Rakugaki Mario





Every morning when I wake up, I take a 42 minute Ice Bath and browse my favorite website for Super Mario World remodellings, 改造マリオあっぷろだえっくす. This morning, however, was special because a new hack (something that hasn’t happened in 17 years) was posted on that very site. Hot (though cold because, remember, I was in the middle of taking my morning Ice Bath when I found out this information) on the heels of this grand discovery, I quickly downloaded this new Kaizō Mario and went about seeing what had been done to my favorite Super Nintendo game. The chronicles of which have been brought to your viewing pleasure below…
Rakugaki Mario is a love letter / pastiche / new(?!?!?!) romhack inspired by many hacks from the 2007-2009 era. What originally started as a semi in-joke between friends spiraled out into a much larger project, with a much larger author pool contributing levels (for better or worse). Making this hack semi-unique in nature is, in pursuit of MAXIMUM AUTHENTICITY, all tools, sprites, blocks, and music (barring resources made specifically for the project) are from 2007-2009 too. That’s right, we’re talking Lunar Magic 1.63, Jonwil’s Block Tool, MikeyK’s Sprite Tool 1.22, and Romi’s Addmusic 4.04. Of course, this wouldn’t be playable on hardware by default. To comply with SMWC standards, only the fixed version is available below (in both Japanese and English). It contains the usual modern hack fixes (FastROM, QoL adjustments, Blktool Optimizer, ect), but that doesn’t mean it’s any less difficult! One may be quick to compare this to one of my previous hacking endeavors, but this is a very stylistically different hack that goes in a different direction. If you were a fan of that hack, you may not be particularly pleased that it isn’t a continuation / sequel, but I did try to throw a bone in a level or two. Regardless, I still expect this hack to be very difficult.
Difficulty curve is practically nonexistent, and levels explore various design styles, so you’ll never know what’s next. Whilst tagged as a Kaizo hack, take solace in the knowledge that this is primarily a Standard: Very (Very) Hard hack. However, because certain levels are played in a style and way agreed upon today to be “Kaizo” (one hit kill, levels played in a strict way, and lots of trial and error), I felt it was a necessity to tag it as such for the unwitting moderator or player who wishes to tackle such a hack.
Notice: It is possible for the first level in World 4 to cause Motion Sickness. Please be advised.
MAIN INSPIRATIONS: Vip and Wall Mix 2 by 2ch Community Super OTL Mario by Smitho Super SIG World 6 by SIG MarioX World SER by Anikiti
…and the girl reading this :)
FEATURING NEW LEVELS BY: rextep, OnlineVideoSurfer, Anikiti, abc_ore, MecchaSugoiTntn, Kitikuchan, Nanigashi-kun, Pogyo, Jolpengammler, NGB, Daizo Dee Von, Doctress, Aeon, Squirrelyman157, Sariel, Truxton, Ayami, Centipede, Nitrogen, yogui, SF - The Dark Warrior, wye, Atomic-Citrus, NewPointless, ECS.98, Darolac, PokerFace, RussianMan, SMWizard, Valentine, and CosmicTiff
Alpha Tested by Morsel, Metballs, and sincx Confirmed RTA playable (aka Beta Tested) by Wyatt, LouisDoucet, and CardboardCell
We hope you don’t hate this too much!
Extra Files:
changelog.txt
1.11
- "Life Has It's Highs and Lows" has been altered to allow skipping Photo Sensory Areas
- Rebalanaced "SMB3 REARRANGE", "Cold Castle"'s Secret Exit, "Intangible Cave', and "Tricky Moving 2"
1.1
- Fixed Ghost Houses not offering the ability to save when rebeaten. While technically not a bug, I felt those playing RTA would probably appreciate an easier way to save traditionally. Thank you to ASMagician Maks for fixing.
- Rebalanced "Crackling Carnival"
- Rebalanced "The Tower of Giants"
- Fixed a potential skip in "Lemmy's Delicious Resturant"
- Fixed a bug in "Lakitu Fortress" that can occur when dealing with a Lakitu in the Fire/Cape powerup state
- Allowed outside powerups into "Shardscape"
- Made some levels more fun to fly through :)
1.01
- Fixed a Potential Crash in "Cycle! In The Switch Palace" that occurs as a result of not zero-ing out Mario's current powerup state if he goes into the level with a Fire Flower. Thank you to DaWildGrim for finding this.
