Sauna Mario World 2

Released:
By: Pnaha
Found on: smwc
Difficulty: 6.5

Sauna is back! Compared to my first hack this one has more levels, more chocolate, more secrets, more silliness, and it’s probably a bit more difficult. My goal was similar, to keep levels intuitive and fun, but I let myself get a bit crazier with level themes and ideas.

There are secret exits with hints that will guide you to the right direction, but they aren’t that hard to find even without the hints. Also, portrait rooms are back for people who enjoy looking around for secrets.

Get comfortable, grab your chilled beverage of choice, and get ready for löyly. I hope you’ll have a good time!

Cover art made by Dangil, tracklist and changelog included.

Version 1.0 - November 30th, 2024 Version 1.1 - February 5th, 2025 Version 1.2 - February 25th, 2025

Download Patch File

Extra Files:

Sauna Mario World 2 changelog.txt

Version 1.0 - November 30th, 2024

Version 1.1 - February 5th, 2025
Thanks to Dangil, alhuno1, 5uak, Connnnair and sprocketmx for playtesting post-1.0 changes
and to everyone who played 1.0!

Various levels
- Made red nets darker and rounded their edges in many places
- Made the lava below falling rocks not kill you instantly
- Graphical fixes
- Edited some text
- Increased volume of a couple songs
- Tweaked sprite colors
- Added clouds to many backgrounds
- Recolored many midways and goals
- Added and changed some coin indicators

Cha Cha Cha
- Added one more tile of vine after the double spiny jump

Fan Friction
- Moved pipes to give a bit more room around the first turn block bridge
- Lowered a falling parachute spiny in the obstacle where you go between two
- Made the piranha plant just before the pipe easier to reach
- Lowered the 2nd thwomp in the 2nd half so you can't go under it

Pile On
- Added another donut to the start of the level
- Removed a muncher in the jumping goomba obstacle
- Added another muncher pipe to prevent back and forth jumping on the winged platform
- Added a ground tile before the throwblock jump
- Added a ground tile to the goomba + winged platform obstacle
- Moved the blue koopa setup up one tile to make it more consistent (thanks snadge)
- Changed timer to 999 for the secret area to avoid timing out
- Added a tightrope to the secret area to better reflect the original level

Hang 'em High
- Contracted the first setup by a tile
- Replaced a green flying koopa with a red shelless koopa to fix a despawn issue, and moved the setup up
- Removed a hidden sprite killer wall so players can try to take a shell with them if they want
- Added ground towards the end where you jump between two piranha plants to force intended movement

Siofra Falls (right)
- Added a helpful message for players who confuse switch palace blocks with on/off blocks
- Added munchers and ground below the run-off spiny obstacle
- Moved the last jumping spiny next to the pipe
- In the second section, moved an on/off switch setup down one block and delayed the platform
- Added a death net and widened the ground in the blue koopa setup
- Moved spinies after the bouncing rock
- Changed timings in the last setup to make it flow better

Prairie Passage
- Added trees past the goal

6 Degrees of Scroll
- Moved things around in all sections to line things up better, especially in the last section
- Removed a pretty useless info block in the first section
- Fixed a lot of cutoff in the trees (thanks everyone who pointed this out)
- Replaced a block below the door to the secret exit with an invisible block
- Added a couple decorative spike walls to the secret exit section
- Edited the portrait room, now the bouncy wall effect seems to never go away (at least for me)
- Added missing parallax in the room after the portrait

Morph Manor
- Added a hidden info block hinting about the portrait's location
- Reworked the part under the blue koopa in the second section
- In the 3rd section, fixed an invisible sprite solid block that you could hit with a throwblock
- Reduced waiting around the 3rd throwblock, raised a piece ground and added spikes
- Loosened the 2nd to last obstacle
- Moved the last throwblock morpher closer to reduce waiting

Blue Moon Palace
- Fixed Mario not auto-moving after beating the level

Lakeside Jam
- Moved the first koopa closer
- Moved the last koopa closer
- Moved many spike pencils in the 2nd half to better convey the intended jumps
- Made a fast platform setup shorter towards the middle of the second half

Rockfall Academy
- Edited the fake midway setup so manipulating the magikoopa is harder
- Fixed transparency in the portrait

Smash Moat
- Made the end of the 1st section a bit more lenient
- Moved a couple things in the 2nd section to line things up better
- In the 3rd section, raised the second falling block by a tile
- In the end, extended the bridge a little and moved the door further
- Reduced time limit in the boss to match the other Reznor

Deuteranopia Palace
- Moved things before the note block obstacle to fix a despawn issue

Siofra Falls (left)
- Made an arrow sign come down faster to improve chances of players finding the hint after the blue palace
- Replaced a layer 2 wall with a normal wall (close to the arrow sign)
- In the 2nd half, moved a wall down in the number platform obstacle to force intended movement
- Moved the secret-indicating rock left and changed its color
- Edited the blue koopa setup so you don't have to pause
- Replaced a spike with a death net in the note block obstacle
- Moved a wall and added a rope before the throwblock grab to make the obstacle less timing sensitive

