The 1st Old-School Level Design Contest: Collaboration Hack

Released:
Found on: smwc
Difficulty: 5

The 1st ever Old-School Level Design Contest was held in 2017, and features 83 submissions as well as 4 switch palaces and 3 judge levels, totaling at 90 levels with 113 exits.

The compilation was kept as vanilla as possible to keep with the “SMW-like” feeling, but some exceptions were made (e.g. in the overworld) where custom resources were used. It’s nothing too flashy or appealing, again to not interfere with the traditional feeling.

Download Patch File

Extra Files:

Readme.txt

The First Old-School Level Design Contest
=========================================

Introduction
============

The objective of the Old-School Level Design Contest (OLDC) was to bring back the original "vanilla" term to the table after many users showed a disagreement in the modified VLDC ruleset. As such, the levels submitted to this contest feature nothing more than a plain, simple level: stuff ranking from custom music to palettes was ruled out, as was behavior which would be considered "unintended".
This compilation features the 83 entries submitted, as well as 3 judge levels and four switch palaces, totaling at 113 exits. Few custom resources were used elsewhere, as they allow for a more complete experience.

The compilation took a while to make and to be released due to my busy semester in school, as well as small issues. As such, I apologize for the delay, and hope I (and everyone who helped) make up for this wait with the final product. Thanks for playing, and until next OLDC ;)

Notes
=====

This hack was tested using bsnes (higan v106) and snes9x 1.56.1. ZSNES support is not guaranteed but should work.

Changelog
=========

v1.1 - July 7th 2018
- Fixed Mount Meato's Wendy boss triggering the secret exit.
- Added moon indicator to Water Pool.
- Added Yoshi Coin indicator to Dolphin Paradise.
- Removed lives.

v1.0 - June 29th 2018
- Initial release.