Mario's Lost World

Released:
By: Icegoom
Found on: smwc
Difficulty: 7.5

During a cruise near a mysterious island, Peach vanishes. It’s up to Mario and Toad to face the droves of dinos inhabiting this lost world and retrieve her safely.

This hack features almost completely original environmental and character graphics, a few new custom enemies and blocks, and absolutely no custom music. Hooray!

Download Patch File

Extra Files:

readme.txt

Mario's Lost World, Demo 1
by icegoom

All right, so you've downloaded the first demo of Mario's Lost World.  Lucky you, or something.

Mario's Lost World is a hack of Super Mario World for the SNES.  It's played with a SNES emulator such as ZSNES or SNES9x.  What's presented here is a patch, not a game. To play it, you're going to need a clean North American Super Mario World ROM (with a header) and something to apply the patch with.  I use a program called Lunar IPS, which is available for download at www.smwcentral.net and is quite easy to use.  Simply apply MLW.ips to the clean ROM and you're all set.  Remember, once you patch Mario's Lost World to your SMW ROM, you can't get the original game back, so be sure to make a back-up.

I assume that you, the player, are familiar with the original Super Mario World, its controls, and all of its concepts. (Jump on enemies to kill them, hit blocks to get power-ups, warp with pipes, carryable P-Switches turn coins into blocks, etc.)  If you haven't played the original game in a while, you might want to play through it again to get yourself reacquainted.  Be warned, Lost World is quite a bit more difficult than the original game.  (Although not as ludicrously difficult as some of the hacks that are out there)  I'd recommend investing in a gamepad to play this and any other action games on your computer.  You probably could do this with a keyboard, but you'd be a far better player than I.

This demo is the culmination of over a year's work.  (You probably can't tell from the relatively short three world length, though) A lot of that time was spent just getting used to the editor and figuring out how to build levels, but I'm also just a really slow worker.  I fully expect to some day release a complete game with four additional worlds, but if for some reason I drop off the face of the internet, this at least exists.

Almost all of the graphics in this game are original.  If you want to rip them and use them in your own game, I'm not going to stop you. (I'd really like you to credit me if you do so, but I have no way of enforcing that)  The game's not locked, so you can open it in Lunar Magic and look around.  You'll probably want to play through the game first so as not to spoil the levels.  I suppose this game could conceivably be used as a base hack, although it would be difficult without the sources for the custom blocks and sprites.  I've gone ahead and included .m16, .ssc, and .dsc files to make the hack easier to view.  Just stick them in the same directory as MLW.smc and Lunar Magic.

So, erm, yeah.  Have fun playing it and let me know if you encounter any problems.  My e-mail's [email protected].

Known Glitches:

Mario often won't switch to his jumping frame when being knocked off Yoshi, jumping out of water with an item, falling off a vine, and various other poses.  It will switch to a back pose of Mario for a split second after hitting an info box.  The overworld hates me.  Paths don't entirely reveal after beating Tribal Towers and Classic Plateau 2, (They'll show up after you enter and exit another level) and Mario refuses to walk up on his own after beating Birdo Plateau, so you'll just have to tap "up" for yourself.

Credits:

Graphics, Overworld, Main Level Design:  icegoom
Game Tester and Design Advisor:  Lordlazer
Additional Level Design:  Ghettoyouth, pikaguy900, Joshua, Remoga Sanctum
ASM hacks:  Smallhacker, Glyph Phoenix, Mattrizzle87, purplebridge001, BMF54321, mikeyk
Custom Sprites:  mikeyk, miOR, Sukasa, Magus, Davros, icegoom
Custom Blocks:  jonwil, Hyperhacker, BMF54321, Magus, Kailieann
Lunar Magic:  FuSoYa
Original Game Engine and Characters:  Nintendo

And anyone else who ever gave me help or advice at Acmlm's Board or SMWCentral.  (I'm no doubt forgetting someone important, so don't feel offended if you helped me out in some way and I didn't list you.  I'm just scatter-brained)
Tags: #Demo