Super Mario World: Serbow's Assault







Serbow has stolen all the peaches in the kingdom, and it’s up to Mario to retrieve them.
This hack features the Water World, Mountain World, and the Space World. Special preview levels exist for a sneak peek of future levels. I try to retain a vanilla feel but don’t restrain myself with any vanilla limitations. I hope you enjoy this!
(Note: This hack is currently not compatible with BSNES.)
Extra Files:
serbowreadme.txt
Serbow's Assault
While this file isn't necessary to play the game, it does provide a little insight into the hack. As I said in the hack description, this is not one of those hacks with crazy, game-changing ASM. Nor is it vanilla. Its basically an attempt to do something that I know
Q1. What is the story?
A1. Mario returned to Princess Peach's castle to discover it was under attack. Serbow - Mario's most obvious villain yet - was responsible and .
.this opportunity to loot all of Peach's peaches. Now Mario must set forth into the Mushroom Kingdom to retrieve them.
Also, please note that I'm not taking this story too seriously. I find most hacks have either convoluted stories that I graze over impatiently, waiting for the gameplay or simple stuff.
Q2. How do you pronounce Serbow?
A2. I don't care. I've been saying it as 'Serbow (rhymes with row)' but 'Serbow (rhymes with cow)' is similar to the origin of the name.
Q3. Where are there secret exits?
A3. Any red dot stage or ghost house. No other stage (yellow dot, fortress, switch palace, or castle) has a secret exit
Q4. What are the star blocks for?
A4. The star blocks are found near P-Switches. These P-Switches aren't used to unlock any secret but instead are used to reveal bonus coins near the Star Block. Therefore, carrying the P-Switch around the level is mostly useless.
Q5. My music wasn't credited in a stage
A. Some music-credit blocks are found in side areas (for example, the first reset pipe in Hop to It!). Others will be credited in stages in a later version (most notable Bowser's Castle from Mario 64). All credits are below.
Q6. Yoshi's House has been altered. Whoa!
A6. Don't worry. I have my own custom ending in mind. I don't think the normal ending would have worked anyway because a bunch of peaches would hatch into Yoshis.
Credits and Salutations
Tools
Lunar Magic 1.71 - FuSoYa (I may upgrade to 1.81 for the full version)
YY-CHR - YY
AddMusic - Romi
SampleTool - smkdan
Tweaker - mikeyk
Xkas GUI - Noobish Noobsicle
Sprite Tool - mikeyk
Block Tool Special Deluxe - smkdan
Blocks
Original Block Tool Pack - jonwil & Shadow Wolf TJC
(/Locked Door 1/Locked Door Key 1/Palette Block 1/Locked Door 2/ Locked Door Init Block/Teleport Block/ Water On Block /Water Off Block / Passable by Player Block/ Sprite Smashable Block/ Ice On Block/ Ice Off Block)
5 Coins Block- mikeyk
Sprites
Giant Spiny - mikeyk
Level Teleport - dahnamics
Beezo - mikeyk
Shyguys - mikeyk
Snifits - mikeyk
Big Boo Boss disassembly - Davros
Giant Koopas - mikeyk
Giant Goomba - mikeyk
Poison Mushroom - mikeyk
Giant Piranha - mikeyk (not used in hack)
Goomba disassembly - mikeyk(?)
Dino-Rhino disassembly - mikeyk(?)
Monty Mole disassembly - Noobish Noobsicle
Net Koopa disassembly - imamelia
Ceiling Generator - Kaijyuu
ExGFX
SMB2 set - mikeyk
Giant
Chain (I don't know?!?! This may have been something I've ripped personally or used from the SMWC database).
Boo Font - WhiteYoshiEgg
All other ExGFX created by me or modified from original game graphics
Music
(I would like to give a special shoutout to Project Mega Song, where five sounds currently come from. As this hack was partially inspired by Mega Man 9 & 10, its fitting that I use so many Mega ports).
Oho Oasis - Opposable
Shade Man - Slash Man
Knight Man - Tornado
Spirit Mountain - Supertails
SMB2 Underground Remix - Mario90
Gradius Level 1 (NEs) - X-King
Super Mario 64 - Bowser's Domain - Jimmy52905
Living Waterway - S.N.N.
Final Fantasy IIj: Kashoun Castle - Nameless (Not used yet)
Diddy Kong Racing - Darkmoon Caverns - spigmike
Forest Frenzy - Jimmy52905
SUper Mario RPG Fight Against an Armed Boss - Kristian
Seiken Densetsu 3 - Decision Bell - S.N.N.
Robot Museum (Rockman & Bass) - Slash Man
Princess Rosalina's Observatory - Jimmy52905
Yoshi's Island - Camerin Neede
Iris Theme - Compwhiz128
Grassy Sunshine Toccata - imamelia
Moon Theme from Ducktales - spigmike
Mother 3 Tunnel - Supertails (used in Metal World submap - inaccessible)
Ninja Gaiden II - Stage 3-2 - Rocket Sparkster (was in World 1 demo but removed from this version)
Astro Man (Mega Man 8 version) - Slash Man
Pirate Man - Slash Man (Not used yet)
Dance of the Dead - worldpeace (Not used yet)
Vanilla Lake - CrispyYoshi
Patches
Carol's N-SPC patch - carol
No More Sprite Tile Limits - edit1754
EXTREME FastROM - Ersanio
CounterB Break Y - Glyph Phoenix
Beta Testing
mockinggod
Other
Boinboingsplat & Dinomar for their slope tilemaps.
Personal Thanks (comments on my forum posts & whatever else)
weegygreen2
randoguy101
andy_k_250
Kristian
UMA
MarioFan22
Dangus
Pac
JeRRy86
ChaoticFox
Spud Alpha
Volke
TheGamer
algorithmshark
The ROM Map
Lu-Kaz/Vamaar
------------------------
HuFlungDu - Helped me with other issues
Sam Brown of explodingdog.com, source of my avatar.