Super Mario World - Mario's Expedition

Released:
Found on: smwc
Difficulty: 10

In this metroidvania style hack, Peach has been kidnapped once again, but this time, not by Bowser. To be strong enough to rescue her, you’ll need to explore the world to find some powerful power-ups, use those new skills to travel through dangerous paths and find hidden areas to reveal secret passwords.

Featuring:

  • Health system
  • Permanent power-ups
  • Many custom graphics, music and sprites
  • Every level is connected so there are 0 exits
  • The equivalent of approximately 20 levels
  • Lots of secret rooms
  • One bonus room with a light kaizo level challenge

– V1.2:

Following many comments received, I modified the end to make it a little less anticlimactic by adding NPCs and a whole new level.

For more details, check Changelog.txt

Download Patch File

Extra Files:

Changelog.txt

Super Mario World - Mario's Expedition

V1.2

- For a more climactic ending:
	- Add an NPC when Mario's have all the power-ups, telling him that he is ready to save Peach
	- Add a whole new level before the final boss, where you can talk to Peach.
- New shortcut to the alien spaceship.
- All the block breakable with the dash are now green.
- Remove some air bubbles in the space level because it was a bit too easy.
- Move a savebox in Toad's house to avoid a weird bug.
- Fix a glitch with the double jump sfx and the dash sfx in some levels (now happens much less often)
- Fix a small entrance glitch at the Big Boo Boss
- Remove vertical scroll at the final boss.
- New title screen logo
- Change the size of a pillar in a secret room to avoid red herring
- Minor change to the "training room" after getting the dash to help understand the new power-up
- Modify a zone which could falsely lead one to believe that there's a hint for a secret code.


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V1.1

- In Steep Setup, fixed a pipe that sometimes crashed the game.

- When dying at a certain place in Funky Falls, the wrong version of the level was loaded from the overworld. Although it was not game breaking, it was allowing the player to continue through a path where he will eventually miss a powerup to continue, wasting his time unnecessarily.

-Fix a room where it was possible to use some powerups before unlocking them.

-In Crispy Cliff, fix a pipe where it was possible to enter witouth a certain powerups while it wasn't supposed to.

-At the left of Rocky Red Road, it was possible that the last button don't open the door on the floor if the player offscreened the door by going to much on the left. Fix by approaching the wall closer to the right so it's impossible to offscreen the door

- In the room where we get the fireflower, the save block was frozen and the player had to shoot a fireball on it before using it. Since it was easy to miss the fact that the block was frozen, I change it for a normal saveBlock and put an ice block under it.

-A death pit in a boss room of Frosted Frontier didn't look like a death pit so I added lava.

-Added a secret room in Red Rocky Road

- When entering the bonus room on the left of Wayward Woods, the green pipe for the level entrance was a bit lower than the entrance animation. It was still working but there was a visual glitch for a split second when entering the level

-Remove a sign in the overworld map which was useless.

-In Crispy Cliff, I removed a respawn fx/sfx that was constantly spawning for no reason.

-I remove the save block in the bonus hard challenge room. Because it gives back life, players will hit it every couple of death, but since its save coins too, the player will eventually be short on coins to shoot fireball.

-Cutoff fix in Crispy Cliff


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Known issue I can't manage to fix:
-Top of the screen blinks when certain blocks get destroyed in the Bloody Saw Chase.