extendedcredits.txt
Current Version: 1.1
TOOLS
Lunar Magic 1.63 - FuSoYa
Lunar Expand - FuSoYa
Addmusic 4.04 - Romi
Blktool - JonWil
Sprite Tool 1.21 - Mikeyk
Translhextion - Brian Bennewitz
Slogger - smkdan
Character Converter - Akaginite
SPRITES
Mikeyk
Carol
YoshiCookieZeus
Koyuki
edit1754
Heraga
Meatloaf
Davros
HuFlungDu
Chdata
Centipede
Nitrogen
Haimari
WhiteYoshiEgg
Daizo Dee Von
RussianMan
MiracleWater
rextep
Akaginite
yogui
Pat
Darolac
Magus
ASMagician Maks
PATCHES
Akaginite
FuSoYa
spel werdz rite
BMF54123
Carol
gocha
757
homing
SimFan96
MUSIC
Homing
Gocha
Anikiti
Wagokoro
Carol
SNN
J.J.
Daizo Dee Von
Kitikuchan
Masterlink
Francium
BLOCKS
JonWil
HyperHacker
FuSoYa
spel werdz rite
Mikeyk
SNN
GRAPHICS
2ch Community
Anikiti
FuSoYa
Zero-G
Mikeyk
edit1754
Koyuki
Haimari
WhiteYoshiEgg
Buu
Eminus
Nanigashi-kun
Carol
SPECIAL THANKS
Wyatt, LouisDoucet, CardboardCell, Morsel, sincx, Metballs, DaWildGrim, Beekay, the SMWC Moderator who claims this - Playtesting
660 - Access to Old Art Folder
SimFan96, This Eye o' Mine, ASMagician Maks (THFTT) - Hardware Fixing Support
CardboardCell, Truxton - Hardware Checking
Masterlink, KungFuFurby, Wyatt - MML Help/Fixing
Pogyo, Kitikuchan, Francium, LouisDoucet - Proofreading
2ch Community, Anikiti, Smitho, SIG, Daigadai, Skill No Hito, 660, TSC, Yuga, TAKE, FINAL, Oyster, raocow, Jolpengammler, Agent Q, Wagokoro, levelengine, Jesus, KY2010, SuperMarioRPG6400, TwoHeadedYoshi, the MARIO creepypasta guy - Various Inspiration
readme.txt
Rakugaki Mario.bps / ラクガキMario.bps - Fixed Ver (ie playable on Modern Emulators / Console)
- Hardware Fixed
- Rakugaki Mario.bps is in English, ラクガキMario.bps is in Japanese
- Has FastROM, BlkTool Optimizer Patch, and other QoL fixes
cultural notes/
- OPTIONAL
- Patch "ow_messages.asm" to Rakugaki Mario.smc via asar (ENGLISH ONLY)
- Includes OW Cultural Notes for levels that reference specific memes or other media
The original version of the rom "ラクガキMario.ips" can be found in my SMWC Filebin
オリジナル版「ラクガキMario.ips」をプレイしたい方は、私のファイルビンをご覧ください
- https://bin.smwcentral.net/u/25537/%25E3%2583%25A9%25E3%2582%25AF%25E3%2582%25AC%25E3%2582%25ADMario.ips
- Only playable on ZSNES / SNES9x1.51 and lower / SNESGT
- Slowdown, lag, and other things. Be Warned!
THANKS
----------------------
.bpsに関する情報
----------------------
ところで、同梱されているファイルが「.ips」ではなく「.bps」であることにお気づきでしょうか?
Cでは「.ips」がメンテナンスされなくなったため、そのようにせざるを得なくなったのです
「.bps」ファイルは「.ips」ファイルと似ていますが、使用するツールはFloating IPSと呼ばれるものです
Lunar IPSとかなり似たような動作をしますので、自作のROMを入れてください!
こちらでご覧いただけます - https://www.smwcentral.net/?a=details&id=11474
table.txt
A=00
B=01
C=02
D=03
E=04
F=05
G=06
H=07
I=08
J=09
K=0A
L=0B
M=0C
N=0D
O=0E
P=0F
Q=10
R=11
S=12
T=13
U=14
V=15
W=16
X=17
Y=18
Z=19
!=1A
.=1B
-=1C
,=1D
?=1E
=1F
a=40
b=41
c=42
d=43
e=44
f=45
g=46
h=47
i=48
j=49
k=4A
l=4B
m=4C
n=4D
o=4E
p=4F
q=50
r=51
s=52
t=53
u=54
v=55
w=56
x=57
y=58
z=59
#=5A
(=5B
)=5C
'=5D
*=5E
1=64
2=65
3=66
4=67
5=68
6=69
7=6A
8=6C
9=77
0=6B
{=9B
}=9C
/=8A
\=8B
*=99
:=9A