Super Mario: A Familiar Land





After the last victory of Mario, a strange force drags him into a dark forest. After finding the exit, Mario finds a new island, very similar to those of his last adventures: the same enemies, the same scenery and the same objects. But… What hides this new land? Could Mario escape?
Includes new overworld!
Thanks to the comment of cascade (that you can see below) I began to reflect … and he is right in many respects. Let’s begin by the fact that a first level starts forcing you to throw blocks towards an enemy, continues with a herd of mad chucks and ends with a infernal spam of bullet-machines. It’s not just a bad idea for a first level, but also to a level overall…
So, I bring you an update that brings new features: -Mini-Redesign to various parts of the game that make it not feel like a salad of ideas put to the force. The intention of this is that the execution of these ideas feel more natural. The only level that still has the theme of “several ideas on one level” is Skyearth park, because … well, it’s a park with several thematics, you should feel like when you take a walk in the park and see the different games.
-The “dark forestĀ“s exit” level (previously called “connection point”) now has a message that has less sense! Yay (But remember: It will make sense in the full version of the hack).
-A New switch palace because why the fuck no.
-The Level “END OF DEMO” is now finished!
-Besides, you can see an early version of the overworld!
I recommend playing this in Znes… no, do not worry, the game does not break with other emulators, it’s just that… Znes freakin’rocks B)
RANT time