Project Underscore

Released:
By: Teyla
Found on: smwc
Difficulty: 5

So this is a project back from C3 2012 that I never ended up -fully- finishing. The original idea was to create a short Vanilla hack and then do a Chocolate remaster to teach myself the parts of hacking I was unfamiliar with. I released a single level demo with a time limit of a week to finish the rest of the hack at the time.

I never did end up doing the chocolate half, but I did scrounge up the Vanilla half and fix it up enough to hopefully be acceptable. It’s a bit wonky, and very 2012, but unmistakably still me, and I figured it’d be interesting to put it on the site.

If you want to read the old C3 thread with broken screenshots and a broken demo download it’s Here.

Download Patch File

Extra Files:

readme.txt

So apparently Zandro had the "final" version of this on smwdb. It was, uh, unfortunately not playtested at all lol

I cleaned up the bugs I noticed and applied the SA1 patch, just enough to submit. I never did get around to doing 
the "Flare" version but it might be fun to make a 2021 revamp, with my current level design style.

A "Project Underscore Redux" or something like that. Who knows, maybe by Winter C3 lol


Original Post from Summer C3 2012:

"I've had an idea I've been wanting to work on for a while now that I just started yesterday. It's pretty simple, 
I take a week (Yes, just 1 week), spend my time making a vanilla hack, and then it's done.

But that's not the end of it. Afterwards, I take said hack, and revamp it with custom sprites, custom graphics, and 
custom music. It's mostly so I can teach myself how to do stuff since it's changed a lot and I haven't been keeping up.

The general idea of the hack is to look at the balance between aesthetics, level design, and general flare, and 
underscore (:V) the differences and benefits they all bring. Flare being the fancy things, music, graphics etc. 
Aesthetics being how it all fits together, and level design... well, that's obvious.

It's just going to be one world, following a difficulty curve of world 1 all the way up to a last/bonus world. I spent 
most of today making the overworld (I forgot how clunky that editor was), so I quickly whipped up a level that'll probably 
get changed around a lot this coming week, just for you guys to see at the end of C3! So, yeah!"