Secret of Mario





A procedurally generated, arcade style hack with non-traditional falling game play.
Obstacles are generated in real time block by block and are randomized to the point where even loading a save state mid level will still result in new obstacles afterwards (except TAS).
Features three modes:
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The standard experience with an end and a boss
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Speed run mode with fast forward button, built in timer, and saved PB
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Infinite mode, no end just see how long you can survive! Also records a PB
Includes a settings room which can disable the music or backgrounds (the constant scrolling backround while falling caused issues for some people).
May have some issues on specific hardware (SNES Classic, notably), sorry! But I’ve not had any problems on emulator or Everdrive personally.
Extra Files:
Credits.txt
2019 - dtothefourth
Almost all ASM, blocks, sprites, graphic rips, boss graphics, etc were created by me for this hack but I used a few disassemblies and such to make some quick changes and such by:
Nekoh
Roy
DiscoTheBat
imamelia
Music tracks were ported by:
MasterLink
GammaV
Duraner Hawkeye
Darius
Playtesting done by:
westslasher2
ThirdWall
Atari2
Deakula
GlitchCat7
IcyFruit
Nate_F