Super Chambo World


















Dedicated to speedrunner, streamer, and one of my best friends Chambo.
This is my first ever hack. I went into this process with no Lunar Magic knowledge, and I’m coming out of it just as confused.
This game has 22 exits of fast paced kaizo platforming with a moderate difficulty curve. It is meant to challenge you in a fun and (mostly) fair way. It took all of my free time over the course of roughly 18 months to learn and build.
Featuring: -Character selection (play as Mario or Chambo) -Retry system -No HUD -All secret exits in first halfs -Exit counter on overworld -Custom palettes, graphics, and music -Custom cover art -Automatic saving on overworld -Shoutout portrait rooms -No water or cape levels -Trolls and kaizo traps -Multiple unique bosses -2 Switch palaces -No lore
A secret code for unlocking the any% route is revealed post-credits.
Special thanks to Bucket for all his help with the final boss, and to all my playtesters. This game wouldn’t be what it is without you.
Good luck, and enjoy!
Changelog: Show/Hide v1.1:
-Added screen exits to welcome level so you don’t teleport to bonus game upon code input -Removed off screen munchers in ‘Platform Peril’ -Moved bone block up one tile in second half of ‘Scenic Caves’ -Fixed platform despawning in section one of ‘Rumblebump Volcano’ -Moved midway in ‘Head in the Clouds’ to allow player to avoid it -Removed saw bridge at ‘Head in the Clouds’ finish to prevent player dieing when standing at the pipe -Moved grinder in ‘Red Palace’ to stop it despawning -Removed hitbox on side of giant skewers in ‘Caustow Castle’ -Adjusted palette in ‘Caustow Castle’ -Fixed springs not being there sometimes in ‘Overlook Mountain’ -Changed big fast pipe to small fast pipe in 2nd half of ‘Overlook Mountain’ to prevent softlock -Patched disable consecutive score awards to fix event not triggering after too many deaths in ‘Pleasent Path’ -Changed sprite killing ceiling munchers to normal munchers in ‘Pleasent Path’ -Adjusted beginning of ‘Gusty Gulch’ to loosen setup -Raised music volume in ‘Gusty Gulch’ -Lowered music volume in ‘32x32 Castle’ -Adjusted BG palette in ‘32x32 Castle’ -Lowered music volume in ‘Twisted Firestarter’ -Switch blocks in section one of ‘Twisted Firestarter’ moved right one to loosen trick -Final bomb bounces higher in final trick of ‘You can throw bombs’ -Decheesed being able to go straight over the final wall from the spike ball in ‘You can throw bombs’ -Tweaked spiny shell jump in section one of ‘Absolute Vengeance’ to help line up and prevent shell being thrown over top of wall -Lowered music volume in ‘Absolute Vengeance’ -Moved final landing down a tile in section three of ‘Bia’ -Adjusted palette in ‘Bia’ -Lowered music volume in ‘Bia’ -GFX fix to end of ‘Dark Chambo’ explosion -Credit chages -QoL and indication changes throughout
Extra Files:
Super Chambo World Soundtrack.txt
Chester Presents
"Pokemon Caught"
By: Junichi Masuda
From: Pokemon Red/Blue/Yellow
Ported by: Green Jerry
Title Screen
"Bright as the Night - Rainbow Road (Remix)"
By: Kenta Nagata
From: Mario Kart 64
Port & Arrangement by: Hooded Edge
Intro Screen
"Inside the Whale"
By: Matthew '4mat' Simmonds
From: SpongeBob SquarePants: SuperSponge
Ported by: Dippy
Main Overworld
"Cutscene"
By: Matthew '4mat' Simmonds
From: SpongeBob SquarePants: SuperSponge
Ported by: Dippy
Welcome!
