Super Focused World

Released:
Found on: smwc
Difficulty: 6.5

This is a kaizo:light hack. It contains ’tolls’ at each world at which you need to clear a certain amount of levels before you are allowed to pass, which should make allow the player to progress freely even if they cant beat the level they are current on and also create different routes for different players. It was designed to be fun to play but also challenging.

Tested on Console (Super Famicom/SD2SNES) Tested Savestateless

Includes:-

18 Beatable levels 3 Bosses 4 Tolls to pass Multiple Paths that could affect your game Semi free overworld travel Custom EXGFX Custom Blocks Custom Sprites Custom Music Read me of Track Listing ASM Retry Patch Companion Cube

V1.1 Multiple level changes to decrease waiting times. Making a few tight jumps a bit easier & certain areas more consistent. OW Music glitches sorted, Added Start+Select to exit levels Minor graphical changes Sprite memory changes.

V1.12 Minor GFX glitches and cutoffs Minor level tweeks Added a on/ff HDMA gradient to ‘Brass Monkeys’ to make it more of a visual change in water state. Reworked Treetop Glider to be easier to learn Added Overworld exit indicators and Overworld events to make it clearer what paths can be taken freely and what levels are beaten. Full change log included.

Download Patch File

Extra Files:

Change Log.txt

V1.1

Hack & OW
Added Retry Patch V2.04 to enable start+select out of levels, Added counterbreak code (Thanks to Naro)
Fixed weird path glitch at yoshis house
Fixed Overworld Music Glitch 

The Lesser Road
Glitched BG palette on The Lesser Road
Change Spite GFX, Removed message box. 
Removed 2nd spiny at start of level to avoid shell collisions. Added grey platform part & More room

Tephra
Fixed lava cut off on layer 2
Altered start to avoid long spin bounce section.
Reworked first half of level to remove blind drops
Disco shell jump lowered by 2 blocks. 

Larnstreng
Got rid of Hands Holds entirely in favor of easier to see Foot holds & make room in message box.
Added green coins notice to message box.
Reworked Super Koopa part so scrolling screen is not required.

Abandoned Lab
Altered thwomp timing after checkpoint
Reworked ending to something more consistent with level theme

After The Gold Rush
Made Football Chuck part easier.
Moved Midway Entrance to after coins so only have to play through it if you one shot the level.
Made it more convenient to get p speed at start of level.

Life Finds A Way
Removed waiting at start of level.
Increase headroom & clearance on jump off disco shell before checkpoint.
Move midway entrance to after grey platforms to save waiting on grey platforms after checkpoint & improve consistency of bullet bill spawns.

Beat Of The Drum
Removed pointless green koopa before checkpoint to reduce lag if you get two wigglers following.
Reworked Key ending.
Replaced p switch section
Replaced Spiny section

Soul Mate
Removed final platform which was kind of pointless
Reworked Final Jump  to avoid screen scrolling
Did similar to a previous jump
Altered two walls before check points to de-cheese and give key jump pointer.
Made conveyors move faster to avoid waiting
Minor graphical alterations 

Xray Glasses
Moved Midway entrance to below grey platforms to reduce waiting.
Fixed Rex Head/OnOff Switch GFX
Removed invisible on/off blocks
Fixed On/Off switch so it now actually does what it was intended.
Added a decheese block on platform section
Extended roof near mole at the end to stop getting on to of it.
Altered concrete block near diagonal platforms so you dont get mario wedged. Also added coin trail to off  screen platform.

Treetop Glider
Corrected spelling mistake in message box
Removed pipe lakitu, added falling spiny & reworked koopas to reduce waiting
Removed Wiggler for sprite memory issue.
De-cheese balloons after checkpoint.

Easy Come, Easy Go
Stopped mushroom bouncing back up when vine is hit
Moved multicultural shell in boss fight to de-cheese
Made Cape start a bit more fluid, Removed Lower Kaizo near koopa. Removed concrete block near note blocks Removed Concrete blocks under spikes so you can go under. But there is a fast route through without hitting blocks, koopas or spikes.

