Super Luigi: The Regular Quest






























The 1.1 update fixes a few bugs and tweaks a few things. See changelog for details.
My very first demo that I’ve actually finished and submitted to SMW Central!
In this hack, you join Luigi on his epic quest to recover Mario’s stool softener, which has been stolen by the wicked King Bowser for the sole purpose of irritating Mario. Along the way, you meet the Neo 8-Bits, shady cultists who worship King Wart, the final boss of Super Mario Bros. 2. Is this cult somehow connected to the stolen stool softener? When Luigi discovers one of their elites guarding one of the bottles of said stool softener (which for some reason looks like a Yoshi egg and says “Thank you!”) he begins to think that there is more to this than meets the eye…
This hack has been tested and confirmed to work on the following emulators: -Snes9x 1.53 -Higan (Accuracy Build) 0.94 -ZSNES 1.51 (sort of…see below) Other emulators have not been tested, but should work. Also, since it works on Higan Accuracy (aka, the closest possible software to a real SNES,) it should also work on a real SNES, if you have a flash cart.
A NOTE ABOUT ZSNES 1.51: This emulator seems to have more problems with slowdown than other emulators that have been tested. Slowdown is still present at times in the other emulators, but not as much. Therefore, Snes9x or Higan will work best for this hack. You CAN still use ZSNES if you must (there’s no awful game-breaking glitches or anything,) just keep this in mind.
Extra Files:
Changelog & Known Bugs.txt
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Changes in Demo 1.1:
- Fixed a bug where the player could get stuck in a wall and die in part of Level 3.
- The rare bug where the music during the Level 5 boss battle doesn't play should be fixed (IN THEORY). However, if you still encounter the bug (or any bug at all, for that matter), please let me know by sending me (Blittle McNilsen) a message on SMW Central: http://www.smwcentral.net/?p=profile&id=3127
- Made the boss in Level 3 less insane.
- Removed a couple powerups in the last room of Level 3, as they were a bit excessive.
- Fixed a very minor graphics oddity at the beginning of Level 5; most people won't even notice the difference
---------------
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Changes in Demo 1.0:
- First official release.
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Known (major) issues:
- There are some slowdown issues when using ZSNES 1.51. This is much less obvious in Snes9x 1.53 and Higan (bsnes) 0.94, so using one of those to play this hack would probably be ideal.
Known (minor) issues:
- In Level 4, the debris from the scrolling breakable bricks appears higher than the actual brick.
- Levels that use different music have different Death, Game Over and P-Switch tunes. E.g., a level using SMB1 music has SMB1 Death and Game Over music, a level using SMB2 music has the SMB2 Death/Game Over, etc. This has to do with how the game swaps music banks between levels, and there is no known solution at the moment. But hey, it makes for some variety, y'know, and if you're a good player you'll hardly notice it. :P
- If a level uses music other than SMB3 music, there will be a slight delay in loading the music when you start the level. This has to do with the time it takes to swap music banks, as for some reason the bank only swaps once the default bank (SMB3) has already been loaded, causing it to take extra time to re-upload everything afterwards.
- In a couple of levels, taking a P-Switch through a particular pipe (that it isn't supposed to be taken through), and then pressing it, will make the P-Switch music go on forever.
- If you are playing the game on a Saturday afternoon at exactly 3:01 PM Pacific Time and all of the planets are aligned and the month is August and the year is an even number and there are exactly 7,345,567,676 chickens existing in the United States at that very moment, the game will crash.
Credits.txt
These are the people who contributed to Super Luigi: The
Regular Quest in one way or another, whether it be providing
resources such as graphics and patches or by helping me work
out technical issues. There are no doubt people that I forgot
to list, as I didn't keep track of everyone who's resources I
used as well as I should have (and I apologize for that). If
you think you contributed something but I forgot to list you,
let me know by sending me a PM at SMW Central. You can do so
here: http://www.smwcentral.net/?p=pm&do=compose&user=3127
With that out of the way, here we go...
-=EVERYTHING=-
* Nintendo
-=CODING & TOOLS=-
* FuSoYa
* p4plus2
* Ladida
* Alcaro
* Koyuki
* DiscoMan
* Smallhacker
* BMF54123
* Ersanio
* Chdata
* KPhoenix
* ICB
* MarioE
* Noobish Noobsicle
* Ice Man
* mikeyK
* Romi
* yoshicookiezeus
* Bio
* Byuu
* Edit1754
* AxemJinx
* ShUriK KiD
* imamelia
* smkdan
* Mael Horz
* YYCHR author
* System
* Vitor Vilela
* SMWedit
* Ghettoyouth
* Nesquik Bunny
* Sonikku
* Dispari Scuro
-=TECH SUPPORT=-
* All the good people of SMW Central and #serioushax.
I couldn't possibly list every single person who's helped
me with technical issues, as they are quite numerous and
I didn't keep track of them because I'm stupid, which I'm
sorry for. However, some prominent names that come to mind
are...