Pivot Peaks
- Edited the rock platform setup to fix spawn issues
- Changed the portrait room to account for the flying block now giving a mushroom

Throwback Tower
- Added railings to the bridges
- Added an option to go back to the start when playing through the all rooms section
- Added a couple more surprise blocks
- Removed the piranha plant in the cannon room and moved some things around, fixed a spawn issue
- Moved a koopa in the rope room
- Replaced a piece of ground with sprite solid, fixed a spawn issue and removed a spike in the saw room
- Made the end of the rex room a bit more lenient
- Made small changes to the bean room
- In the orb chase, removed ground to prevent catching a shell
- Added a timer to prevent cheese
- Enabled the last pipe to have an option to go back

- Moved up chains so the key is not so easily found without the hint
- Added an info block in case player takes the key through the wrong pipe
- In the secret exit section, made the first jump line up better
- Changed layer 3 scroll and edited some colors
- Reworked the turn block part a bit, made piranha unable to interact with the turn blocks
- Shortened the last damage boost jump

Gravity Palace
- Made the first piranha plant easier to float over and added a wall to force it
- In the end, lowered the muncher wall by a tile

Cannon Modder
- At the start, replaced decheese death net in the pit with kaizo blocks
- Added color to the cannon icons
- Lowered a wall you jump over in the 2nd section by a tile
- Added a wall to the sprite bouncer obstacle
- Moved the last cannon of the 2nd section to make it more fair
- Moved some fish
- Edited many parts of the 3rd section, removed a cannon towards the end among other things
- Added a visible pipe for the portrait room entry

Return to the Sauna
- Made secrets easier to get to
- Moved things in the last obstacle of the first section a bit

- In the cape section, gave the player more time to slow down before the spin part
- Made the spiny invulnerable to cape spin
- In the non-cape section, replaced a shell with a spiny shell, added a wall
- Moved various things to make timings better
- Added a layer 2 wall to an obstacle
- Added a shell dropping out of the sky in the end as a nice surprise if you get stuck

- Added asm to remove cape at the start of the 3rd section just in case (thanks Connnnair)
- Lowered the first of the two piranha plants in the end of the 3rd section

- In the boss, removed randomness from a rock near the first donut lift
- Fixed Mario being able to stand on the spikes below the 2nd falling rock
- Made the rock throw just after the pipe appears a bit slower
- Made lava more forgiving in a few spots where it might matter
- Fixed lava being different towards the very end of the boss
- Made the boss invulnerable to cape sliding
- Added a slight delay to the rock throws right after shell #4
- Fixed background gradient not showing up in the 2nd room of the credits
- Increased credits timer to 999

Mario's Sauna
- Added a beta level section featuring old versions of some sections
- Made the randomized gnome fight faster and more challenging, and made the background darker
- Added a vine block to the right, removed the info block, and moved the key block closer
- Made the refight the gnome pipe take you to the first half of the fight instead of the second
- Added more letters to the portrait hint room names
- In the replay switch palaces sections, replaced the pipes in the end with P-switches and doors

Version 1.2 - February 25th, 2025
- Fixed a couple sections with line-guides causing crashes on some emulators (thanks Blaagon and Doopu)
- Added a ground you can fall on near the red switch palace blocks in Siofra Falls
- Moved a couple spikes at the start of Lakeside Jam to convey the intended jump
- Moved the sparky setup one tile up to make its spawn consistent in Throwback Tower
- Fixed a possible rope glitch in the rope room in Throwback Tower
- Fixed a falling rock being able to be killed by a shell in the last boss fight
- Added and moved a couple indicators
- Minor graphical fixes

Sauna Mario World 2 tracklist.txt

	Title Screen
Wings - Pelimusa
Port by Ahrion
https://www.smwcentral.net/?p=section&a=details&id=37703


	Mario's Sauna
Dragon Warrior IV - Casino Rag
Port by NewPointless
https://www.smwcentral.net/?p=section&a=details&id=26243


	Overworld 1
Final Fantasy V - Unknown Lands
Port by Ahrion
https://www.smwcentral.net/?p=section&a=details&id=34415


	Cha Cha Cha
Pro Sport Hockey - Let's Play Hockey! ~ 1st Period
Port by Ahrion
https://www.smwcentral.net/?p=section&a=details&id=38264


	Overworld 2
Super Mario RPG: Legend of the Seven Stars - This Is Booster Tower
Port by Fullcannon
https://www.smwcentral.net/?p=section&a=details&id=20260


	Fan Friction
Flinstones - Staff Roll
Port by KevinM
https://www.smwcentral.net/?p=section&a=details&id=29370


	Pile On
Danko - Complications
Port by Ahrion
https://www.smwcentral.net/?p=section&a=details&id=31625


	Pile On MadMan area
Chip Polka (Säkkijärven Polkka)
Port by HarvettFox96
https://www.smwcentral.net/?p=section&a=details&id=8491


	Overworld 3
Power Lode Runner - Deep Dark Caverns
Port by Segment1Zone2
https://www.smwcentral.net/?p=section&a=details&id=35853


