Mushroom Kingdom Meltdown

Released:
Found on: smwc
Difficulty: 7.5

Standard: Hard

Download Patch File

Extra Files:

Readme - Fixes.txt

Hack: Mushroom Kingdom Meltdown
Created by: cyphermur9t
Release Date: 2009
Exits: 66
Fixed by: SimFan96

This is the fixed version of Mushroom Kingdom Meltdown by cyphermur9t. This version fixes the latest released version of the hack including broken music and other issues. A friend of mine also requested a version that includes the music that was included in Mushroom Kingdom Meltdown Reloaded. In addition to the original fixed version and with permission from Cypher, I also have an additional version that includes updated music and the songs from the Mushroom Kingdom Meltdown Reloaded soundtrack.

Fixes provided:
* Fixed broken music included in the game originally which would crash on console and accurate emulators.
* Code that implements multiplication and division registers have been updated to work correctly in accurate emulators.
* There will no longer be a small flash of color before the Nintendo Presents screen or on level load.
* Collecting a feather above the screen while an autoscrolling sprite is active will no longer softlock the game.
* Slowdown greatly reduced with Blktool Optimizer, fastrom, and quickrom.
* Reduced NMI overflow with fastrom and Fixed Color Data NMI Optimizer.
* Issues with early spritetool versions initializing sprites were fixed.
* Glitched GFX fixed.
* Midway point in Blinding Castle fixed.
* Blank message boxes removed.
* Sprite tile limit issues for Mountain Secret and Mountains fixed with No More Sprite Tile limits.
* Pressing start on Mysterious Enemy's beginning cutscene in the level can now skip the long string of cutscenes and directly enter the level. Pressing x/y can still allow you to read the cutscenes just like in the original hack.
* Pressing Y/X on the intro screen will no longer teleport Mario to an endless bonus game.

Optional patch included:
* changefastscreenscroll.asm - Since the moving background sprite is extremely fast moving and could be tough to look at for some players, I included a patch that can be modified to reduce the speed. Changing the !Speed value from 11 to a smaller value will slow down the background speed for these levels. Patch this to the rom of Mushroom Kingdom Meltdown using Asar.

Notes:
* Blktool Optimier used to optimize blktool code.
* Music was reinserted using AddMusicKFF.
* SFX Echo re-added to levels and other fixes implemented using UberASM patch.
* This hack fix was tested with both the latest version of BSNES and Snes9x 1.60.

If you find any other issues with this fixed version of the hack don't hesitate to message me on SMWCentral or Talkhaus. Thanks for reading!

Credits:
---------------------------------------------------
Special Thanks:
* cyphermur9t for creating the Mushroom Kingdom Meltdown series!

Patches Used:
* Asar FastROM patch by Ersanio, adapted for Asar by This Eye O' Mine
* Feather Autoscroll Freeze Fix by Romi
* Fixed Color Data NMI Optimizer by Ladida
* Load Flash Fix by ASMagician Maks/Super Maks 64
* No More Sprite Tile Limits by 22460, MathOnNapkins, and edit1754
* Spritetool Fix by ASMagician Maks/Super Maks 64
* QuickROM 1.3 by Alcaro

Credits.txt

--------------
ExGFX
--------------
Aqualakitu
The V
Pac
MetaKnight
Keikonium 
Buu-Huu
NekohDot
Iguy
WhiteYoshiEgg
Broozer
edit1754
NoveNoveDuda
BilleMagic
Ghettoyouth
Daytonthegreat
S.C.O.R.P.I.O.N.
Spade
System
Link901
Suns
starman
Rock
undead dragem
Red Chameleon
Kaeru
Techokami 
Comper
Black Sabbath 
Level Ate 
---------------
SPRITES
---------------
mikeyk
Baphomet Junior
Lavos
maro!!!
NoveNoveDuda
Schwa
Magus
555mario5000
chris10125
Unknown
Neku Sakuraba
Mattrizzle
Mirumo
yoshicookiezeus
ICB
edit1754
Rock
XM
STALEX2
smkd
Maxx
DoTheMario!
ghettoyouth
---------------
BLOCKS
---------------
AlexJS
WhiteYoshiEgg
SL
Matrik
---------------
PATCHES
---------------
Mattrizzle
BMF54123
KPhoenix
purplebridge001
pieguy1372
mariomaniac444
MrCheeze

readme.txt

Hello and Welcome to Mushroom Kingdom Meltdown!

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;SIDE NOTES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

- The game I spent 6 months making, and put forth alot of
effort and dealt with some frustration.

- MKM isn't a voilent intent. The game has VERY MINOR depicts
of blood (once again, extremely minor). No insides showing
or gruesome images so the game is still child friendly.

- The game has some lag in it, but I cleaned up all that I 
could. But don't worry, it's not like the game is based
on playing through lag. Just minor pieces. If you can fix
it, all the more power to you!

- This hack is not locked so you can take graphics and
what-not. If you take graphics that other people made,
please give them credit. A list of ExGFX was compiled for
my organizational purpose.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;PLOT AND POINTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

	The story is based on a mysterious enemy who blows 
up the Mushroom Kingdom with a nuclear bomb.Problem is the 
enemy does that sometime in the future. Mario (and maybe Luigi) 
follow the time traveler through his time machine, picking up 
clues and hints of the time he is in, and when he blows up 
the Mushroom Kingdom. Now the Mario brothers try to prevent 
the explosion, even though it hasn't even happened yet...Or has it?



A list of credits is also available...