Mario's Endless Adventure 2: Escape From Koopatraz Prison

Released:
By: Ddoomm10
Found on: smwc
Difficulty: 7.5

This was the so-called “Masterpiece” that I had been working on for the past two years. It’s not complete and I have since ceased working on it. Read the readme for more details.

I included the .txt of the two songs I ported for the level. Sweet Dreams - Eurythmics Moonlight Sonata 3rd mvt. - Beethoven


Mario, After giving Peach the cure to her cold in MEA1, was contacted by a being named Lumen in his dreams to meet someone in the Red Hill Caves. Play the rest of the level to find out what happens next…

Download Patch File

Extra Files:

The Updated Readme.txt

Clearly, the Instruction manual is outdated.

Some things I'd like to clear up right away:
There are bugs.

-After you "beat" the rainbow boss (Obvious)
-During scrolling dialogue (Not-so obvious)
-Some ! block dialogue (Just rewind)
-Some level transisiton inconsistincies (Not-so obvious)
-Maybe some typos (Meh)

The whole game is outdated since it was built
prior to LM 1.7

To anyone LPing this, put a save-state after you enter
a new room since it was impossible for me to have a save
system in this.


I LEFT THE ROM UNLOCKED FOR YOU SO YOU CAN DIG AROUND
AND USE SOME OF MY METHODS IN YOUR ROM HACKS. :)


=======================================================
HERE'S THE STORY SINCE I NEVER REALLY FINISHED MEA2EFKP
=======================================================

Since Mario defeated Bowser in the original SMW, Bowser
has never returned to his children, leaving Ludwig in
charge (Since he is the oldest). Being in charge of a
large army and being at such a young age, the power goes
to his head and starts making downright rediculous orders
to his soldiers. His army made countless unstable,
collapsed fortesses and prisons across the Valley of
"Ludwig".

Learning from his mistake in MEA1, and using the
architectural genius from his brother Iggy Koopa and the
mechanical prowess of Lemmy Koopa, Ludwig forces them to
make thebiggest and scariest escape-proof fortress evar:
The "Koopatraz" Prison.

Weeks later, suffering from insomnia and paranoia, Ludwig
accuses almost half his army of treason for the stupidest
of reasons. The accused were sent to Koopatraz.

Ludwig's brothers and sister did not take this lightly
and lead a revolt against Ludwig.

Being loyal to their new ruler, the Chargin' Charlies
fight for Ludwig against the rebellion.

The Charlies won. Roy, Morton and Iggy, being the head
honchos of the revolt, along with the remaining 50% of
Ludwig's army were sent to Koopatraz as well.

Lemmy and Wendy were to stay behind. Lemmy being the
weapons manufacturer for the newly formed "Ludwigian
Battalion" and Wendy being Ludwig's personal castle-
cleaning maid.

Mario gets a message in his dreams from a grey silhouette,
Lumen, saying that he should venture into the Red Hill Caves.
Mario goes and gets captured by a squad of the Ludwigian
Battalion deep in the caves.

Mario wakes up in a cell in Koopatraz, with Ludwig himself
taunting Mario introduces him to Chargin' Charles, Ludwig's
right-hand Charlie.

Later that night, Mario escapes from his cell and hijacks a
Turn Block platform, Trying to fly away, Ludwig stops him
and falls off the platform and lands in the Koopatraz Courtyard.
Ludwig, thinking that Mario's dead, flies off to the highest
tower in Koopatraz where he feels "safe".

Mario meets Iggy, Goombobby (A 'black' goombob), Rexxie
(A red rex and Goombario's fiance) in a small shelter in the
courtyard. Iggy tells Mario about their escape plan and
vaguely describes the above plot.

Mario runs around Koopatraz, talking to the remaining
resistance and gathering information regarding a password to
the Charlie Bunker where Ludwig is hiding.

