Super Sabor World Deluxe







Kaizo: Intermediate
Extra Files:
Super Sabor World Deluxe.txt
Super Sabor World is a Kaizo Romhack with 18 full levels, 3 switch palaces and 3 boss exits. It's a tribute to T. Takemoto's Kaizo trilogy. Dedicated to Dram55, Calco2, and Dodechehedron.
Contains custom palettes, original music, and a completely unique final boss!
Note: You can upgrade to a newer version of Super Sabor World without any risk to your save file. If you want to be safe, make a copy of your save file (.srm) and rename it to the newest version. Thanks for playing!
CHANGELOG:
1.4 Deluxe Version
- New color palettes
- Removed bad levels and sections (Lake Mungo, First Half of Slippin, 3rd room in Ozymandias)
- No more deaths to frame rules
- Retry system with subworld midways
- A lot of coin guides, color coded to current meta
- Real Death Blocks
- Removed or otherwise marked ALL invisible blocks
- Fixes to almost every level to avoid unfair difficulty spikes, jank, and blind setups
- Changed almost every setup that involved waiting on a cycle
- No HUD, Death counter still shows in overworld
- Nicer intro screen
- Added names to credits and fixed names of people who have changed their nickname
- Throw Blocks are easier to grab
- Changed Blackfield music
1.3
-Minor nerfs throughout to make the difficulty curve more balanced. These includes removing some kaizo blocks & marking others
-Fixed wall in Hyperion
-Added coin guides in the second half of Megalaxy and Falling in Line
-Added skull floor in second half of Megalaxy (to speed up attempts)
-Miscellaneous graphic fixes/changes/improvements
-Unless some major sequence break/bug is found THIS WILL BE THE FINAL VERSION OF THE GAME. Thanks for the feedback and I hope you enjoy Super Sabor World!
1.2
-Removed a kaizo block in Slippin' & Day For Night
-Fixed cutoffs in the overworld
-Fixed potential softlock in Hyperion
-On/Off switches are now solid and do not show glitched graphics when hit
-Disabled vertical scrolling in Donut Pains
-Ceiling no longer kills you in GrapeDigger
-Raised muncher ceiling on Slippin'
-Miscellaneous graphic fixes/changes/improvements (Doesn't affect gameplay whatsoever)
-Mario now moves automatically when clearing a Switch Palace
1.1
-Fixed Muncher colors in Lake Mungo
-Mushroom can no longer be taken out of Blackfield (Useless anyway, but still)
-Fixed Layer 2 walls in Unfold The Future
-BubbleGum Palace animation at the end now shows the right color blocks
-Disabled No Yoshi intro in Ozymandias
-Fixed Star Road text
-Fixed coin colors so that they ALWAYS accurately represent the right jump
-Miscellaneous graphic fixes/changes/improvements (Doesn't affect gameplay whatsoever)
-Fixed minor cheese in BubbleGum Palace and Hyperion
-Added RBMACHOK to the credits