Mario into Megaman



(v2.0) Read both readmes included in the zip for a decription. Mods, please delete the other one, Jimmy52905 noticed a bug with the shooting and I fixed it.
fixme: music breaks in Yoshi’s Island 1. No other level uses custom music. Movement bug associated with holding Y and trying to go left or right.
Extra Files:
Jimmy52905’s Readme.txt
"Mario into Megaman Patch"
-Made by Jimmy52905 for SMWC3-
---------------------INTRODUCTION----------------------
Hey guys! If you're reading this, that means you've taken the time to download my patch, but before you apply this to your
hack, there are a couple of things I'd like to explain first.
-----------------------FEATURES------------------------
This patch changes Mario's GFX into Megaman GFX, adds a health bar, and allows him to fire bullets just like in the original
Megaman games. I've also disabled running and the spin jump, and disabled the movement of coins, mushrooms, stars, etc.
---------------------PATCHES USED----------------------
1. Health Patch
2. Straight Fireball Patch
------------------KNOWN BUGS/GLITCHES------------------
Occassionly, in some areas of the game, the ROM will crash. I'm not sure what causes it, or how to fix it, but it doesn't
happen very often. Maybe you won't even experience this glitch at all.
---------------------INSTRUCTIONS----------------------
First, use Lunar IPS to apply the patch to a fresh ROM, (Don't ask where to find one!) Then, you may have noticed a file in
this folder called "Firepower.bin" If you are going to insert custom blocks into your hack with this patch, then listen
carefully. First, open up your ROM in your favorite version of blocktool, then, you MUST insert Firepower.bin as tile 25
(in hex) and every other tile that is set to act like tile 25, or else Megaman will have to grab a fireflower in order to
fire bullets. Do this EVERY time you use blocktool. The offsets for the block are 0 for the first 3 and -1 for the rest.
-----------------------Comments------------------------
If you have any questions, comments, or complaints, feel free to ask me in my SMWC3 Booth (Thread)
That Guy’s Readme.txt
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Mario Into Megaman 2.0
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Changes
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-Bullet shoots lower so it comes out of megabuster not head
-Added death frame
-changed # of bullets that can be fired form infinite to 2 on the
screen at once
-Changed OW Mario to an arrow, because I suck at drawing :P
-Mushrooms and 1-ups have different gfx and use different tilemaps
-changed shooting and killing sounds
-Custom music is now compatible with it, as you can see on level 105
-Fixed bug that makes shooting while facing left slower
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Kown Bugs
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-If you stand completly still and hold Y, you can't move. Don't know
how to fix it.
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Credits
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Jimmy52905 for gfx and most hex editing.
That Guy for making it compatible with custom music and changing things
that had to change.(Credit Is Optional)