Shell's Retriever













Kaizo: Intermediate
Extra Files:
changelog.txt
Version 1.1
This might be the only update i'm going to release
- A couple of tweaks in "The Second Level", "The Ice Cave Level", "The Ultra Star-ish" and "The Final Stage", making them more consistent and a little bit easier
- Applied the Frame Rules patch
- Applied the Counter Break patch
- Fixed the glitched graphics of the ON/OFF switches in "The Platforming One"
- Fixed the glitch where the sprites facing direction were wrong when you enter the level for the first time
- Used a more recent version of AddmusicK so the game is less likely to crash
- Added a new shell jumping practice room
- Now you can start+select out of levels at any time you want
- Changed the location of the secret pipe in "The Final Stage"
- Fixed the spelling errors
readme.txt
Welcome to the Shell's Retriever's guide
In this game the color of the shells have meaning
Blue Shell - You should never grab, just touch
Green Shell- All green shells in the game let you bounce twice
Yellow Shell - Regular shell jump
Red Shell - It will be either kicked by a blue naked koopa or thrown somewhere like a bucket or turn blocks
A lot of people might complain that it's kinda awkward to make the shells go into the bucket
I would recommend throwing it as soon as you can, so the chances that it will work are bigger
There's one bonus level that's different than the rest of the game and
in this bonus level there's a pipe at the end that takes you to a shell jumping practice room
Shell's Redeemer awaits