The Devious Four Chronicles 6 : The Fourth Sector

Released:
By: Skewer
Found on: smwc
Difficulty: 7.5

The Devious Four Chronicles - Episode 6 : The Fourth Sector Made by Scorpion

Mario and Sonic have earned a well deserved vacation from the Devious Four’s attacks. Sonic decides to have a normal adventure with Mario. Instead, they find a whole new world filled with wonders, bombs, and a strange creature called Sectorial. Unfortunately, trouble is brewing in the dimension between dimensions, and it’s not to be taken lightly.

Last updated in: 2014/11/23

Download Patch File

Extra Files:

Readme.txt

****************************
	Scorpion
	     Works
     Presents
****************************
	The Devious Four Chronicles
		 Episode 7
  	     The Fourth Sector

---------------
-- IMPORTANT --
---------------

You can skip most cutscenes with the "START" button.  You do not have to know the story to play this hack or enjoy it.
The hack starts out easy, but can get pretty difficult later on.
Do not rip anything from this hack.  Ask permission from the Author (Scorpion) before you do anything regarding this SMW Rom hack.
Scorpion does not claim ownership on Super Mario (World), Sonic, Spiritia and other RKS elements.  He does claim ownership of the original graphics, which
is a majority of graphics in the rom.  He claims ownership of the story, and of the original characters in the rom hack.
This hack has some long levels at points.  These levels have more than one midway point.
This hack is compatible with: ZSNES, SNES9x, Higan/BSNES High-Accurate version. 
(I have not tested on Performance or Balanced versions.  Use those at your own risk)

------------------------------------------------
-- OTHER HACKS RECOMMENDED BY THE SAME AUTHOR --
------------------------------------------------

Hunter and Scorpion's Bet 2 (Legacy Hack)
	Will be seeing a re-release with accurate emulator compatibility
	-Still a fun hack to play though.

The Devious Four Chronicles 3 - The Crater
	Will remain ZSNES only, and therefore not see an official release amongst SMWCentral's hacks.
	-Can be downloaded from "Scorpion" 's signature.  If you really like the story to Fourth Sector, and want to know some history,
	I suggest downloading this ZSNES only hack and giving it a try.


--------------------
-- VERSION CHANGES--
--------------------
0.1 - The initial release after testing and porting to a new rom.
0.2 - Fixed the Sprite 19 bug which causes player to be stuck in the starting submap. [FATAL]
	Fixed the Head Problem in the cutscene.
	Fixed several sprite palletes.
1.0 -
	Removed/Fixed a lot of bugs and/or features.
	Added a LOT of new exits and levels.
	Rewrote a lot of the cutscenes.
	Did a lot of moving around with things.
	Removed Blowhard.
	Removed Herobrine. (How'd he get there!?)
1.1 - Fixed Sectorial Attack bonus room glitch.
	Fixed more glitches thanks to Mirann!
	Changed some sound effects to be more appropriate.
	Changed SMB3 Bullet Bill SFX back to SMW Bullet Bill due to some weirdness going on in some boss battles.
	Changed something about a super-secret area.  Shh...
	Fixed some cutscene weirdness with a final level.  Why didn't it update???
1.2 - Fixed Sectorial Attack bonus room glitch.
	Fixed a fatal glitch in Icy Liquid Tower where you can not proceed.
	Changed one of the endings entirely.
	Re-arranged some of the End Game levels.  True ending requires you do some special stuff. ;)
1.3 - Fixed a newly emerging bug that causes Commander Kite's boss battle to kill the music and ultimately crash the game. ;_;
	Fixed Raccoon Mario's head when climbing.
1.4 - Fixed an error where completing the second End Game level doesn't activate needed events.
	Fixed a fatal bug where a sprite doesn't want to cooperate with music.
	Replaced Game-Over music.
1.5 - Fixes some unsightly issues with the status bar
	1) Removes big bonus star counter
	2) Fixes blue heart pallete issue. ;)
	3) Made an addition to the credits.
1.6 - Introduces fixes and suggestions made by Virus610.  Thanks for playing my game!
 Fixes the newly emerging Bonus Game scroll glitch caused by a couple hex edits fixing some other previous bugs.
 Some cutscene edits.
 Fixed low roof on "Techno Tower", as well as removed some of the jumping and gave more elbow room.
 Fixed an area in the Umbreum Switch Palace where you can no longer get stuck.
 Added a reset door in the P-Balloon Area of "Start of Nightmare" to avoid unnecessary restart.
 Fixed broken area in Shutdown Tower
 Changed most palletes in the Space Station area to be darker while gray sprites (Drones, Hourglasses) are more visible.
 Fixed Shutdown Tower bug (+Split into 2 levels ("Shutdown Tower" and "???"
 Added a graphic for teleporting to the Space Station from the OW.
 Added a new graphic for the ??? level
 Changed total exits to 101