Super Nothing World







Standard: Hard, Kaizo: Beginner
Extra Files:
ChangeList-SuperNothingWorld.txt
v1.2:
+Allowed saving on the overworld by pressing select, including midways and Yoshi status. This involves the use of the SRAM+ patch, so this version doesn't work on the SNES Classic. Please use v1.1 if this is your only way to play.
+Allowed multiple save files, but not multiple players
+[Spoiler] Made the really hard room in Supernal Spire the first one, to convey immediately how hard this level is
+Gave deathblocks the same hitboxes as muncher, which are slightly smaller
+In the "motor skills" level, allowed switching jump types while carrying an item
+Dejanked item upthrows into on/off switches
+Made cape spin hitbox more consistent
+The Yoshi in Sanguine Sanctuary no longer despawns the Yoshi on the overworld
+Fixed some minor blindness with the spring obstacle in Crone's Cauldron
+Added a moon to Motorious Mansion, which is meant to show that keeping the key is not required (There is no secret exit in this level)
+The P switch's "time is running out" sfx won't be cut off by other sfx (usually)
+Eliminated cracks and pops that happen when some songs change
+Minor aesthetic changes
+Moved more coins around
+Added a list of patches to the download, like most of my other hacks. This is not an exhaustive list.
v1.1:
+Fixed the janky blue koopa trick in Supernal Spire
+Eliminated some slow cycle waits that were confusing or inconsistent (Mount Mortification and Supernal Spire)
+Fixed the cheese in Supernal Spire where you can stand on the smashing platform offscreen (some cheese elsewhere was intentionally left in)
+Tried to clarify what you do with the key in Motorious Mansion
+Added sprite buoyancy in the last section of Cadaver Chasm
+Nerfed a few jumps
+Fixed some cutoff and other graphical problems
+Moved a few coins
PatchList-SuperNothingWorld.txt
Global patches that affect gameplay mechanics:
Bugs:
Berry Eat Crash Fix [p4plus2]
Feather Autoscroll Freeze Fix [Romi]
Decheese:
Block Dupe Fix [Tattletale, lolcats439]
Level Constrain [GreenHammerBro]
Rope Glitch Fix [Alcaro]
Yoshi Springboard Fix [lolcats439]
Dejank:
Double Spinjump Antifail [Alcaro]
Fireballs Increased X Speed
ON/OFF Double Hit fix [KevinM]
Slope Pass Glitch Fix [lolcats439]
Wall Clips disabled [lolcats439]
Feature Changes:
Cape Turnaround Patch [betalogic]
Disable Screen Scroll
Retry System v2.06c [KevinM, lx5, worldpeace]
Counter Break Power-Ups: Yes
Counter Break Yoshi: Sort of
Midways: Only by getting midway tape, saves with SRAM
RNG Reset: Yes (this means there's no RNG)
Spinjump Carry Fix [betalogic]
Yoshi Entrance Edit (modified) [homing]
Frame Rules (removed):
Mario-Sprite Interaction
Float Frame Rule [KevinM]
Cape Spin [katun24]
General:
Nuke Status Bar [lui]
Sprites:
Disable Football RNG [Mandew]
Sprite Ceiling Fix [Davros, yoshifanatic]