Super Mario Cosmos






Fixed a few errors, tweaked a few levels.
fixme: custom music breaks hack in accurate emulators. Yoshi’s House is instant death.
Extra Files:
Readme.txt
1. Intro:
After roughly four years of tinkering with LM on and off, I finally established a decent sort of level
design, and managed to crank out enough for a one world demo. This demo contains seven complete levels.
2. Legal mumbo-jumbo
By owning this file, you agree that under no circumstances may I be held liable
for any problems that occur during or after ownership of this file, whether or not you so choose to make use of it.
All Nintendo characters are copyright Nintendo, all unique art is the copyright work of the artist.
3. Credits:
Bio
BMF54123
broozer
darklink898
Dispari Scuro
FuSoYa
ghettoyouth
HyperHacker
ICB
icegoom
Japanese Hackers (no specific names :P)
Jonathan Wilson
Lightvayne
mikeyk
Pac
SMWEdit
SNN
Treeki
____________
If your name seems to be missing from the list and it bugs you, contact me (your best bet is board2
PM/irc, I rarely use email) with what you contributed and your preferred alias.
4. Known Bugs:
The music reloads everytime a level is loaded. I haven't used the sampling utility, so this is
somewhat puzzling. If you know how to fix it, help me out please.
The fadefix doesn't effect the goal-columns because they share the same pallette as the status bar. This was a bit of an oversight on my part, but I plan to fix it.
5. To-do list:
Besides the obvious foreward progression, the only things that I intend to add - yet willingly
discluded at this point in time are the 'levelnames' hack, and an overhauled intro level.