The artifacts of marvelous birds













Finally, after 10 years of working on this project, I am able to present the 3rd (and last) demo of The artifacts of marvelous birds - or short: Taomb
This hack features five complete worlds with 45 exits to check out
- New levels
- New overworld
- New music
- New story which is not complete in this demo
- A LOT of custom (self-drawn) graphics
- Many custom effects/sprites/blocks
Expect a mysterious adventure through tropical islands, dubious fields, haunted forests and icy areas. Please keep in mind that the first two worlds are really old, though some parts of levels have been revamped. The great quality of this hack definitely lies within later worlds, so don’t quit too soon! This hack starts out really easy, but gets harder and harder as you progress. World 4 and 5 do get challenging.
This hack has been completely made using Lunar Magic 1.63, Block Tool Super Deluxe and SpriteTool (among others), so there are much more limits than what you can do nowadays with newer versions.
All being said, enjoy!
Extra Files:
Credits.txt
Anoobis
Black Squirrel
Broozer
Chris10125
edit1574 (smwedit)
Ersanio
Ghettoyouth
Hadron
Ice Man
Iceguy
reghrhre
RPG Hacker
SNN
Sonikku
WhiteYoshiEgg
SMW Central
Beta testers for Demo 1 & 2:
I8Strudel
Shog
Special Thanks:
Elisabeth Krause
FPI
Fusoya
Michael Strau
Patrick Gulden
Smallhacker
Known bugs.txt
Got you interested eh?
Well unfortunately, this game is far from being perfect. There are some known issues that can appear during gameplay.
I couldn't find out why they appear nor how to fix them. I've asked for help with some problems, but nobody had an idea.
If you know any solution to ANY of these bugs, please let me know immediately.
- While hitting from below with small Mario, SMB3 Brick Blocks (of any kind) have a chance to turn into an invisible solid block.
- If you skip a cutsence by using the start button, the cutscene glitches until it is over.
- The bonus game end block can put Mario in his P-Balloon state.
- The original destroy the castle cutscene in #3 Arroyo Tower is glitched. It MIGHT be due to the custom music used in the boss room,
but otherwise no idea why that happens.
- While testing with BSNES, I discovered that in #3 Arroyo Tower, there are some weird graphical glitches going on in the first rooms.
Beyond me what's up here.
- The throw block graphics in the King Boo fight have a chance to disappear after being taken. If Mario turns around while holding one, the graphics reappear shortly.
- After beating Slaggy Swamps, half the graphics are glitched (the whole left side) for a short amount of time before reverting back to normal.
- The shatter blocks in Reznor's Icebergs have a very small chance not to shatter even if all sprites on screen have been defeated.
This happens mostly (but not always) if you killed the last enemy on screen and got hit by it, so that your item in the inventory is released.
Unfortunately if that happens, you have to kill yourself or wait for the timer to run out. If that's the case, you may write me PM and rant about
this glitch, or the whole game.
That should be it. If you find something, please let me know.
~exit1337