Shell's Redeemer

Released:
By: Cartesius
Found on: smwc
Difficulty: 6.5

Welcome folks, this is the long awaited sequel to the beloved (eh) Shell’s Retriever

This is a kaizo hack that is entirely based on shell jumps and shell tricks that connect with each other until the level ends. There’s almost no ground for you to stand on, only shells, koopas and other enemies. There are some cool custom ASM gimmicks throughout the hack that makes it less repetitive and add a unique style to the levels

In comparison to its predecessor, this hack is a bit harder. So if you are in the beginning of your kaizo journey, you might wanna play Shell’s Retriever first and come to this later. Also, some of the setups have some puzzley characteristics, so figuring out how to do them is going to be more challenging than a typical shell jump setup you might be used to.

There are 3 Special levels, 2 of which are very difficult, much harder than the rest of the game. I made those levels for more experienced players who are looking for a more serious challenge.

Be prepared for missing shell jumps in 2020 (or whatever year you’re playing this)

Note: This hack was not supposed to have an overworld but I couldn’t get the No Overworld UberASM to work :(

Download Patch File

Extra Files:

readme.txt

https://pastebin.com/5ibQTtXq

I used pastebin so I can update the readme without 
having to submit an update to Shell's Redeemer
Tags: #Kaizo