* Alcaro
* Ladida
* p4plus2
* ...mainly because they helped with the big problems
involving ASM and stuff. However, I think that many of the
other people listed here also helped with technical stuff,
especially those under "CODING & TOOLS".
-=GRAPHICS=-
* Pac
* quiksilverryan
* GrandChaos9000
* That Guy
* Buu
* Ersanio
* Black Sabbath
* DragonFire6780
* Golden Yoshi
* Hinalyte
* RaindropDry
* Mirann
* Tornado
* imamelia
* Jonny Azzuris
-=MUSIC=-
* DJ Bouche
* Mattrizzle
-=PLAY-TESTING=-
* Captain Savage
* Shog
-=SPECIAL THANKS=-
* The entirety of SMW Central, for without them, this hack
would have never existed.
* Nintendo...this one's a no-brainer.
* Everyone who supported this project in its forum thread on SMW Central.
You really made a difference in keeping me motivated to finish this
demo.
Readme.txt
===Super Luigi: The Regular Quest===
====Created by Blittle McNilsen====
=====Length: 6 exits=====
======Version: Demo 1.0======
Table of Contents:
1. Intro
2. How to Use
3. Compatibility
4. How to Play
5. Found a Bug?
==Intro==
Hello, and thank you for downloading my ROM hack.
In this folder, you'll find 4 files:
-Super Luigi - The Regular Quest DEMO 1.1.ips
-Changelog & Known Bugs.txt
-Credits.txt
-Readme.txt
-Lore (folder)
"Super Luigi - The Regular Quest DEMO 1.1.ips" is the game itself. Use the program Floating IPS to patch the file to an unmodified, headered (.SMC), North American (U) Super Mario World ROM file.
"Changelog & Known Bugs.txt" lists changes between versions of the hack, as well as notable glitches.
"Credits.txt" lists the people who helped make this hack.
"Readme.txt" is the file you're reading right now.
"Lore (folder)" is a folder containing more information on the backstory and setting, like instruction books (remember those?) used to do before game developers were able to jam-pack 100 terabytes worth of dialog into games. Good for if something confuses you (such as why some Koopas are wearing Shy Guy masks, or who the "Neo 8-Bits" are). As you can tell, there's a bit more going on than first meets the eye...
==How to Use==
1. Patch "Super Luigi - The Regular Quest DEMO 1.1.ips" to an unmodified Super Mario World ROM. For an explanation on how to do this, read: http://www.smwcentral.net/?p=faq&s=gen-ips
2. After you've patched the ROM, open the ROM in a SNES emulator, such as ZSNES, Snes9x or Higan (aka Bsnes), to play it. SMW Central also provides these, just look under the "Tools" section (http://www.smwcentral.net/?p=section&s=tools). For information on what emulator works best, check the section titled "Compatibility" in this file...yes, this one that you're reading right now.
3. That's pretty much it...assuming there's no weird technical problems, you should be ready to go! Have fun!
==Compatibility==
This hack has been tested and confirmed to work on the following emulators:
-Snes9x 1.53
-Higan (Accuracy Build) 0.94
-ZSNES 1.51 (sort of...see below)
Other emulators have not been tested, but *should* work. Also, since it works on Higan Accuracy (aka, the closest possible software to a real SNES), it *should* also work on a real SNES, if you have a flash cart.
A NOTE ABOUT ZSNES 1.51: This emulator seems to have more problems with slowdown than other emulators that have been tested. Slowdown is still present at times in the other emulators, but not as much. Therefore, Snes9x or Higan will work best for this hack. You CAN still use ZSNES if you must (there's no awful game-breaking glitches or anything), just keep this in mind.
==How to Play==
The player physics and controls in this hack are much the same as in Super Mario World, but with an added Wall Jump feature. To use this, jump into a wall and keep pressing into the direction of that wall with the Control Pad. You'll notice your player begin to slide down against the wall. While he's doing this, press the B button, and he'll kick off the wall just like in Super Mario 64!
In addition to standard Mario enemies, like Koopas, Goombas, Boos, etc., there is also the addition of Super Mario Bros. 2-styled enemies, like Shy Guys and Snifits, which function like in the aforementioned game; stand on top of them and press Y or X to pick them up. Be careful of any yellow colored Shy Guys, however - they cannot be jumped on, and you'll take damage if you try to.
If you've ever played a Mario game before (which you probably have if you're playing ROM hacks of them), especially Super Mario World, you should catch on pretty quickly.
==Found a Bug?==
If you found a bug, or otherwise want to contact me, send me a message on SMW Central. Here's my profile: http://www.smwcentral.net/?p=profile&id=3127
Anyways, thanks for downloading, and I hope you enjoy Super Luigi: The Regular Quest!
Other Versions (3)
Uploaded | Title | Author | Exits/Stars | Rating |
---|---|---|---|---|
26/11/15 | Super Luigi: The Regular Quest | 6 | 4 | |
06/08/14 | Super Luigi: The Regular Quest | 6 | 4.4 | |
28/06/14 | Super Luigi: The Regular Quest | 6 | 4.3 |