Brass Monkeys
Added Message Box
  Be Careful in   
these icy waters. 
Go near the waves 
  and mario will  
stop swimming and 
maybe fall to his 
     doom....     

The Last Post
Reworked 2nd Half to make it less waiting and more fun.
Made initial platform line up better(2nd Half) 

 The B n E Game
Altered sprite memory for blue koopa
Replaced BigBoo with Boo ring for more consistent theme and sprite memory
Removed p switch as unnecessary
Replaced Bullet Bills for more consistent platforming.

The Persistence of Time
P Switch Music is fixed. P switch sounds still present but I had to use music, despite how brief otherwise it becomes endless.
Removed P switches before winged bridge

V1.12

Overworld
Added event paths to show which levels are free travel and which are not
Added Exit indicators patch so player can see how many exits/which levels have been beaten

Abandoned Lab
Replaced thwimp with turnblock
Added different palette for 'off'/oneway teleporters

The Lesser Road
Fix FG/BG palette clash
Fixed a double placed sprite

The Temple Of Doom
Minor GFX alteration

After the Gold Rush
Added message box

The Last Post
Made overlapped munchers visible

Troll Tolls
Spanwed Mario on left side of screen to avoid wierd camera movements

Persistences of time
Made one tile gap bigger to give options on how to enter it
Fix cut off

Soul Mate
Added message box

Treetop Glider
Complete rework of most jumps to make custom mechanics less janky and level quick/more fun

Brass Monkeys
Added a HDMA Gradient when mario is in a water level, and turns off when he is not.
Had to remove messagebox as it conflicted with the HDMA gradient, but is unecessary now the gradient works.
Add a tolerance to water on/off blocks so that it doesnt detect mario straight away
Reworked some jumps int he auto scroll part to make it less luck based/jank

V1.13

Life Finds a Way
end jumps less tight
moved turn blocks on koopa bounceys for timing
Alter first jump slightly
Green beans jumps easier

Persistence Of Time
Fixed possible softlock


Soul Mate
Fixed a wierd bug where keyhole woud spawn but be un useable by the original key from the start of level

Brass Monkeys
Changed a chuck to a blurp

Super Focused World Song List.txt

1. Title Music - Level 3 Music - M.C. KIDS

2. Intro Screen Music - Fatal Chase - RednGreen

3. Overworld Theme Music - The Daily Life - TheInsanity115
 
4. Yoshis House - Level 3 Music - M.C. KIDS

5. Abandoned Lab - Another Moon - Nobuo Uematsu Ported By Meme Man

6. The Lesser Road - Dark Pyramid - Amber 'Gamma V' Vasami

7. The Temple Of Doom - In The Ruins - Mercury Penny

8. After The Gold Rush - Cry Of The Planet - Nobuo Uematsu Ported By Nameless

9. The Last Post - Blood Forest - TheInsanity115

10. The Beat Of The Drum - Subterrania - MercuryPenny

11. Treetop Glider - Windmill Hut - Nintendo Ported By Blue Axl

12. Life Finds A Way - Star Shock - ThinkOneMoreTime 

13. Mans Best Friend - The Green & The Blue Dragon - ThinkOneMoreTime

14. The B 'n' E Game - Rulue Puzzle 1 - Ported By Wakana

15. Larnstreng - Mountainous Melody - Blind Devil

16. Tephra - SMB Metal - WorldPeace

17. Brass Monkeys - Hydrothermal Hollow - Lui37

18. Easy Come, Easy Go - Holy Orders - Unknown Author Ported By Wakana 

19. Heartache - The Dangerous Fight - imamelia

20. The Persistence Of Time - No Music

21. Soul Mate - Gene Gadget Zone 1 - Sega Ported By DMB

22. X-Ray Glasses - Trying To Be Epic - ThinkOneMoreTime

23. Troll Tolls - Cantina
Tags: #Kaizo