The 6th Annual Vanilla Level Design Contest: Collaboration Hack














This is a standalone compilation of the 84 entries submitted to SMW Central’s Sixth Annual Vanilla Level Design Contest from 2013. Arranged on an open custom overworld, you may play the levels in any order you wish. Four switch palaces are also included.
As VLDC6 had a considerably more restrictive ruleset than other VLDCs, this collab seeks to reflect that quality by minimizing its use of custom resources. You will find little in the way of custom graphics, music, or ASM here.
Enjoy!
Extra Files:
level ranks.txt
VLDC6 - Level Ranks
A resource for anyone interested in seeing an organized ranking of all of the entries.
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Judge Favorite #1:
ToxicRave - Concussion Mountain - A-B
Judge Favorite #2:
Snifit - Forgotten Fortress - A-B
Judge Favorite #3:
Blue Leaf - Sky Island - A-B
Judge Favorite Finalists:
Aeon - Athletic Something - A-B
Blue Leaf - Sky Island - A-B
ferrety111 - Fine Lineguide Ride - A-B
FPzero and Teyla - Simmering Stalagmites - A-B
Snifit - Forgotten Fortress - A-B
ToxicRave - Concussion Mountain - A-B
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Crowd Favorite #1:
Aeon - Athletic Something - A-B
Crowd Favorite #2:
ferrety111 - Fine Lineguide Ride - A-B
Ringo - Choco Mountains - B-C
underway - FIERCE FIRE FLOW - B
Crowd Favorite #3:
Incognito and NoelYoshi - Treacherous Tower - C
Truxton - muSTARd Nightfall - C
Yan - A Haunted House - C
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Aeon - Athletic Something - A-B
Blue Leaf - Sky Island - A-B
ferrety111 - Fine Lineguide Ride - A-B
FPzero and Teyla - Simmering Stalagmites - A-B
Snifit - Forgotten Fortress - A-B
ToxicRave - Concussion Mountain - A-B
Agent Q - TENACIOUS - B
Carld923 - Forest,Cave 'n Mole - B
EvilGuy0613 - Mushroom Fields - B
Frost - FISH NETS - B
Gamma V - BULLET BLUFFS - B
Lumy - Mountaintop Bridges - B
MarioFan22 - CAVE ESCAPE 2 - B
Moltz - Grand Galleon - B
Ragey - Verdant Garden - 1 Exit - B
SilverSwallow - Road to Larry - B
TomPhanto - KUMQUAT CAVERNS - B
underway - FIERCE FIRE FLOW - B
ZMann - NEGATIVE WORLD - B
1UPdudes - Dino River - B-C
Katerpie - Rocky Land - B-C
Koopster - Haunted Treetops - B-C
Lemonade - Molten Magma Meadow - B-C
Morsel - Living Mountain - B-C
Ringo - Choco Mountains - B-C
SomeGuy712x - MAGIKOOPA FUN HOUSE - B-C
Aquamentus - Lava Mansion - C
Everest - Land of Mystery - C
Fornaxus - Complexity in a Nutshell - C
Hadron - Sky Adventure - C
Hinalyte - Frozen Wonderland - C
Hobz - Dimensions - C
KennyJ - Sunrise Mountain - C
levelengine - How did I get here? - C
Lui - Ghost Ship - C
Masterlink and Maxodex - Super Amazing Castle With Nets - C
Multibella - HOW DO CHUCK GLITCH - C
neosaver - Volcano Valley - C
Incognito and NoelYoshi - Treacherous Tower - C
Magi - Mammatus Woods - C
PhoenixTN - Burning Boiler - C
Poloros - Great Koopa Gate - C
Prizm - Forest Stroll - C
Shog - Ashy Plains - C
Sockbat Replica - FORTRESS CASTLE - C
Truxton - muSTARd Nightfall - C
Yan - A Haunted House - C
DeppySlide - Super Level Run - C-D
Hawthorne - CINNAMON WOODS - C-D
Jonny - ihatemylife. - C-D
mariocool1999 - Reznor's Fields and Fortress - C-D
