Practice Makes Purrfect

Released:
Found on: smwc
Difficulty: 5

“Mario has gotten lost on his way to the mailbox! Can he make it home before dinner?”

I know I’m submitting this earlier than C3, but I just wanted to make sure it touched the sites borders before things got busy (or I forgot). Basically, this includes some bug fixes addressed in the previous version, as well as… well… you’ll see.

@Hack mod: If you haven’t noticed already, there are currently 3 (4 including this one) versions of this hack on the site already, and I think it’s starting to look a little silly. exit1337-edit: Deleted the others. You do not immediately have to submit a new demo after you’ve made another level, you know.

fixme: Music breaks in accurate emulators. sunwarrior listed every track used in the enclosed readme, should be easy to fix since all the tracks are known

Download Patch File

Extra Files:

MusicLevelList.txt

Practice Makes Purrfect
List of Music used in-game

 - Yoshi's Island Submap (Yoshi's Island World 1 ported by Jimmy52905)

 -- Beach House
 --- Main Level (Pokemon G/S/C - National Park ported by J.J.) I though it would fit side areas.
 --- ExGFX Test Room 1 (Mother 3 - Theater ported by Supertails) listed as motherthreeter.txt
 --- ExGFX Test Room 2 (CUSTOM - "Fodo" by WhiteYoshiEgg)

 -- Oh Fudge!!
 --- Main Level (YI Make Eggs, Throw Eggs ported by Jimmy 52905)
 --- sublevel ("Earthy Caverns by Imamelia) sounds like a "warm/humid cave" to me...

 -- Yellow Switch Palace (music and sfx related to events are unchanged)

 -- Forest of Fudge
 --- Main Level ("Fodo")
 --- Sublevel ("Earthy Caverns")

 - Main Overworld (CUSTOM - "Present Paradise" by Red Chameleon) notice the difference between composed and ported?

 -- Ninji Tower 2.0
 --- Lobby/Main Level (Mother 3 - Theater ported by Supertails)
 --- Tower/sublevel ("Earthy Caverns" by Imamelia)

 -- Sunset Bridge (Final Fantasy 5 - "Clash on the Big Bridge (Gilgamesh's Theme)" ported by Davros) Apparantly I accidently got this one removed when I asked about an error with Romi's AddMusic. It works now thanks to a suggestion from S.N.N., but I hope it gets fixed soon and readded to SMWC.

 -- Twilight Forest (Kirby 64: The Crystal Shards - "Quiet Forest" - SNN) This one gave me trouble for a while, but I figured out that since there's only 8 tracks to choose from originally, I should group the tracks I want to use in levels into groups of 8 depending on theme. A bit limiting, but this song sounds more like a night-time/empty area theme to me anyways...

 -- #2 Guess Who?
 --- Lobby/Mainlevel/forkintheroadomgican'tgoupyetlet'sgointhisdoorroom (motherthreeter)
 --- Transitional elevator (Earthy Caverns)
 --- level B4 (Earthy Caverns) You fall down 8 screens in the transition, and I reckon each horizontal level to be about 2 of them screens tall, so you fell to Basement Level 4 ;p.
 --- Boss/Functional Elevator (Final Fantasy Legends II: The Dreadful Fight ported by Atma) Oh noez! I can't find it on SMWC again!
 --- Boss Victory music (FF4 - Victory ported by toastypk)

 -- TOP SECRET AREA (motherthreeter)

 -- RED SWITCH Palace (Yoshi's Island - Bonus Challenge ported by Jimmy52905) Seems you don't need the red switch to beat the demo, but it's nice to have if you don't want to keep getting feathers.
Tags: #Demo