Robfather World




Kaizo: Beginner
Extra Files:
readme.txt
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Robfather World v1.1
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Change Log v1.1
[AESTHETICS]
-Every level has new custom terrain.
-Some color palettes have been modified for clarity and appeal.
-Every level is tested for colorblind accessibility (deuteranopia & tritanopia).
-Some sprites were given a new look to better align with their hitboxes.
-One sprite (no spoilers) was given a clearer indication that it is different from the others.
-All shell tricks now have same-colored coin indicators to help beginners. (i.e. red shell, red coins)
-Misleading coin trails have been redesigned.
-Some color palettes were brightened to reduce eye strain.
-Fuzzies have been given a custom bright boarder so they do not get lost on the background. (Stage 6)
-I added custom numbered indicators to help with the "puzzle" in Stage 3.
-I ensured that all all bushes go behind Mario instead of in front of him.
-Robfather's Hideout (Yoshi's House) has more fun details.
-The 2nd overworld's paths were touched up.
-A total of five portrait rooms have been added.
-The weird graphical glitch / cloud appearing on the rotating platform in Stage 6 has been fixed.
-An issue with suddenly-appearing and/or disappearing sprites in Stage 7 has been fixed.
[GAMEPLAY]
-There is a whole new boss fight.
-Boring stretches of terrain were either shortened or replaced with obstacles.
-Stale and/or overused obstacles were replaced with new ones.
-Blind obstacles have been altered to give the player a better chance at first-try success.
-Some needlessly tight obstacles were adjusted by a block or two.
-Obstacles that would be considered "walls" by some beginners were adjusted to be easier and more engaging.
-Some areas that required waiting on Timed Platforms have been changed so Mario can jump off earlier.
-More obstacles have been optimized for speed-run strategies.
-Some cheese has either been removed or balanced with a fair risk-reward ratio.
-Some non-essential Timed Platforms were replaced with Falling Platforms to reduce confusion.
-Overworld movement speed is now twice as fast.
-Stage 7 was extended in length by a few obstacles.
-Some obstacles redone to provide more variety and smoother flow.
-Stage 10 was given a a facelift, more vatiery in obstacles, and an extended second half.
[SPECIAL WORLD AND SECRETS]
-The quest to start the secret world is described in plain writing instead of a riddle.
-Directional hints have been replaced with graphical "treasure maps".
-Each hint provides clear directions on what to do with the treasure map pieces.
-Secret hunting is now color blind accessible.
-Secrets are now easier to discover.
-After finishing the last Special World level, Mario properly loops back to the entrance and is given a save prompt.
[TEXT AND LORE]
-Typos and punctuation errors have been resolved.
-The credits now include additional lore and a nod to the sequel.
-Without spoilers, the Special World has 4 new message boxes.
-Stage names now use the ExtendedLevelNames patch.
-Yoshi prints are now complete.
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[SOUNDTRACK]
[All music created and ported by DanOfMostTrades.]
[Hear the full versions at soundcloud.com/ddddan in the Robfather World Soundtrack playlist.]
Title Screen · · · · · · · · · · · · - Thrilling
Introduction · · · · · · · · · · · · - Space
Overworld· · · · · · · · · · · · · · - Continuous
Yoshi House (Robfather's Hideout)· · - Zen
Stage 1 (Munchatize Me, Captain) · · - Melting Snow
Stage 2 (Elemunchery, Watson)· · · · - Dreaming
Stage 3 (Muncho Man Randy Savage)· · - Continuous
Stage 4 (Munch Ado About Nothing)· · - Space
Stage 5 (Munchausen Syndrome)· · · · - Thrilling-Slow (Castle Entrance) / Thrilling
Stage 6 (Nothing Munch, You?)· · · · - Below The Waterfalls
Stage 7 (Pick-A-Pun Pathway) · · · · - Space
Maze · · · · · · · · · · · · · · · · - Zen
Stage 8 (Cops And Robfathers)· · · · - Dreaming
Stage 9 (Robmageddon)· · · · · · · · - Evil Robot Factory
Stage 10 (Robfather's Revenge) · · · - The Sickness
Boss Fight (The Robfather Part III)· - Thrilling Slow
Special 1 (Thor's Scratching Post) · - Looking Way Back
Special 2 (Remy's Squeaky Toys)· · · - Below The Waterfalls
Special 3 (Newton's Litter Box)· · · - The Sickness
Credits· · · · · · · · · · · · · · · - Thrilling-No-Percussion
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Credits
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Created by DanOfMostTrades
Music created and ported by DanOfMostTrades
[BETA TESTERS]
Aguni
Com_Poser
DefyByDefault
EnderOfGames
LexLuthorVandross (StankBriefs)
Rixis
Ryukahr
Tammy_Blackmedia
VikingInTheNight
[v1.1 TESTERS]
ArcanumLuminarium
DefyByDefault
LexLuthorVandross
LostRhino
Mr.Dirt
RevJoshy
Robfather
RubyRupee
UndeadBlackBird
VikingInTheNight
Zorpheaus
[COLOR BLIND ACCESSIBILITY]
Zorpheaus
[SHOUT OUTS]
GamerGuin - Techno Muncher
GanonDoofus - Level 7 secret idea
Jeff - Jeff (Jeff)
Lizbif - My wyyyfe (:
Ryukahr - He played RFW on the day of my wedding. How cool is that?