	Hang 'em High
Sonic CD (JP/EU) - Tidal Tempest Zone (Good Future)
Port by schema_tuna
https://www.smwcentral.net/?p=section&a=details&id=35860


	Siofra Falls
Unreal Tournament '99 - Forgone Destruction
Port by Dippy
https://www.smwcentral.net/?p=section&a=details&id=21332


	Prairie Passage
One Must Fall 2097 - End
Port by sincx
https://www.smwcentral.net/?p=section&a=details&id=11542


	6 Degrees of Scroll
Spongebob Squarepants: SuperSponge - Ghost Train
Port by MercuryPenny
https://www.smwcentral.net/?p=section&a=details&id=34016


	6 Degrees of Scroll secret
Reed - A Synthetic Device, port by Ahrion
https://www.smwcentral.net/?p=section&a=details&id=37919


	Morph Manor
Jurassic Park - Triceratops Trot
Port by LadiesMan217
https://www.smwcentral.net/?p=section&a=details&id=17512


	Reznor Boss
Power Rangers Zeo - Staff Roll
Port by Ahrion
https://www.smwcentral.net/?p=section&a=details&id=33802


	Blue Moon Palace
Persona 2: Innocent Sin - Yukino's Theme
Port by Ahrion
https://www.smwcentral.net/?p=section&a=details&id=35533


	Lakeside Jam
Solaris - Nattuggla
Port by Ahrion
https://www.smwcentral.net/?p=section&a=details&id=33862


	Overworld 4
SMW Central Production 2 - Check the Temperature
Port by Blind Devil
https://www.smwcentral.net/?p=section&a=details&id=30789


	Rockfall Academy
Rise of the Robots - The Supervisor
Port by Ahrion
https://www.smwcentral.net/?p=section&a=details&id=36834


	Smash Moat
Donkey Kong Country - Fear Factory
Port by RednGreen
https://www.smwcentral.net/?p=section&a=details&id=25884


	Deuteranopia Palace
Metal Masters - Metal Beat
Port by Xulon
https://www.smwcentral.net/?p=section&a=details&id=20381


	Siofra Falls 2
Streets of Rage - Fighting in the Streets 
Port by Ahrion
https://www.smwcentral.net/?p=section&a=details&id=33486


	Pivot Peaks
Epic Pinball - Crash and Burn 
Port by Dippy
https://www.smwcentral.net/?p=section&a=details&id=20574


	Overworld 5
Chrono Trigger - Center of the Enlightened ~ Corridors Of Time (Remix)
Port by Hooded Edge
https://www.smwcentral.net/?p=section&a=details&id=31675


	Throwback Tower 1
Sonic Heroes - Mystic Mansion
Port by HaruMKT
https://www.smwcentral.net/?p=section&a=details&id=26030


	Throwback Tower 2
Under Defeat HD - Never Say Die
Port by Dippy
https://www.smwcentral.net/?p=section&a=details&id=30950


	Throwback tower orb chase
Link: The Faces Of Evil - DO THE DUCK WALK!! ~ Firestone Lake (Remix)
Port by Hooded Edge
https://www.smwcentral.net/?p=section&a=details&id=35535


	Throwback tower win
Sonic 3 & Knuckles - Act Clear
Port by AntiDuck
https://www.smwcentral.net/?p=section&a=details&id=15189


	Throwback tower secret
Shin Megami Tensei - Castle of the four Gods
Port by Ahrion
https://www.smwcentral.net/?p=section&a=details&id=37266


	Gravity Palace
Sonic Mania - Blossom Haze (Press Garden Zone Act 2)
Port by jummy0
https://www.smwcentral.net/?p=section&a=details&id=32908


	Cannon Modder
Batman: The Video Game (NES) - Gotham City Cathedral
Port by Yuzu
https://www.smwcentral.net/?p=section&a=details&id=21183´


	Cannon Modder "boss"
Castlevania II: Simon's Quest - The Night That Never Ends ~ Dance of Monsters (Remix)
Port by Hooded Edge
https://www.smwcentral.net/?p=section&a=details&id=26610


	Cannon Modder end
Mega Man & Bass - Pirate Man Stage
Port by Ultima
https://www.smwcentral.net/?p=section&a=details&id=25793


	Final overworld
Lufia II: Rise of the Sinistrals - Final Battle
Port by Ahrion
https://www.smwcentral.net/?p=section&a=details&id=31915
	
	
	Return to the Sauna
The Moomins - Sunafukin No Tabidachi
Port by com_poser
Original by Sumio Shiratori
Metal version by Tolkuton (he has many versions of it!):
https://youtu.be/UQSlGbsJll0?si=YLHDPFl2CtRlRbZw


	Return to the Sauna boss
Mega Man X6 - Infinite Possibilities ~ Infinity Mijinion (Remix)
Port by Hooded Edge
https://www.smwcentral.net/?p=section&a=details&id=31419


	Credits
Fearofdark - Flame Repellent
Port by sincx
https://www.smwcentral.net/?p=section&a=details&id=22852

Other Versions (3)

  Title
Sauna Mario World 2
Sauna Mario World 2
Sauna Mario World 2