koopas)
Kaching720 (Super Mario Maker 2: Super Mario World Toad)
Ladida (Peach)
NBTD (Various enemy reskins)
Ralshi02 (Super Mario Maker 2: Super Mario World ON/OFF blocks)
SacredSilverYoshi (Shades)
sccpre.cat site (Candy in title screen)
SiulLunar (Super Mario World (Prototype) - Bushes and Trees)
Supertails (The Tale of Elementia - Desert Ruins)
TheMasterCreative14 (Super Ghouls'n Ghosts - Font)
Yan (ActRaiser 2 - Font)
WhiteYoshiEgg (Custom Forest BG)
yoshifanatic (Terraria - Forest Trees)
Music:
bebn legg (Newer Super Mario Bros. Wii - Pumpkin)
Darius (Donkey Kong Country 2 - Krook's March)
Gamma V (Super Mario Land 2: 6 Golden Coins - Pumpkin Zone, Tiny Toon Adventures (NES) - Haunted Forest)
grishnax (CUSTOM - Haunted Melody)
HertzDevil (Halloween (1978) Theme)
Hooded Edge (Castlevania - All Clear)
imamelia (Super Mario Galaxy - Waltz of the Boos)
KevinM (Super Metroid - Mother Brain (Unused))
Magi (The 9th Vanilla Level Design Contest - Haunted Map)
Masterlink (Donkey Kong Country 2 - Boss Bossanova, Romancing SaGa 3 - Leonid's Castle)
MercuryPenny (Final Fantasy IV - Another Moon, Final Fantasy IV - Dancing Calcobrina, The Legend of Zelda: A Link to the Past - Dank Dungeons)
MrCheeze (Super Mario 64 - Haunted Merry-Go-Round)
Nameless (Castlevania III: Dracula's Curse - Prayer, Block Clear, Death, Game Over, Final Fantasy VI - Phantom Forest)
qantuum (Pokémon Nightmare: Invasion - Silence, Pokémon Nightmare: Prophecy - Lighthouse, The Addams Family: Pugsley's Scavenger Hunt - Icebox)
quietmason (Pokémon Gold/Silver/Crystal - Sprout Tower)
Samantha (Shin Megami Tensei - Castle of the Four Gods (Unused))
Sariel (The Simpsons: Hit & Run - CELL-OUTS)
Sinc-X (Secret of Mana - Ceremony)
Slash Man (Mega Man 7 - Shade Man Alternate Theme (Ghouls 'n Ghosts))
TheInsanity115 (CUSTOM - Blood Forest)
Torchkas (Terranigma - Wandering Spirits, The 9th Vanilla Level Design Contest - Haunted Map)
Wakana (Medievil - Enchanted Forest, Shantae and the Pirate's Curse - Rave in the Grave)
Patches:
0x400 (SMB3 Powerdown)
Alcaro (69+83 fix, Item Box Mushroom Priority Fix)
Arujus (No More Sprite Tile Limits)
Blind Devil (Moving Castle Block Offscreen Handling Fix)
Chdata (Classic Piranha Plant fix)
DiscoTheBat (No Title Screen Movement)
edit1754 (No More Sprite Tile Limits)
hitmeforfree (No More Sprite Tile Limits)
Major Flare (SMB3 Koopas)
MathOnNapkins (No More Sprite Tile Limits)
Mattrizzle (SMB3 Koopas)
NoelYoshi (No More Sprite Tile Limits)
Roy (Nintendo Presents custom palette)
smkdan (Multiple Songs on Main Map)
Vitor Vilela (No More Sprite Tile Limits)
Sprites:
1524 (Doppelshroom)
dahnamics (Fake Ghost Door)
Erik (Grey Rising Platform)
imamelia (Pogo Toad)
Ladida (Cluster effects, only flowers (leaves) and rain were used)
Mandew (Bouncing Spiny Egg, Platform Pack)
mikeyk (Hammer Bro)
Telinc1 (Fake Ghost Door)
Thomas (Sleepy Goomba, Wall-following Grinder)
Beta Testers:
N450
Other Versions (5)
Uploaded | Title | Author | Exits/Stars | Rating |
---|---|---|---|---|
03/11/22 | The Quest for the Candies | 34 | 4 | |
22/10/22 | The Quest for the Candies | 34 | 4.8 | |
27/10/21 | The Quest for the Candies | 23 | 4.8 | |
22/10/20 | The Quest for the Candies | 15 | 4.5 | |
03/11/19 | The Quest for the Candies | 8 | 4 |