[SPECIAL THANKS, INSPIRATION, MOTIVATION, AND/OR ENCOURAGEMENT]
Barb
BloodFuryArt
Frieky
GlitchCat7
Juzcook
LinkDeadx2
LexLuthorVandross
Lyric_B
Mr.Tower
RevJoshy
Rixis
Robfather
Ryukahr
Shovda
Wakana
Wyyyfe
Zorpheaus
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Technical
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[PATCHES]
Double Spinjump Antifail by Alcaro
--(This fixes the glitch where spin jumping on two spinies at the same time kills Mario.)
Extended Overworld Level Names by Smallhacker
--(This lets level names be twice as long.)
No More Sprite Tile Limits by Arujus, MathOnNapkins, Tattletale, V'lanta, Vitor Vilela, edit1754\
--(This helps with some graphical glitches.)
Remove Status Bar by Lui37
--(This allows the top of the in-game screen to be empty.)
Retry System (+ multiple checkpoints) by worldpeace
--(This let's the player retry a level without returning to the Overworld.)
Walljump/Note Block Glitch by lolcats439
--(This prevents "wall-clipping" which causes Mario to get stuck on walls.)
[SOFTWARE]
AddMusicK - A tool used to apply MIDI text files to the main ROM hack file.
Asar - A tool used to apply patches.
Fruity Loops Studio - A DAW which I used to create original music and use as a visual reference for porting.
HxD - A tool used to modify hex values in the ROM hack.
Lunar Address - A tool that helps find which values to alter in HxD (caution: use at your own risk)
Lunar Magic - The main tool used for designing SMW levels.
Notepad++ - It's a basic notepad, but a great basic notepad. I used it to type my music into MIDI format.
SNESGFX - A tool used to turn images into tiles for portrait rooms.
SPCPLAYER700 - A media player that plays SPC files (SM
YY-CHR - Used for custom pixel art.
[SPRITES]
Timed Lift
[TUTORIALS]
Barb's Basics of Lunar Magic Tutorial
Lunar Magic Tutorial: Overworld Editing by chainfire9001
Pipes, Doors, Primary Exits and Secondary Exits by Squiggs
Wakana's Music Porting Tutorial
Countless SMWCentral threads of lost souls before me
SMWCentral discord chat history and #help channel
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Thank you
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Special thanks to everyone who tagged me in random streams
just to say good job. It means the absolute world to me. I
loved making this game, the experience surrounding its
feedback, and engaging in the community. You are all really
lovely people and I think that's rare to come by. If you are
interested in making your own ROM hacks, don't hesitate to
ask me where to get started. I'll be starting on the sequel
of Robfather World, which will pick up in difficulty where
the first left off. I look forward to all the experiences
that project will bring, and meeting all the people who want
to contribute.
Last, but not least, thank you to Robfather and
LexLuthorVandross (StankBriefs) for welcoming me into the
community. It all started with a raid from Ryukahr, which
lead to trying to make an emote for Rob. These guys gave me
an outlet for my creativity. If you happen to see them,
floating around the interwebs, drop them some ryukLove.
Thank you for playing!