Shell's Retriever

Released:
By: Cartesius
Found on: smwc
Difficulty: 6.5

Kaizo: Intermediate

Download Patch File

Extra Files:

changelog.txt

Version 1.1

This might be the only update i'm going  to release

- A couple of tweaks in "The Second Level", "The Ice Cave Level", "The Ultra Star-ish" and "The Final Stage", making them more consistent and a little bit easier

- Applied the Frame Rules patch

- Applied the Counter Break patch

- Fixed the glitched graphics of the ON/OFF switches in "The Platforming One"

- Fixed the glitch where the sprites facing direction were wrong when you enter the level for the first time

- Used a more recent version of AddmusicK so the game is less likely to crash

- Added a new shell jumping practice room

- Now you can start+select out of levels at any time you want

- Changed the location of the secret pipe in "The Final Stage"

- Fixed the spelling errors 

readme.txt

Welcome to the Shell's Retriever's guide

In this game the color of the shells have meaning

Blue Shell - You should never grab, just touch
Green Shell- All green shells in the game let you bounce twice
Yellow Shell - Regular shell jump
Red Shell - It will be either kicked by a blue naked koopa or thrown somewhere like a bucket or turn blocks

A lot of people might complain that it's kinda awkward to make the shells go into the bucket
I would recommend throwing it as soon as you can, so the chances that it will work are bigger

There's one bonus level that's different than the rest of the game and 
in this bonus level there's a pipe at the end that takes you to a shell jumping practice room

Shell's Redeemer awaits
Tags: #Kaizo