RandomNPC - Blazing Desert - C-D
(DQ) Daizo Dee Von - PLATFORM POTHOLE - C-D
BetaMaster64 - Entry - D
Burst Man - BURST MAN'S LEVEL - D
Caracc - COLORSPLASH CASTLE - D
Egadd - Mountainous Mountains - D
K1ngHacks - DEEP DARK CAVE - D
Ladida - 🐾YOSHI NO HOUSE 🐾 - D
lolyoshi - TERRIBLE WHITENESS - D
Mr.Blue Yoshi - BOO'S FOREST - D
Pikerchu13 - AFRICAN CAVE OF ICE - D
PowerNewTop - GHOST TOWER - D
Rykon-V73 - Weakevel - D
The Secret Exit - Running Greens - D
yogui - A SIMPLE LEVEL - D
(DQ) Dark Mario Bros - Cake Island - D
(DQ) Luaxon - AUTUMN FOREST - D
(DQ) tatanga - BOWSER'S BLOCKS - D
(DQ) tjdtnsu - Short Advanture - D
Awakenyourmind - Small Vanilla Castle - D-F
Javier - Hills And slopes - D-F
sincx - goat world snes - D-F
Sokobansolver - Wet Dry Ruins - D-F
Amida - Air Plains - F
Finbot29 - Jumping and Stuff - F
Guinimo - Gardens of Natura - F
luigiman09 - Random Double Path - F
RealMarioGamer - VACATION ISLAND 4 - F
Sugar - ʀRʀRʀR ʀRʀRʀRʀR!!! - F
(DQ) BokuNES - BOKUSECRET STAGE 1 - F
(DQ) MoxieCat - The Koopa Hills - F
(DQ) Ruby - The Time Dimension - F
(DQ) TLMB - EXTREME LAVA CAVE! - No Rank
resource credits (links included).txt
Resources used in the VLDC6 compilation
If for whatever reason you would like to see what resources from SMW Central I used for the compilation, I have provided the links for everything. As I could not put all of the tool contributors in the hack's in-game credits, they are all listed here.
-Graphics-
Commodore 64 - Font - https://www.smwcentral.net/?p=section&a=details&id=5814
HarvettFox96
-Music-
Kid Icarus - Underworld - https://www.smwcentral.net/?p=section&a=details&id=7105
Sinister Pixel
New Super Mario Bros. - Overworld - https://www.smwcentral.net/?p=section&a=details&id=7250
Jimmy
-ASM-
100 Exits - https://www.smwcentral.net/?p=section&a=details&id=19464
Alcaro
Autoscroll + L/R Softlock Fix - https://www.smwcentral.net/?p=section&a=details&id=15711
Telinc1
Counterbreak - https://www.smwcentral.net/?p=section&a=details&id=19522
Thomas
Custom Mario Palettes v2.0 - https://www.smwcentral.net/?p=section&a=details&id=32443
Erik, Roy, and underway
Custom Monty Mole + Disassembly - https://www.smwcentral.net/?p=section&a=details&id=32055
RussianMan
(This custom sprite is set to act the same as vanilla Monty Moles except a different Map16 tile is drawn when they jump out of a ledge.)
Disable Bonus Stars - https://www.smwcentral.net/?p=section&a=details&id=4465
Aika and imamelia
Extended "Extended OW Level Names" - https://www.smwcentral.net/?p=section&a=details&id=21396
Alcaro and Smallhacker
Feather Autoscroll Freeze Fix - https://www.smwcentral.net/?p=section&a=details&id=19333
Romi
Level Specific Speeds for Monty Moles and Hammers - https://www.smwcentral.net/?p=section&a=details&id=19131
Lui
Line Guide Acts-Like Fix - https://www.smwcentral.net/?p=section&a=details&id=23847
imamelia and worldpeace
Overworld Indicators - https://www.smwcentral.net/?p=section&a=details&id=19605
Disk Poppy, Erik, and wye
(The final issue that this compilation had was an overworld indicator on a specific submap that was cut off on the right side. Special thanks to Heraga for figuring out what was wrong.)
