The Path from Prisminia










Six years after the events of JTTMK 3, Moonlight has been sailing the world alone in search of people to lend her aid to. What will she find after docking at the beautiful island nation of Prisminia? Hopefully, nothing more than what meets the eye…
An original, story-focused project with no Mario characters or Nintendo elements. For more detailed information, check out the included readme and demo changelog!
(Crude language tag: A small amount of dialogue contains some swearing.)
Extra Files:
TPFP Demo - Readme and Changelog.txt
~~~~~~Introduction~~~~~~
Heyo! Thank you for playing the Chapter 1+2 Demo for my latest project, The Path from Prisminia!
To play this game, you'll need to get a clean, unedited ROM of Super Mario World. They're not hard to find.
Then, apply the included .BPS file to the ROM, using the tool "Floating IPS"!
- SayuriSRC
~~~~~~Story and Information~~~~~~
This game takes place in the same continuity as my previous project, JTTMK 3, but you do not need to play that in any way for this.
After a brief recap of past events in the intro, that's all you need!
~~~~~~Tips~~~~~~
- Save your game anywhere on the map by pressing Select.
- Press Up to go through doors and interact with NPCs, as well as flavor texts marked with a "!". Press B to advance cutscenes. Press START to skip cutscenes.
- Once you unlock it, practice holding down B in the air efficiently to make best use of your hover.
- Power-ups are fairly scarce after Chapter 1. You can always visit the city shops after certain points, though.
- In almost every area, there's a big coin - Ursulite Coins - either hidden, or in a hard-to-reach spot. These will serve a further purpose in the full game, but see if you can get all of the demo coins!
~~~~~~Conclusion~~~~~~
If you wanna share your thoughts, throw a comment on the game's SMWC page!
If you run into any glitches, crashes or bugs, you can leave a comment, send me a PM, or message me on Discord at "sayurisrc"!
I have tested the game on both emulation and real hardware, but who knows what I might have missed.
That's all for now. Look forward to the full game sometime in the future!
~~~~~~Demo Changelog~~~~~~
v1.0 (December 19, 2021)
- First public demo.
v1.3 Special Demo (July 24, 2022)
- Implemented a small part of Chapter 2 - in this demo, only its first level is in the game and the demo is over after beating it
- Objects that have flavor text from Moonlight now have a ! in front of them
- Added the ability to skip all cutscenes (press START)
- Added a sprint button when climbing vines (hold X or Y)
- Increased overworld movement speed
- Rewrote some of the intro dialogue for story reasons
- Altered the Guin City shopkeeper's dialogue
- Swapped to the Message Box Expansion system
- Replaced the mushroom GFX with a custom heart - eventually, every powerup will have new designs
v2.0 Winter C3 2024 Demo (February 23, 2024)
- As you'd guess from the title of the demo, Chapter 2 is fully implemented
- Swapped to the VWF Dialogues system
- Instead of dialogue showing the speaker's name before the dialogue ("Moonlight: blahblahblah"), character dialogue is now colored. Moonlight is light blue, Omelas is bright red, unnamed NPCs are just white, etc.
- Resolved an issue causing the game to crash after saving; huge thank-you to MarioFanGamer and Fernap for their help with this!
- Slightly changed the overworld design in Prisminia of the area around the purple house for story reasons
- Redesigned parts of the chapter 2 overworld map to fit more with altered level paths and a level theme
- Removed dialogue from Moonlight altogether in a certain area to let the room speak for itself
- Along with saving on the overworld via Select, there are now Save Blocks (akin to Paper Mario) in every hub/town/village/city area
v2.1 (April 12, 2024)
- Fixed an incorrect overworld level flag in Prisminia
- Fixed HDMA transition issue in Prism Path and Guin City
- Added instakill blocks to certain spots in Thieves' Hideout and Empyrean Crossing to prevent skips
- Fixed layer 3 error in Gamana Peak
- Fixed a softlock in Lab Prodigialis
- Adjusted some enemy placement in Lab Prodigialis
- Fixed some dialogue typos
- Fixed a rather glaring issue of the side exit still being accessible in Spellbinding Sierra's main area
Other Versions (2)
Uploaded | Title | Author | Exits/Stars | Rating |
---|---|---|---|---|
25/04/24 | The Path from Prisminia | 15 | 4 | |
21/12/21 | The Path from Prisminia | 7 | 0 |