Super Mario Land World





Welcome to SUPER MARIO LAND WORLD!
-STORY-
Mario has consumed a Subcon potion and fell into a deep slumber, where sarasaland has been invaded by the powers of subcon and the mushroom kingdom combined! Save the day? Or perish in the land of dreams? the fate of the world is in the players hands.
- THINGS TO NOTE! PLEASE READ THIS BEFORE PLAYING! - *Mario has different physics and speed in general, a floating higher spin jump and regular altered jump. *Spikes are insta-death. *13 Exits, based off of Mario land GB levels! *Start with 10 lives, NO SAVES or Re-entering levels just like Mario land GB, the only save in the game is at the end of the quest. Thus making every moment count! *This game is styled in black, white and shades of grey. *The Yoshi coins are a collectible for earning your extra lives. *There are secrets in SOME pipes, will you find them? *The hack aims to mesh gb Mario land, SMW and all-stars style together.
-One final note- This hack was submitted in 2023 and was rejected due to many reasons large and small. I ended up not keeping the original base files and built off of the remaining rom that I had. If I had the base files I could do tonnes more in the game itself, but at this point it wasn’t worth backtracking, I hope what is here is good enough to have an enjoyable Mario experience!
With that said, thank you for playing and checking out my work, this is my first standard hack, I normally create beginner/lower intermediate kaizo! click on my name and browse for my work! check em out if you’re wanting some wacky experiences. If you want to report any major bugs or game breaking problems (In the unlucky event this happens) feel free to let me know in the comments!
*The current version is V1.1
Anyway, enjoy!
- Lush_50
Extra Files:
Official release notes.txt
Official release notes in accordance to rejection log.
-Kaizo blocks have been fully removed from hack
-Arrows have been added for a more fair experience with the logs that fall.
-Dropping troll blocks at the end of level 5 have been removed.
-Underwater auto scroller POP MARINE sprite level, death roof has been adjusted and is now viewable.
-Spikes removed from waluigi end boss fight as sprite decides to clip into them.
-Death block 12F muncher added to boss fight room instead of a custom SPIKE that doesn't allow the player to brush up against the wall.
-2nd Pop marine level (flying) spike death roof and floor added.
-Piranha animation has been fixed for both instances of glitched animation and static sprite.
-Start of level underground cave is now a bit more open.
-End walking phase has been given more room, to make it look better.
-Throwblocks have been changed from similar greyscale to DARK and LIGHT in the respective level of interest.
All instances have been addressed from the rejection log apart from bullet bill sound SFX patch (noted as not a big issue) as I don't have enough free space to do so.
The hack rejection log can be found here below for reference.
https://www.smwcentral.net/?p=viewthread&t=126206
I don't have the original files for rebuilding this rom back up, so this is the very very best I can possibly do in order to get it back out for a public release.
All the best.
- Lush_50