Same Sprites, Different Levels




















“hmm what if i removed everything in a level except for the sprites and made the level around them” is what I asked myself one day, before deciding to do a whole hack about that for some reason. -The name is pretty self-explanatory: Levels built around the sprites already in them. -There have been some minor-ish changes to spice things up, also, and the star world & special world levels are completely original. -This hack’s aimed at people that haven’t really played any SMW hack before, so it starts out pretty simple and easy, but the latter levels and especially the post-game are still hard. Enjoy! I guess! idk! -also this took like a year and a few months to make i dont have anything else to write here go get it go go go -oh yea also this hack features no custom stuff like new sprites, blocks or exgfx (some sprite gfx are changed though)
v2.0: GOD DAMN
-SLOWDOWN IS GONE :crab: :crab: :crab: -more than half of the levels in the game have changes ranging from really minor to complete overhauls, difficulty for the postgame and star world levels is less ridiculous overall and star road megamix is now a completely different level (lots of overall polish and stuff too) -all the janky stuff and bugs have been smoothed out
v2.1:
-fixed misc cutoff issues, made bricks and gravitron easier, made a postgame level less precise and made the p switch blocks in crystal caves more obvious
v3.0:
-a TON of polish and smoothing out the difficulty curve, full changelog in the zip file if you have a few spare days to read through it
Extra Files:
credits i guess.txt
the like 2 or 3 people that playtested the hack for having the patience to do so
everyone that made the music ports i used
the one guy that made that one lunar magic tutorial in 2009 using windows movie maker
my parents:)
the guys that made the videos i had on the background while i was making the hack
the guys that made the other tutorials
idk what else to put here but yea thank you everyone that went "wtf that looks cool" when i posted pics idk
everyone that gave criticism in smwc and helped with troubleshooting
readme and changelog.txt
(this is the same as the description in SMWC just in case)
"hmm what if i removed everything in a level except for the sprites and made the level around them" is what I asked myself one day, before deciding to do a whole hack about that for some reason.
The name is pretty self-explanatory: Levels built around the sprites already in them.
There have been some minor-ish changes to spice things up, also, and the star world & special world levels are completely original.
This hack's aimed at people that haven't really played any SMW hack before, so it starts out pretty simple.
Enjoy! I guess! idk!
also this took like a year and a few months to make i dont have anything else to write here go get it go go go
oh yea also this hack features no custom stuff like new sprites, blocks or exgfx
v2.0: GOD DAMN
-SLOWDOWN IS GONE :crab: :crab: :crab:
-more than half of the levels in the game have changes ranging from really minor to complete overhauls, difficulty for the postgame and star world levels is less ridiculous overall and star road megamix is now a completely different level
-all the janky stuff and bugs have been smoothed out
v2.1:
(this looks like it has more changes than 2.0 but it's actually way less)
-made the blocks in floating water look deadlier
-made the p switch turn blocks in crystal cave more obvious
-lowered the difficulty of bricks and made it more like the other levels at that point in the game, since i saw people having trouble with it
-fixed a broken message block
-made gotta go fast 2.0 less precise
-fixed cutoff at the true final stage
-made gravitron slightly less bull
-fixed a star world tile letting you go right even though youre not supposed to
v2.1.1:
-fixed the pipe in dry dry mountain killing you OOPS
3.0 "Poland" haha get it? because it's a POLISH update? get it? the difficulty curve was also smoothed hopefully
-toned down reset door in technically a house, made the level look prettier too
-moved pipe & p-switch in wet water lake the tiniest bit
-added a foreshadowing thing & made that other pipe not work so the lack of the secret exit in hollandese house is less confusing (also updated aesthetics a tiny bit)
-removed "The Net" in They Move
-moved the pipes in they move the slightest bit too
-did some pallete trickery in crystal caves, hopefully the switch blocks AND checkpoint should be much easier to see now, and the level generally looks better
-made hurt blocks in floating water more obvious, maybe too much but better safe than sorry
-i have no idea how i missed that broken dragon coin in bricks but it's fixed now
-slight polish on skull raft inferno
-hopefully the buggy note block thing on bulletdome 2 should be fixed
-checkpoint in mechanical castle now makes more sense (also added [REDACTED] to it)
-made the first part of moisture inc look less deserted and bad and changed some stuff a bit, i can't really change the music anymore since i don't really have list.txt and both the normal castle theme and the regular water themes were pretty unfitting, also tiny pallete change literally nobody cares about in the 2nd half but i'm trying to document everything
-very vaguely tried to decrease slowdown in bird up but hey at least the note blocks look better in that now
-i wish i could make into space have less slowdown but it's already at max non slowing down power
-fixed whoa what not appearing (sorry) and made noteblocks in it less janky
-more clouds has more visible platforms to the door thing
-i have no idea how i missed THAT in mint athletic but it's fixed now, muscle memory is weird (also minor pallete change) (also tried to make the level a bit better)
-made the checkpoint in lavender level less jank and changed the p-switch part entirely (no idea why that block is the only thing in the game that doesn't properly reset), toned down that weird jump
-hurt blocks in lavender loathing look good again, i have no idea how that happened
-very tiny aesthetic change in lavender lamination, also made it so you don't have to redo the entire level for the normal/secret exit (hopefully) (also minor aesthetic changes)
-tiny changes in grape juice co
-made it more clear that the background colored ground isn't solid, hopefully (also some minor polish in l. landscape)
-toned down chuck gate just in case
-removed off-screen spike in under construction and made spikes much more visible
-you can actually take hits in the wendy fight now
-nerfed gravitron more, and made the bricks less visually distracting and also made it so you don't have to play the level twice
-hopefully slammin fortress doesn't break and also the first actual slam part isn't a complete dick move now AND the slamming floors have way more tell AND the water part has a mini tutorial sorta and its not as hardcore AND i removed the bullet generator from the reznor because it was buggy
-some breathing room in void of vandalism
-decreased jank in the final room of the neon castle thing (forgot what it was called it's 2 am)
-fixed broken question blocks in tubular DX (they're really wonky) and renamed the level while i'm at it
-polished thunderbumper more (the hammer bro wasnt consistent to kill and pretty annoying so i removed him also)
-added exactly 2 seconds to the timer of gotta go fast because it's a free country and nobody can tell me what to do
-made Totally Original more fair and generally easier, also updated graphics on it
-very tiny change in the last room of bowser's castle
Other Versions (5)
Uploaded | Title | Author | Exits/Stars | Rating |
---|---|---|---|---|
19/08/20 | Same Sprites, Different Levels | 92 | 4 | |
21/06/20 | Same Sprites, Different Levels | 92 | 4.8 | |
29/02/20 | Same Sprites, Different Levels | 92 | 5 | |
08/10/19 | Same Sprites, Different Levels | 90 | 4.8 | |
22/09/19 | Same Sprites, Different Levels | 92 | 4.4 |