Super Nothing World







The gameplay is fun and simple, but varied.
There are 3 worlds: standard, platforming, and kaizo. Players can choose which worlds they want to play. Also there are optional secret levels: cape, water, motor skills, and more. These levels don’t unlock more levels, and they aren’t necessary to see the credits. Also, there are many fast strats built into the levels to reward continued play.
Extra Files:
ChangeList-SuperNothingWorld.txt
v1.2:
+Allowed saving on the overworld by pressing select, including midways and Yoshi status. This involves the use of the SRAM+ patch, so this version doesn't work on the SNES Classic. Please use v1.1 if this is your only way to play.
+Allowed multiple save files, but not multiple players
+[Spoiler] Made the really hard room in Supernal Spire the first one, to convey immediately how hard this level is
+Gave deathblocks the same hitboxes as muncher, which are slightly smaller
+In the "motor skills" level, allowed switching jump types while carrying an item
+Dejanked item upthrows into on/off switches
+Made cape spin hitbox more consistent
+The Yoshi in Sanguine Sanctuary no longer despawns the Yoshi on the overworld
+Fixed some minor blindness with the spring obstacle in Crone's Cauldron
+Added a moon to Motorious Mansion, which is meant to show that keeping the key is not required (There is no secret exit in this level)
+The P switch's "time is running out" sfx won't be cut off by other sfx (usually)
+Eliminated cracks and pops that happen when some songs change
+Minor aesthetic changes
+Moved more coins around
+Added a list of patches to the download, like most of my other hacks. This is not an exhaustive list.
v1.1:
+Fixed the janky blue koopa trick in Supernal Spire
+Eliminated some slow cycle waits that were confusing or inconsistent (Mount Mortification and Supernal Spire)
+Fixed the cheese in Supernal Spire where you can stand on the smashing platform offscreen (some cheese elsewhere was intentionally left in)
+Tried to clarify what you do with the key in Motorious Mansion
+Added sprite buoyancy in the last section of Cadaver Chasm
+Nerfed a few jumps
+Fixed some cutoff and other graphical problems
+Moved a few coins
PatchList-SuperNothingWorld.txt
Global patches that affect gameplay mechanics:
Bugs:
Berry Eat Crash Fix [p4plus2]
Feather Autoscroll Freeze Fix [Romi]
Decheese:
Block Dupe Fix [Tattletale, lolcats439]
Level Constrain [GreenHammerBro]
Rope Glitch Fix [Alcaro]
Yoshi Springboard Fix [lolcats439]
Dejank:
Double Spinjump Antifail [Alcaro]
Fireballs Increased X Speed
ON/OFF Double Hit fix [KevinM]
Slope Pass Glitch Fix [lolcats439]
Wall Clips disabled [lolcats439]
Feature Changes:
Cape Turnaround Patch [betalogic]
Disable Screen Scroll
Retry System v2.06c [KevinM, lx5, worldpeace]
Counter Break Power-Ups: Yes
Counter Break Yoshi: Sort of
Midways: Only by getting midway tape, saves with SRAM
RNG Reset: Yes (this means there's no RNG)
Spinjump Carry Fix [betalogic]
Yoshi Entrance Edit (modified) [homing]
Frame Rules (removed):
Mario-Sprite Interaction
Float Frame Rule [KevinM]
Cape Spin [katun24]
General:
Nuke Status Bar [lui]
Sprites:
Disable Football RNG [Mandew]
Sprite Ceiling Fix [Davros, yoshifanatic]
Other Versions (3)
Uploaded | Title | Author | Exits/Stars | Rating |
---|---|---|---|---|
03/02/22 | Super Nothing World | 25 | 5 | |
26/05/20 | Super Nothing World | 25 | 5 | |
12/04/20 | Super Nothing World | 25 | 5 |