Super Endoplasm World


















Note: Although this is a demo, don’t expect any future updates on this hack. I may continue it someday, but it doesn’t look like it at the moment.
This hack contains:
-World 1, three levels of World 2 and four additional/optional levels -replacements or edits of many regular sprite graphics and some regular object graphics (most of them were drawn by me, but some were also taken from other games) -ExGFX -custom blocks -custom sprites (they aren’t used much, though) -some patches and hex edits -no custom music
So yeah, I hope you have fun playing this hack. ^_^
Extra Files:
eatme.txt
*Super Endoplasm World v.idunnolol* [DEMO]
by Octopus
2010 - 2012
This hack may or may not contain actual endoplasm.
Known issues:
-bad coloring/appearance in general of Mushroom and Fireflower during "No Yoshi" intros and Iggy boss
battle; there really isn't anything I can do about that that wouldn't require me to know ASM (which I
don't), as those powerups use colors that cannot be changed unless you're using a custom palette
-weird "flash" during reset when playing on bsnes; I really don't know what's causing this, but since it
doesn't appear to be causing any other problems, I don't see a need to look into it
Notes:
-some of the regular graphics were drawn by me (especially sprite replacements), but some were also
"borrowed" from commercial games (mainly from other Mario games, though). I could write down which were
done by myself here, but I won't bother, since it's probably really obvious
-also note that there's absolutely no custom music in this hack (yet?), despite this being a chocolate
hack
-the two levels called "Nothing here yet" are not yet done, in case you couldn't tell
-the levels of world 2 and star are far more representative for where I'm trying to go with this hack
than the ones of world 1, since most of them were done when I was still relatively new to LM and wasn't
sure what kind of hack to go for yet. just putting that out there in case I ever actually continue this
hack
-tested on ZSNES and bsnes
********************************************************************************************************
Credits (much of this doesn't actually appear anywhere in this playable demo, but it's certainly
existing somewhere in the ROM):
Inspiration: Vip and Wall Mix series and A Super Mario Thing
General credit:
Nintendo, GAME FREAK (because they made Pokmon), FuSoYa
Tools:
-Lunar Magic
-Lunar IPS
-YY-CHR
-xkas
-Sprite Tool
-tweaker
-BlockTool
-BlockTool Super Deluxe
-Translhextion
Font used for text: Lucida Console by Microsoft
SMWC:
Patches:
-Counterbreak Yoshi (can't bring yoshi to overworld)
-FastROM Addressing + FastROM Patch by Ersanio
-Time Up! Fix by Alcaro
-FuSoYa's Screen Scrolling Pipes Patch by spel werdz rite
-No More Sprite Tile Limits Patch by edit1754
-Horizontal Scroll Fix by Alcaro
-Piranha Plant Fix by BMF54123, fix by chdata
-Multiple Midway Points Patch by Kaijyuu
-LevelASM Patch by Ersanio
Sprites:
-Vertical "Leave to right and enter to left or vice versa" Level Generator by Magus
-Buster Beetle by SMWEdit
-Porcu-Puffer Disassembly by NekohDot
-Many Sprites that are included with Sprite Tool and thus made by mikeyk
-Bullet Bro. by andy_k_250
-Animated Info Box by Sonikku
-Upside-down Podoboo by imamelia
-Skull Raft Disassembly by yoshicookiezeus
-SMB1 Spiny by Davros
-Configurable Shooter by Davros
-Mid-level music changer by Jacobaco
-Sound Disabling by Superyoshi
ExGFX:
-[FG] Super Mario Bros. 3 (SMAS) - Underground by Tornado , [BG] by Merio
-Kirby's Adventure Graphics by Weeabuu
-SMB3 Pipes BG by Exor
Blocks:
-Fall through platform by Sonikku
-Cofigurable Question Blocks by spel werdz rite and Jagfillit
-ON/OFF Solid Blocks by Patgangster
-Solid for Player/Sprites Blocks by K3fka