"Goomba Village"
By: Yuka Tsujiyoko
From: Paper Mario 64
Ported by: Infinity/Dispace
Platform Peril
"Happy Accidents"
By: VecchiaZim
Original
Cave Overworld
"Rogueport Sewers"
By: Yoshito Hirano, Yuka Tsujiyoko
From: Paper Mario: The Thousand Year Door
Ported by: Giftshaven
Scenic Caves
"Rubber Resort (Remix)"
By: Daisuke Amaya / Studio Pixel
From: PiyoPiyoPlayer
Ported By: Milon Luxy
Rumblebump Volcano
"Barrel Volcano"
By: Yoko Shimomura
From: Super Mario RPG
Ported By: imamelia
Sky Overworld
"Canyon Ride Map"
By: Dispace
Original
Head in the Clouds
"Rock Star (Remix)"
By: Jun Ishikawa
From: Kirby 64: The Crystal Shards
Ported by: JX444444
Head in the Clouds secret
"Flyswatter - Level 1"
By: Hirokazu Tanaka, Ryoji Yoshitomi
From: Mario Paint
Ported By: KevinM
Head in the Clouds Boss
"Flyswatter - Level 3"
By: Hirokazu Tanaka, Ryoji Yoshitomi
From: Mario Paint
Ported By: brickblock369
Red Palace
"Yellow Devil (X2 Style)"
By: Hideki Okugawa
From: Megaman 2: The Power Fighters
Ported & Remixed By: Ultima
Caustow Castle
"X-Naut Fortress"
By: Hirokazu Tanaka, Ryoji Yoshitomi
From: Paper Mario: The Thousand Year Door
Ported By: KevinM
Caustow Castle Boss
"Huff n Puff Battle"
By: Yuka Tsujiyoko
From: Paper Mario 64
Ported By: MidiGuy
Overlook Mountain
"Hilltop Chase"
By: Jun Ishikawa
From: Kirby Super Star
Ported By: Tamaki
A Tool to Discard
"Garden"
By: Kiyohiro Sada
From: Spanky's Quest
Ported By: KevinM
Toronbo Shores
"Koopa Troopa Beach"
By: Kenta Nagata
From: Mario Kart 64
Ported By: Milon Luxy
Creepy Steeple
"Ghost Train"
By: Matthew '4mat' Simmonds
From: SpongeBob SquarePants: SuperSponge
Ported by: Dippy
Creepy Steeple Boss
"Lava Fields"
By: Matthew '4mat' Simmonds
From: SpongeBob SquarePants: SuperSponge
Ported by: Dippy
Forest Overworld
"Chasing the Black-Caped Man"
By: Nobuo Uematsu
From: Final Fantasy VII
Ported By: Beruga1990
Pleasent Path
"A Cyber's World"
By: Toby Fox
From: Deltarune Chapter 2
Ported By: Kusamochi
Boggly Woods
"Forest Frenzy"
By: Eveline Fischer
From: Donkey Kong Country
Ported By: KevinM
Boggly Woods Secret + Boss
"BlocKorobeiniki ~ Type A (Remix)"
By: Hirokazu Tanaka
From: Tetris
Ported By: Hooded Edge
Blue Palace
"Multiplayer Lobby / Online Zone"
By: Shohei Bando
From: Bomberman 2 DS
Ported By: Teows
Sand Overworld
"Hospital"
By: Keiichi Suzuki, Hirokazu Tanaka
From: Earthbound
Ported By: KevinM
Gusty Gulch
"Sancho.de.Los.Panchos"
By: Yoko Shimomura
From: Live A Live
Ported By: EDIT3333
32x32 Castle
"The Axem Rangers Drop In"
By: Koji Kondo, Yoko Shimomura
From: Super Mario RPG
Ported By: tcdw
32x32 Castle Boss
"Popple Battle"
By: Yoko Shimomura
From: Mario & Luigi: Superstar Saga
Ported By: KevinM
Bridge
"Shooting Star Summit"
By: Yuka Tsujiyoko
From: Paper Mario 64
Ported By: FYRE150
End Game Overworld
"Hunt or be Hunted"
By: Marcin PrzybyĆowicz, Percival Schuttenbach
From: The Witcher 3
Ported By: MidiGuy
Twisted Firestarter
"Tripod"
By: Jun Chikuma
From: Bomberman Hero
Ported By: Dan Salvato
You Can Throw Bombs
"World 1 (riot-11.mod)"
By: Bee Hunter
From: Mario Forever
Ported By: Samantha
Absolute Vengeance
"Phony"
By: Neil Voss
From: Tetrisphere
Ported By: Dan Salvato
Absolute Vengeance Boss
"Boss Song"
From: Wario - Master of Disguise
Ported By: KevinM
Mod House
"Elevator Music"
By: Jonathan Dunn
From: Jurassic Park
Ported By: brickblock369
Novigrad
"Nether Animal"
By: Michiel van den Bos
From: Unreal Tournament '99
Ported By: Dippy
Bia
"Trying to be a Remix"
By: Hooded Edge
Original Composition by: ThinkOneMoreTime
Dark Chambo Awaits...
