Quest in the Mushroom Kingdom

Released:
Found on: smwc
Difficulty: 7.5

This is the two-world demo of my hack, Quest in the Mushroom Kingdom. It allows you to play the first two worlds as well as a preview of the third world: a total of 18 levels and 23 exits (not counting the Crossroads level). It has custom levels, a custom overworld, ripped and drawn graphics, custom blocks, custom sprites, and (finally!) custom music.

Changes from demo 2.2: -Koopa’s Bridge was changed so that the event now works correctly all the time. Before this change it would sometimes act like a secret exit for some reason. -The palette of the switch on the OW was fixed.

Enjoy, and please rate and comment! fixme:

  • Music breaks on accurate emulators;
  • OW events are wrongly set;
  • “TREE MAZE” ’s midway point doesn’t work.
Download Patch File

Extra Files:

readme.txt

--Quest in the Mushroom Kingdom (demo 2.2) by pieguy1372--

--Information--
This is the two-world demo of my hack, Quest in the Mushroom Kingdom.  It allows you to play the first two worlds as well as a preview of the third world: a total of 18 levels and 23 exits (not counting the Crossroads level).  It has custom levels, a custom overworld, ripped and drawn graphics, custom blocks, custom sprites, and (finally!) custom music.  You can also play the worlds in any order; since almost nothing has changed in the first world since the one-world demo, you can skip to the second one if you've seen the first world already and don't want to play it again.

--Changes from demo 2.1--
-Some portions of the hack that could be considered unfair were altered a bit to be more fair.  (Note that the difficulty was not decreased aside from this and the next change.)
-Some cheaply placed enemies in various spots were removed (mostly the bats behind the tree leaves at the top of some of the forest levels).
-Free scrolling was enabled.

--Known errors--
1. Mario can swim under the ledges in the tide level at some points.  Since at points the ground slopes down into the water, this cannot be fully fixed as it is.
2. Not all of the background colors fade to black at the end of the levels.  This is because some of the backgrounds use Palette 0, which is not affected by the fade fix patch.  On that note, the "Mario" text that appears sometimes uses the wrong colors.
3. There is an odd glitch with the keyhole effect: it causes a white box to appear on the status bar.  I have no idea how this can be fixed.

--Credits--
Lunar Magic: FuSoYa
Blocktool: Jonwil
Spritetool: mikeyk
Addmusic: Romi
ExGFX: FuSoYa
Custom blocks: Bouche, FuSoYa, HyperHacker, Jonwil, Magus
Custom sprites: Davros, InvisibleCoinBlock, Magus, mikeyk
Custom music: Bluemoon, Jimmy52905, FPI, Lucas, MidiGuy, S.N.N., Supertails, and the creator of the original Addmusic's songs
Beta testers: Amos, An00bis, BD132, Cheeseum, Hach
Tags: #Demo