After finding the password, Mario is thrown into the Krackin'
Pit, when he escapes, the Charlie guards are alerted of his
presence and alert Ludwig. Mario enters the Charlie Bunker,
which is connected to the eastern wall. Halfway to Ludwig's
Lookout tower, Mario is stopped by the "Skull Walker", a giant
bone-themed robot designed by Lemmy. Mario gets inside the
machine and wrecks havoc from the inside. The Skull Walker is
destroyed, leaving the path wide open for Mario to get to
Ludwig's tower.

Inside Ludwig's tower, Mario finds an unhatched Yoshi Egg,
Ludwig's Diary (Yeah, very manly, I know) and Ludwig in the flesh!

In Ludwig's diary, he describes the Aura Berrys function. Basically,
it enables the user to shoot stars from their fingertips. In a
situation where adrenaline enters the bloodstream, (As demonstrated 
in Ludwig's fight in the uprising), the aura in ones body shines
a bright light and drains the power of the star-shooting ability,
but makes the user more powerful in their jumping and fire spitting
abilities.

Ludwig jumps out the window after being defeated (Derprty derp de derp)
and Mario destroys the tower with his trusty out-of-nowhere sledgehammer.

Iggy informs Mario that Ludwig escaped on the Zero-Walker,
another of Lemmy's inventions with the skeleton key to the Prison. The
yoshi-egg convieniently hatches and flies Mario to take down Ludwig.

Mario loses Yoshi in the air as the Battalion is pulling out all 
the stops to shoot Mario out of the air.
Mario catches up to Ludwig and confronts him inside the Zero-Walker
(It's shaped like Zero's helmet from Mega Man X). Ludwig reluctantly
pressed the "eject" button and was rocketed out of the Walker. (But 
left the key behind).

Mario opened the large gate to the prison. Roy and Morton rallied up
the prisoners and escaped out the front door. Mario was the last one
to run away and was stopped (again) by Ludwig coming back from orbit,
shooting Mario with a fireball.

Before the fire made contact, Mario was met by Lumen again, congratulating
him on a "job well done".

3 months passed. Everyone thought Mario was dead. Ludwig vanished
mysteriously and no one has heard from him since.
=========================================================================

And, of course, it's as outdated as the program the game was built in.

Moonlight - Ddoomm10.txt

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#2@9$ED$2F$E8p32,29v255q7fy10
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#3@9$ED$2F$E8p32,29v255q7fy10
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#4@9$ED$2F$E8p32,29v255q7fy10
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Sweet Dreams - Ddoomm10.txt

; Sweet Dreams - Eurythmics
; By Ddoomm10
#0 q7f @1 v255 w255 t47 l8 o3
$F0
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#2 q7f v255 l4 o3 @21 o4
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#3 q7f o4
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[r1]100

MEA2EFKP Instruction Manual.txt

Mario's Endless Adventure 2: Escape
from Koopatraz Prison;  Game Manual

# - Table of Contents -------------
Line 013 - Introduction
Line 021 - Controls
Line 027 - Storyline
Line 036 - Characters
Line 101 - Legal Info
Line 167 - Credits
Line 233 - Secrets List

I - Introduction ------------------

Thank you for downloading my entry
to the 2011 SMWC Vanilla Level
Design Contest! Please patch this
.IPS file to a SUPER MARIO WORLD
rom (.SMC file extension).

II - Controls ---------------------

If you're playing this, then you
should already know how to play
Super Mario World! Sheesh... :P

III - Storyline -------------------

Mario, After giving Peach the cure
to her cold in MEA1, Was contacted
by a being named Lumen in his
dreams to meet someone in the Red
Hill Caves. Play the rest of the
entry to find out what happens next

IV - Characters -------------------

Mario
[IMAGE]
The main star. The piece de resist-
ance. The obese mustachioed plumber
who has nothing better to do than
to rescue a damsel-in-distress.

Luigi
[IMAGE]
The main star's brother. A lazy one
at that.

