Samsara Mario World

Released:
By: Margot
Found on: smwc
Difficulty: 10

Kaizo: Expert

Download Patch File

Extra Files:

changelog.txt

---Change Log---
v1.01 
Patched out item box

v1.1
Enabled FastROM to improve slowdown/etc. throughout the game
Fixed despawn issues/improved flow and pacing in The Sunken Place
Changed the music in Quicksilver Seam
Changed the boss music in Paradise Gallows
Reworked Fungal Jungle secret exit and added a midway
Reworked a few jumps in Banzai Badlands to improve clarity/set up obstacle timers more consistently
Loosened various tight jumps throughout the game
Reworked various obstacles to reduce potential spawn dependency issues throughout the game
Shortened platforms in Berry Bluffs to prevent unnecessary P-Speed
Fixed Layer 3 scrolling issues/HUD garbage appearing in background in second half Sanguine Sanctum
Tweaked a jump in Valdio's Volcano Secret Exit to better set up the Layer 2 Rise/Fall timer
Changed a jump and removed a kaizo block in Featherfall Palace to help mitigate blindness of jumps due to screen scroll
Reworked the second half of Firmament Ascent to minimize possibility of platform despawning if you go too fast
Removed a pointless troll in Cainhurst Castle


v1.2
Added ability to save on overworld by pressing Select (this feature also saves midways)
Adjusted overworld and level palettes throughout the game to improve experience for colorblind players
Loosened several very tight jumps in Sanguine Sanctum (both halves)
Slightly reworked the first half of Banzai Badlands to eliminate waiting/reduce tedium/improve sprite spawns
Tweaked a couple obstacles to fix spawn dependency issues in all three sections of Samsara Citadel
Further adjusted the second half of Firmament Ascent, now (hopefully) eliminating the possibility of despawning the platform from going too fast
Changed the first half of The Laughing Glade slightly to improve flow and clarity of obstacles
Changed the boss music in Gold Shell Garrison
Changed the music for and name of the mole level (formerly Talpidae Tunnels, formerly Boneyard Burrow, forever my least favorite)
Nerfed the last jump in Featherfall Palace because it was bad and I felt bad
Adjusted song volumes throughout hack to improve overall game volume consistency
Renamed the first level and reworked its bland color palette to be more vibrant (Now Para-Goomba Gardens, formerly Grey Gardens)
Reworked credits to make them less noisy/added a special thanks section
Reworked cutscene/message box text throughout the game
Added a secret bonus level for players who complete all exits in the game. DLC, baby!!

readme.txt

---Samsara Mario World v 1.2---

Samsara Mario World (formerly known as Super Samsara World) is an intermediate, 99% vanilla kaizo hack that starts fairly easy and ramps up gradually, culminating in a challenging special world for players who find all three of the game's Switch Palaces.

This hack features:
Retry system
Mostly non-vanilla music (except SMW Athletic because it still slaps)
An any% ending, a 100% ending, and a secret DLC level for players who complete all 22 exits.
Shoutouts to the kaizo creators who kept me inspired along the way

Samsara Mario World is a one-woman project and my first SMW hack.

Version 1.2 is the definitive and final version of Samsara Mario World. I hope you enjoy your journey.

This hack is dedicated to my best friend, who is the person who first introduced me to Kaizo hacks,
and inspired me to try my hand at making one of my own.

---Notes---
In keeping with the game's vanilla spirit (and to showcase the incredible talents of the SMWC community),
the entirety of its soundtrack is UNSAMPLED.

In a few levels, the reload time after you select "retry" is extremely long (most notably Firmament Ascent).
After consulting with a couple other creators, I was still unable to fully fix the issue. I apologize for the inconvenience.

In the level Quicksilver Seam, the lava splash graphics are glitchy, and I didn't know how to fix the problem
given the bypassed sprite set I'm using for the level. Oh well.

This hack has been tested and verified to work with no performance/etc. issues on Super Nintendo, Super NT, and SNES9X.
It doesn't contain any ASM that is known to prevent a hack from working on SNES Classic,
but I have not yet been able to test it on that system.

Samsara is the Buddhist concept of rebirth and the cyclical nature of existence.
It felt fitting for a kaizo hack, both in terms of the nature of kaizo gameplay and in the tradition of giving hacks Japanese names.

---Special Thanks---
A gigantic shoutout and THANK YOU to Dode, who suffered through a horrendous early version of this hack.
This game would be far worse without his kindness, constructive criticism, and insight into SMW kaizo.

Mega_Scott and Amethyst_Rocks, thank you for your feedback on the DLC level. You both helped improve it immensely.

Also a huge thank you to Nexus15, who provided tons of excellent insight to help this hack be more fun than frustrating.

Last of all, the biggest of thanks to my two IRL best friends TheRealPeelz and WitchKingOfAngmar, both of whom I am sure are so sick of hearing me talk about this romhack at this point. Thank you for your support and for being my cheerleaders when things got broken/didn't work to begin with.

---Soundtrack---
Title Theme - The Legend of Zelda: The Wind Waker - Ported by Torchkas
The Legend - Secret of Mana - Ported by Masterlink
The Shanty Village - Yume Nikki - Ported by Mercury Penny
Rusty Ruin Zone Act 1 - Sonic 3D Blast - Ported by Gamma V
Mountainous Melody - Original composition by Blind Devil
Bonus Stage - Sonic Spinball (Game Gear) - Ported by DAA234
Cheetahmen Theme - Action 52 - Ported by Anonymous
Orange Ocean - Kirby's Adventure - Ported by Gamma V
Imperial Palace - Alcahest - Ported by Pinci
Ruby Delusions - Sonic Mania - Ported by Wakana
Treacherous Silence - Original composition by Giftshaven
Now It Begins - Original composition by Thinkonemoretime
Few Paths Forbidden - Trials of Mana - Ported by Masterlink
Corneria - Star Fox - Ported by Giftshaven
Barrel Volcano - Super Mario RPG - Ported by Imamelia
Abyss - Finding Nemo (GBA) - Ported by Moose
Biting Cold - Tales of Phantasia - Ported by Masterlink
Rumia's Theme - Touhou 6 - Ported by Wakana
Dribble Fountain - Shantae (GBC) - Ported by Wyatt Croucher
Sky Fortress - Alcahest - Ported by Pinci
Ground Man's Stage - Mega Man and Bass - Ported by Ultima
Emperor's Castle (Steel and Snare) - Secret of Mana - Ported by Maxodex
Bowser's Castle - Mario & Luigi: Superstar Saga - Ported by Imamelia
Holy Orders - Guilty Gear X - Ported by Wakana
Leonid's Castle - Romancing Saga 3 - Ported by Masterlink
Secret of the Arid Sands - Secret of Mana - Ported by TCDW
Chapel of Dissonance - Castlevania: Harmony of Dissonance - Ported by Masterlink
Reincarnated Soul - Castlevania: Bloodlines - Ported by Lui37
Confrontation - SoulCalibur 2 - Ported by Wakana
Vs. Zero - Mega man X5 - Ported by Wakana
Darkmoon Caverns - Diddy Kong Racing - Ported by Koopaly
Elemental Sanctuary - The Legend of Zelda: The Minish Cap - Ported by Giftshaven
The Starry Cradle - Original composition by RednGreen
Museum - Mega Man & Bass - Ported by Masterlink
Wily Stage 1 - Mega Man 7 - Ported by Ultima
Dr. Wily Stage 2 - Mega Man 7 - Ported by Dippy
Celestial Fight - Original composition by RednGreen
5-Boss - Original composition by Moose
Tags: #Kaizo