Super Dram World 2

Released:
Found on: smwc
Difficulty: 10

This ROM Hack is dedicated to one of my good friends, Dram55. It is the sequel to Super Dram World, which I also created in 2015. Dram55 is a Super Mario World Speedrunner who has held numerous World Records in the past. He has showcased some of his speedruns at Games Done Quick marathons and will (hopefully) return from the war soon.

This hack aims to be as vanilla as possible, attempting to keep that nostalgic, authentic feel to it. A special world is also included for any 100%’ers out there. An added bonus (which is actually useful) is given to those that complete the special world. The hack also includes a built-in death counter.

Special thanks to Kaizoman (Thomas) for helping me fix a lot of bugs as well as creating a lot of the ASM used in the hack. Another thanks to Umari0, who has helped rigorously playtest and point out any bugs found during the playtesting phase.

Good luck!

Changelog:

v1.1 (July 31, 2017)

  • Fixed a bug that allowed players to keep Yoshi after dying in “The Cape Escape”
  • Fixed a bug that gave Mario’s Overworld sprite a halo after receiving exorbitant amounts of 1-ups
  • Fixed the grammar in two of the message boxes
  • Removed a skip that allowed players to skip the second half of “Dram’s Bathtub”
  • Added an additional throw block in “The Chase” to make it easier to grab (grabbing a throw block depends on if Mario is facing the throw block or not)
  • Adjusted the second half of “The Cetacean Cavern” to make it slightly easier
  • Adjusted the final fight to remove an unnecessary effect
  • Added a few more troll pipes for fun
  • Changed the troll room’s pipe to lead back to the troll room

v1.11 (August 1, 2017)

  • Fixed a graphical bug that showed Mario exiting a pipe in mid-air in the second half of “Avogadro’s Constant”
  • Removed a skip that will still possible in the second half of “Dram’s Bathtub”
  • Removed a skip that allowed walking over the turn blocks in “The Mushroom Palace”

v1.2 (August 5, 2017)

  • As of this version, NO MORE UPDATES will be added. This will be the final version
  • Fixed the end of “The Cape Escape” to play the correct music
  • Fixed the death room of “The Adulthood” to play the correct music
  • Fixed a minor bug that occasionally prevented blocks from being activated when hit with an item, such as a Baby Yoshi or P-Switch
  • Revamped the dolphin spawns in “The Cetacean Cavern” to make the second half of the level much more enjoyable
  • Removed a potential softlock near the end of “The Statues of Dram”
  • Removed a skip that allowed players to skip parts of “The Statues of Dram”
  • Reverted the change made in v1.1 for “The Chase” and fixed being able to grab a throw block while facing the other way
  • Adjusted the aim of the fireballs for the final fight to make it feel less luck
  • Added a minor easter egg in “The Adulthood”
  • Added even more troll pipes for fun
Download Patch File

Extra Files:

readme.txt

This ROM Hack is dedicated to one of my good friends, Dram55.
It is the sequel to Super Dram World, which I also created in 2015.
Dram55 is a Super Mario World Speedrunner who has held numerous World Records in the past.
He has showcased some of his speedruns at Games Done Quick marathons and will (hopefully) return from the war soon.
Best of luck to him and his wife!

This hack aims to be as vanilla as possible, attempting to keep that nostalgic, authentic feel to it.
It is also able to beaten entirely without the use of savestates (it actually took me roughly 300 deaths to beat the game the first time).
A special world is also included for any 100%'ers out there. An added bonus (which is actually useful) is given to those that complete the special world.
This means I minimize my use of custom blocks, sprites, music, and graphics.
However, I do make the use of some slight custom palettes to change up the atmosphere a little.
As a result, a retry system is NOT included (however, a death counter is implemented instead to keep track of the amount of times I troll you).

Special thanks to Kaizoman (Thomas) for helping me fix a lot of bugs as well as creating a lot of the ASM used in the hack.
Another thanks to Umari0, who has helped rigorously playtest and point out any bugs found during the playtesting phase.

Follow me on social media to stay up-to-date (or yell at me if there is a bug)!

@PangaeaPanga
twitch.tv/PangaeaPanga
youtube.com/PangaTAS

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Changelog:

v1.2 (August 5, 2017)

- As of this version, NO MORE UPDATES will be added. This will be the final version
- Fixed the end of "The Cape Escape" to play the correct music
- Fixed the death room of "The Adulthood" to play the correct music
- Fixed a minor bug that occasionally prevented blocks from being activated when hit with an item, such as a Baby Yoshi or P-Switch
- Revamped the dolphin spawns in "The Cetacean Cavern" to make the second half of the level much more enjoyable
- Removed a potential softlock near the end of "The Statues of Dram"
- Removed a skip that allowed players to skip parts of "The Statues of Dram"
- Reverted the change made in v1.1 for "The Chase" and fixed being able to grab a throw block while facing the other way
- Adjusted the aim of the fireballs for the final fight to make it feel less luck
- Added a minor easter egg in "The Adulthood"
- Added even more troll pipes for fun

v1.11 (August 1, 2017)

- Fixed a graphical bug that showed Mario exiting a pipe in mid-air in the second half of "Avogadro's Constant"
- Removed a skip that was still possible in the second half of "Dram's Bathtub"
- Removed a skip that allowed the ability to walk over the turn blocks in "The Mushroom Palace"

v1.1 (July 31, 2017)

- Fixed a bug that allowed players to keep Yoshi after dying in "The Cape Escape"
- Fixed a bug that gave Mario's Overworld sprite a halo after receiving exorbinant amounts of 1-ups
- Fixed the grammar in two of the message boxes
- Removed a skip that allowed players to skip the second half of "Dram's Bathtub"
- Added an additional throw block in "The Chase" to make it easier to grab (grabbing a throw block depends on if Mario is facing the throw block or not)
- Adjusted the second half of "The Cetacean Cavern" to make it slightly easier
- Adjusted the final fight to remove an unnecessary effect
- Added a few more troll pipes for fun
- Changed the troll room's pipe to lead back to the troll room

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The 1.0 Club (People who have beaten the game on versions 1.0 or 1.1):

- Linkdeadx2
- NeXuS15
- Glitchcat7
- BarbarousKing
- Juzcook
- DaWildGrim
- GrandPooBear
- A few others that I probably missed
Tags: #Kaizo