Ludwig Von Koopa
[IMAGE]
The big bad Koopa Kid who's making
the insubordinates of the Ex-Bowser
Empire miserable. Can Mario defeat
this foe for good?

Rexxie
[IMAGE]
A rex that was part of the first
Koopatraz revolt. The fiance
of Goombobby and friend of Iggy
Koopa. Need a door busted down?
BAM!

Goombobby
[IMAGE]
A mechanic Goombob from the first
Koopatraz revolt. He apparantly
loves to play hide-and-go-seek, so
you may need to look extra hard to
find him!

Iggy, Lemmy & Morton Koopa
[IMAGE][IMAGE][IMAGE]
The brothers of Ludwig and were the
leaders of the Koopatraz revolt.
Iggy designed the blueprints of the
castle, which was ironic how he was
captured and imprisoned. Lemmy was
the designer of the designer of the
WALkER-M.D. (Mario Destroyer) series,
while Morton was the founder of the
resistance ofthe second Koopatraz
revolt. Will the Koopas plan succeed?

Chargin Charlie Brigade
[IMAGE]
Ludwig Koopa's personal army. The
football players from heck. But 3
stomps on the head will make them
feel sore in the morning!

Lumen
[IMAGE]
?

Metus
[IMAGE]
?!

V - Legal Information ---------------
-Super Mario World developed by
NINTENDO, Mario and related
characters created by Shigeru
Miyamoto. This is not for commercial
use in any shape or form.

- Vanilla Contest rules -
This game was developed abiding to
the 2010 Vanilla Level Design Contest
rules and restrictions.

Everything in MEA2 is 99% Vanilla.
It's 99% because some chocolate GFX
was used as bonuses. But since these
do not affect the level (Used only
after the main level and on the
Title Screen) they're not tech-
necally breaking any rules.

The .spc soundtrack does not use
external samples. Period. Just fancy
effects with the vibrato and ADSR
commands. Go ahead, rip the SPCs and
test them for yourself. You won't
find any samples.

Again, in my own defense, moving
and rotating the original tiles
around is still considered vanilla.
I quote Firephoenix (Judge from the
2010 and prior contests) who quoted
Lynnes.

Lynnes:
"Seeing how we are able to other
minor graphical edits, are we allowed
to shift a tile over a few pixels?"

FirePhoenix:
"I would have said no but since I did
allow people to overlap tiles I guess
it would be wrong of me to exclude
this. Just try to use moderation in
doing so because overlapping and
shifting really starts hitting the
gray area." :]

I used only a few hex edits, but they
only edited the music, which does not
affect gameplay, which is allowed.
Here is what I did:
-----
2102E Changed to 80; Fixes music after
a castle is destroyed on OW
-----
286E1 Changed to 2A; Changes what music
is played during a boss battle
-----
01925 Changed to 9C FB 1D; Changes
the music for the intro via Lunar Magic
-----
657D4 Changed to 00; Music to play
after destruction of castle"

VI - Credits -------------------------
Thanks to Romi for his version of Add-
Music, Thanks to 757, Gocha and Romi
for the ADSR patch, Thanks to FuSoYa
for Lunar Magic, Thanks to SMWC for
having this contest and thanks to
SNN, Zigil, RedToonLink, etc. for the
inspiration to actually finish this
project that took me a year to finish!
(Technecally, only half a year due to
procrastination and other stuff)

All the music porters and composers are
credited inside the Soundtrack folder.

V - Checklist ------------------------

As big of a game as MEA2 is, you'd
expect there to be a lot of secrets,
right? Here's a checklist to help you
find out if you've beaten MEA2 100%.

4 Secret Areas:

1 - The Trials
Hint: The walls are paper thin in the
sleeping quarters.

2 - Lumen's Message
Hint: What's behind that locked door in
the Jailhouse?

3 - The BRK room.
Hint: It didn't say to press up when you
saddled up on that Yoshi...

4 - The Radio
Hint: Do you speak Morse Code?
Tags: #Demo