Nonsense














Game updated to version 1.1. Please see the included changelog for a complete list of changes. SRAM from previous versions of the game should be compatible with this update.
The year is 2023. The SMW timeline has diverged, chaos begins to unfold. In the Kaizo wastelands, the masters sit in their tower, studying every surface of the reposeful shell - always hoping to extract its precious secrets. Further west lies the traditionalists - in the pursuit of the perfect romhack, they meticulously sculpt their polished levels, fusing narrative and intricate gameplay. Yet, away from this all, outside the edge of time itself, a lone hacker boots up Lunar Magic for the first time. “I think I will add a pitching chuck. Yes, that would be funny”. The lone hacker smiles and brings the enemy to life on their screen. The experts scoff: “That isn’t level design! You fool!”. Still, the lone hacker smiles. “Perhaps I will add another”.
After all, SMW hacking is just a bunch of nonsense anyway.
Welcome to Nonsense! A variety collab in every sense of the word, this hack features contributions from numerous level authors across the SMW community.
You’ll encounter many wild gimmicks and strange ideas throughout this hack. However, at its heart, Nonsense is about classic standard platforming. You’ll find very little in the way of puzzles or Kaizo here, but your platforming skills will truly be put to the test.
A warning for new travelers: this game is not ideal for beginners. Many parts of Nonsense are incredibly challenging, and we strongly recommend getting some easier hacks under your belt before attempting this if you’re new to SMW.
For additional information, such as console compatibility and soundtrack details, please refer to the FAQ. We sincerely hope you enjoy this big silly game.
Extra Files:
Changelog.txt
==== Nonsense Changelog ====
1.0
- Release
1.0.1
- Fixed a bug in "Level Shoppe" that allowed the player to spend dragon coins without purchasing a level
1.0.2
- Reverted starting lives back to 10
1.1
- Moved some misleading coins in "Angry Parachutes"
- Allowed the screen to scroll far enough left to respawn the Yellow Koopa and Buzzy Beetle in the first two rooms of "A Tragic Disappearance"
- Fixed a visual glitch caused by layer 2 resetting in the second room of "A Tragic Disappearance"
- Prevented the giant buffalo in "Bad Buffalo" from being killed, which caused odd behavior
- Changed the secret exit difficulty of "Apple Picking Orchard" from 2 stars to 2.5 stars
- Moved a berry in "Apple Picking Orchard" that could unintentionally be eaten through a wall
- Changed the normal exit difficulty of "Top Trees" from 2 stars to 2.5 stars
- Changed the secret exit difficulty of "Top Trees" from 2 stars to 2.5 stars
- Improved the visibility of the sprite solid block in "Top Trees"
- Changed the secret exit difficulty of "Abstru City" from 1 star to 1.5 stars
- Fixed several spots in the secret path of "Abstru City" where the player could get stuck in the ceiling
- Moved some blocks in the spring puzzle of "The Mantis Tunnel" to prevent confusion about the contents of the turn block
- Fixed the camera sometimes scrolling down too far on death in "FLOODED GHOST HOUSE"
- Raised some of the platforms in the survival section of "FLOODED GHOST HOUSE" to prevent the player from reaching the door early
- Prevented backtracking to the 3rd dragon coin in "Icy, Bouncy Lines"
- Fixed the fire palette not displaying correctly in "Pepper Plains" while under the effects of the pepper
- Fixed an instrument from sometimes breaking in the music used in "Fish Fry"
- Made several small adjustments to "Hammers and Broos" in sections that felt too difficult
- Removed the mushroom given by the midway in "A Big Disadvantage", consistent with other powerup filtered levels
- Lowered the floor in one section of "FUTURE SIGHT (10 pp)" where a springboard could be reached without the use of a throw block
- Fixed the timer in the second half of "FUTURE SIGHT (10 pp)" unintentionally changing to 400 seconds after respawning at the midway
- Fixed a section in "Eerie Exposition" where an Eerie could spawn too early, unfairly hitting the player as they came out of a screen scrolling pipe
- Fixed the screen borders being disabled in the goal room of "Eerie Exposition"
- Prevented a tight jump the could be performed to get the secret exit in "My Best Friend, the Bullet" without the bullet
- Prevented hitting two on/off switches at once in "REQUIEM FOR SMOKEY BEAR"
- Changed the normal exit difficulty of "DANGER CLOSE" from 3.5 stars to 3 stars
- Changed the normal exit difficulty of "Stone Cuts Trail" from 3 stars to 3.5 stars
- Extended a line guide in "Stone Cuts Trail" that sometimes caused an annoying Fuzzy cycle
- Fixed a bug in which "Angry Parachutes" would sometimes not change to the frozen variant after beating "even a crew will suffer severely"
- Fixed some spots in "Motion Slickness" where the player could get stuck in the ceiling
- Added a cape and flower filter to "Cold Cold Crevasse"
- Fixed an incorrect tile in the intro room of "Face the Bitter Cold of Bowser's Castle!"
- Changed the initial timing of the wooden spikes in hub 6 of "Face the Bitter Cold of Bowser's Castle!"
- Adjusted the timings of certain attacks in the Bowser boss fight
- Fixed an issue in the final room of "Chateau Glissade" where the player would sometimes fall down a one tile gap while holding A/B
- Fixed an incorrectly placed level entrance in the vertical section of "UNPLEASANTSITUATION"
- Disabled interaction between sprites and the eldritch horror in "Hypogean Athletic"
- Added a new song to "Apocalyptic Athletic"
- Added a mushroom before Boom Boom in the airship room of "A Senseless Pursuit Fueled by Greed"
- Fixed a bug in "A Senseless Pursuit Fueled by Greed" where locks would return visually after already being unlocked
- Fixed a bug where wall running status was not cleared on death
- Fixed a bug where in Star World, the player could move from the world 6 warp star to "The Sempiternity of the Void" without the path being revealed
- Fixed minor issues in several message boxes
- Updated several names in the credits