The 1st Old-School Level Design Contest: Collaboration Hack








The 1st ever Old-School Level Design Contest was held in 2017, and features 83 submissions as well as 4 switch palaces and 3 judge levels, totaling at 90 levels with 113 exits.
The compilation was kept as vanilla as possible to keep with the “SMW-like” feeling, but some exceptions were made (e.g. in the overworld) where custom resources were used. It’s nothing too flashy or appealing, again to not interfere with the traditional feeling.
Extra Files:
Readme.txt
The First Old-School Level Design Contest
=========================================
Introduction
============
The objective of the Old-School Level Design Contest (OLDC) was to bring back the original "vanilla" term to the table after many users showed a disagreement in the modified VLDC ruleset. As such, the levels submitted to this contest feature nothing more than a plain, simple level: stuff ranking from custom music to palettes was ruled out, as was behavior which would be considered "unintended".
This compilation features the 83 entries submitted, as well as 3 judge levels and four switch palaces, totaling at 113 exits. Few custom resources were used elsewhere, as they allow for a more complete experience.
The compilation took a while to make and to be released due to my busy semester in school, as well as small issues. As such, I apologize for the delay, and hope I (and everyone who helped) make up for this wait with the final product. Thanks for playing, and until next OLDC ;)
Notes
=====
This hack was tested using bsnes (higan v106) and snes9x 1.56.1. ZSNES support is not guaranteed but should work.
Changelog
=========
v1.1 - July 7th 2018
- Fixed Mount Meato's Wendy boss triggering the secret exit.
- Added moon indicator to Water Pool.
- Added Yoshi Coin indicator to Dolphin Paradise.
- Removed lives.
v1.0 - June 29th 2018
- Initial release.