"Dungeon Ambience"
By: Yasunori Mitsuda
From: Radical Dreamers
Ported By: KevinM
Dark Chambo
"Ugh (Kirby Superstar Style Remix)"
By: JX444444
Credits
"The Moon"
By: Hiroshige Tonomura
From: DuckTales
Ported By: Crispy
Meme Portrait Rooms
"Rewind Time (SMW Castle Remix)"
By: Koji Kondo
From: Super Mario World
Remixed for: Mario's Mystery Meat
readme.txt
Super Chambo World v1.1
By: Chester_Fields
Kaizo: Intermediate
Dedicated to speedrunner, streamer, and one of my best friends Chambo.
This is my first ever hack. I went into this process with no Lunar Magic knowledge, and I'm coming out of it just as confused.
This game features fast paced kaizo platforming with a moderate difficulty curve. It is meant to challenge you in a fun and (mostly) fair way. It took all of my free time over the course of roughly 18 months to learn and build.
Featuring:
-22 exits plus final castle
-Character selection (play as Mario or Chambo)
-Retry system
-No HUD
-Exit counter on overworld
-Custom palettes, graphics, and music
-Automatic saving on overworld
-Shoutout portrait rooms
-No water or cape levels
-Trolls and kaizo traps
-Multiple unique bosses
-2 Switch palaces
-No lore
A secret code for unlocking the any% route is revealed post-credits.
Special thanks to Bucket for all his help with the final boss, and to all my playtesters. This game wouldn't be what it is without you.
Good luck, and enjoy!
I have included alongside the .bps file 2 livesplits files for the any% and all exits routes, artwork, and a soundtrack list for reference.
1.1 changelog:
-Added screen exits to welcome level so you don't teleport to bonus game upon code input
-Removed off screen munchers in 'Platform Peril'
-Moved bone block up one tile in second half of 'Scenic Caves'
-Fixed platform despawning in section one of 'Rumblebump Volcano'
-Moved midway in 'Head in the Clouds' to allow player to avoid it
-Changed skulls in 'Head in the Clouds' to be black, making them more readable
-Removed saw bridge at 'Head in the Clouds' finish to prevent player dieing when standing at the pipe
-Moved grinder in 'Red Palace' to stop it despawning
-Removed hitbox on side of giant skewers in 'Caustow Castle'
-Adjusted indication in 'Caustow Catle'
-Adjusted palette in 'Caustow Castle'
-Fixed springs not being there sometimes in 'Overlook Mountain'
-Changed big fast pipe to small fast pipe in 2nd half of 'Overlook Mountain' to prevent softlock
-Patched disable consecutive score awards to fix event not triggering after too many deaths in 'Pleasent Path'
-Changed sprite killing ceiling munchers to normal munchers in 'Pleasent Path'
-Adjusted beginning of 'Gusty Gulch' to loosen setup
-Raised music volume in 'Gusty Gulch'
-Lowered music volume in '32x32 Castle'
-Adjusted BG palette in '32x32 Castle'
-Added waitdicator in first half of 'Twisted Firestarter'
-Lowered music volume in 'Twisted Firestarter'
-Switch blocks in section one of 'Twisted Firestarter' moved right one to loosen trick
-On/Off blocks before pendulum ball n chain in section one of 'Twisted Firestarter' are now single use
-Final bomb bounces higher in final trick of 'You can throw bombs'
-Decheesed being able to go straight over the final wall from the spike ball in 'You can throw bombs'
-Tweaked spiny shell jump in section one of 'Absolute Vengeance' to help line up and prevent shell being thrown over top of wall
-Lowered music volume in 'Absolute Vengeance'
-Improved indication throughout 'Bia'
-Moved final landing down a tile in section three of 'Bia'
-Fixed cutoff at end of 'Bia' section three
-Adjusted palette in 'Bia'
-Lowered music volume in 'Bia'
-GFX fix to end of 'Dark Chambo' explosion
-Credit chages
-QoL and indication changes throughout
Other Versions (2)
Uploaded | Title | Author | Exits/Stars | Rating |
---|---|---|---|---|
21/04/22 | Super Chambo World | 22 | 4 | |
29/03/22 | Super Chambo World | 22 | 5 |