Rollover Fix - https://www.smwcentral.net/?p=section&a=details&id=14053
Noobish Noobsicle
Start + Select Advanced - https://www.smwcentral.net/?p=section&a=details&id=23369
MarioFanGamer
Time Up Fix - https://www.smwcentral.net/?p=section&a=details&id=15110
Alcaro
Trigger Cutscene on Level End - https://www.smwcentral.net/?p=section&a=details&id=30009
Kevin
-Tools-
AddmusicK - https://www.smwcentral.net/?p=section&a=details&id=35333
Kipernal, 6646, Aikku, Akaginite, Anas, Atari2.0, Barrels O' Fun, HertzDevil, JUMP Team, KevinM, KungFuFurby, lx5, nyanpasu64, Pinci, and SimFan96
Asar - https://www.smwcentral.net/?p=section&a=details&id=25953
Alcaro, 6646, Atari2.0, BenJuan26, CypherSignal, Horrowind, Katrina, KevinCathcart, KungFuFurby, LDAsuku, p4plus2, Raidenthequick, RPG Hacker, spooonsss, TheBiob, trillian, Vitor Vilela, and zetaPRIME
Flips - https://www.smwcentral.net/?p=section&a=details&id=11474
Alcaro
Lunar Magic - https://www.smwcentral.net/?p=section&a=details&id=35121
FuSoYa
PIXI - https://www.smwcentral.net/?p=section&a=details&id=32277
Atari2.0, JackTheSpades, and Tattletale
UberASM Tool - https://www.smwcentral.net/?p=section&a=details&id=32657
Vitor Vilela
YY-CHR - https://www.smwcentral.net/?p=section&a=details&id=4642
YY Creator
readme.txt
Thank you for downloading the VLDC6 Compilation Hack!
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- Autosave (midways save too)
- Play levels in any order you prefer
- Start+Select to exit levels at any time
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Changelog:
v1.1: Changed screen exit from level 0 to proper room (level 144) in MAGIKOOPA FUN HOUSE, added overworld indicator for the level's moon (thanks to Green Jerry for pointing this out)
v1.0: Initial Release
Here you will find a collection of 84 levels from 2013, 4 switch palaces, and a full overworld map made just for the compilation by codfish1002 (the main map) and MORC (all submaps). Work on the project began in 2021, with bursts of interest every few months slowly leading to the project's completion in 2024. VLDC6 was somewhat simpler compared to the other VLDCs and had a more restrictive set of rules; that simplicity is reflected in this compilation. Very little custom music was used and ASM was kept to a minimum. The more restrictive nature of VLDC6 consequently led to a number of disqualified entries, which are included in this compilation and marked with a (DQ). The only reward for completion (outside of simply filling in the overworld indicators) is a special 114-exit icon on the file select screen.
If you are playing in 2-Player mode, please note that you can not exchange lives and that Luigi's palette may look off in some levels. Exchange of lives was removed as it interfered with the names on the overworld border. Some levels that altered Mario's palette did not change Luigi's.
If you would like to look into the history of this contest, refer to the following threads.
VLDC6 Rules and Submissions Thread - https://www.smwcentral.net/?p=viewthread&t=62149
Contains the rules for VLDC6 as well as most of the entries submitted to the contest.
VLDC6 Discussion Thread - https://www.smwcentral.net/?p=viewthread&t=62150
A lengthy thread containing multiple discussions on the ruleset of the contest as well as assorted other matters.
VLDC6 Results Show Thread - https://www.smwcentral.net/?p=viewthread&t=63260
Contains the results for VLDC6 in addition to the comments and scores from the judges.
VLDC6 Compilation WIP Thread - https://www.smwcentral.net/?p=viewthread&t=120590
A thread following much of the development of this compilation if you happen to be interested. Most of the initial level insertion process was complete before the thread was created.
Have fun!
- Minish Yoshi