The Legend of Zelda - The Mini Quest





Standard: Hard
Extra Files:
Hey, Listen!.txt
Wow, the Zelda franchise is completing 35 years this month (february) and this year (2021)!
What about celebrating that with a SMW hack themed on Zelda Wind Waker and some other games?
Yeah!
I hope you like it!
Creator's note:
I've began making that hack because I was thinking of a SNES version of Wind Waker and how would that be.
First off, the game used Cel-Shadding graphics to make it look like a cartoon.
That would translate as a low-color usage game on SNES. But as I don't want to waste power, the background
mode 0 on SNES'S PPU is exactally what I wanted, and with an extra background layer!
As for the open sea, I wanted it to be 3D like Mario Kart... but I'm not PRO at this coding stuff,
so it's a normal auto-scroller. lol
About music, I'm totally not experienced with music porting, but I had to try it anyways. So, I've ported
the intro, Outset Island, Great Sea and Dragon Roost Island. So, sorry for my bad porting. :P
Well, I think I'm satisfied with what I've done so far. What do you think?
Comment!
Here's some tips for YOU:
-The Darknut Knights are huge, but only his sword can damage you.
-When falling in a endless pit, you can have a chance to jump again if you're a bigger Link!
-The Giant Chuchu mid-boss only takes 1 hit! You need to jump on blue bubbles to reach his head.
-The Dark Knight in Desert Temple is huge, but only his face can be attacked.
-After collecting a Key Coin, it will be saved even if you die, so you can still pass
through the 5-Keys Blocks if you already collected them. But be carreful with the Game Over!
-Tingle might have something weird with him, like a really trippy nonsense...
-If you're playing on real console, there's a exclusive bug that may be funny. Use any of the power ups that you can find in Tingle's House, then press
START twice in some levels. Each time you do that, some random background palettes will be changed.
Yeah, that power up pack is old and buggy... that's why is not really part of the main game.
Important things:
- You will notice some "cracking" sounds in loading screens, that's normal.
- ZSNES is not recommended (please, don't try).
- This game makes use of Mode 7 EXTBG (scalling and rotation with 2 layers) on the mid-boss from the Water Temple,
most of the SNES clones can't show it properly.
It works fine on the original console and updated emulators.
Enjoy!
Update 1.1 02-11-2022
- Fixed Redeads hitbox.
- Fixed Plant hitbox from Water Temple #2.
- Fixed hidden enemy above the level during the Plant boss.
- Fixed wrong background position during each level opening transition.
- Fixed the mode 7 barrel effect in Water Temple #2 glitching in some consoles.
- Fixed auto-jumping/firing in Great Sea levels, also restored the pause function.
- Added a extra background for the Great Sea levels.
- Added custom star music.
- Spring Plants is no longer carriable.
- Removed hidden level warps.
- Each temple are now 2 separated levels, so checkpoints are all near the boss.
- More visible boss in Dragon Dungeon #2 and rolling ball in Ganondorf's Castle.
- Changed Dragon Roost Island music.
- Changed Dry Bones graphics to Stalfos.
- Minor changes for some background graphics, like animated water for the Water Temple.
- Text changes.