Mario's Quest For The Water








A hack I started all the way back in 2015, that tries to use vanilla resources in an innovative way - mixing and matching tilesets between FG, BG and sprite, changing a couple of sprite graphics, improving point and coin rewards, using features the base game has but leaves unused, reworking the vanilla map progression, and all-around breathing new life into the base resources given through just what Lunar Magic can do.
It’s a passion project of mine, really.