Learning to Fly



















This is a cape tech tutorial hack. Topics covered are from totally basic to barely RTA viable.
Learning to Fly has been in my filebin since 2020, but I feel that the time is right to make this available as a full release.
This has an open overworld. Play exactly what you want, learn from straightforward tutorials, and then play cape hacks from your favorite creators.
What you can expect from this hack: +53 tutorial levels with message boxes explaining cape tech +9 test levels to challenge your consistency +2 kaizo cape levels +8 practice rooms. This feature is often overlooked. +The message boxes aren’t always enough to fully understand how to execute the tech. Clear videos are available HERE.
What you should not expect from this hack: +For cape to be easy, or to learn every tech without practice +A substitute for playing your favorite cape hacks +For every tutorial to be totally foolproof from extreme or clever cheese. They’re just a learning resource to take or leave.
Happy caping!
Extra Files:
ChangeList-LearningToFly.txt
v2.0:
+New world:
Misc. Cape Tech (2) (World 6). Turnblock Zips has been moved here.
+New levels:
DONUT PLAINS 1 (Practice room)
Blind Pumping (Practice room)
Cape Key Jumps (Practice room)
More Takeoffs (World 6)
More Cape Spins (World 6)
Big Dive Jump (World 6)
More Sliding (World 6)
Test 6 (World 6)
Yoshi Cape Spin (Yoshi world)
Invisible Yoshi Fly (Yoshi world)
Air Catch Cove has been returned to the game (Kaizo world)
El Capitan (Kaizo world)
+New rooms:
Turning around with a fish (World 8: Vanilla Turnaround)
Three new ways to get Yoshi flight (Yoshi world: Diving into Yoshi)
+Simpler overworld layout, increased overworld speed
+Small adjustments to many levels
+Added a Yoshi to Super Slow Flying practice room and made it bigger
+Perpetual Air Catch now accounts for a new technique which is easier
+Updated credits
+Aesthetic improvements with detailing and custom palettes
v1.1:
+New levels:
Cloud Storage (World 5)
New test to replace Air Catch Cove (World 6)
Yoshi Sticky Fly (Yoshi world)
Yoshi Slow Fly (Yoshi world)
Cape Phases (Practice room)
+New rooms:
Getting a feather with P speed (World 3: Misc. Takeoffs)
Consistent facing when on the back of a net (World 4: Vines and Nets)
Manipulating a sprite with a ground pound (World 5: Triple Taps)
Getting slide state off p switch or note block (World 7: More Item Fly)
Keep flight with forward throw (World 7: Midair Throwing)
+Various changes to levels, messages, and aesthetics
v1.0:
+Minor level and message changes
+Disabled screen scroll
+Enabled select to save on the overworld
v0.5:
+Added a few more levels, including a Luigi level
v0.4:
+Removed the softlock in test 3
+Added some levels including a whole row by DJLocks
+Changed message boxes some more
+Changed the flight block
+Minor graphical changes
v0.3:
+Added tests and some other rooms
+New title screen
+Minor adjustments to levels and message boxes
v0.2:
+Death blocks
+More indicators
+Level edits
+Added a few rooms and changed the order
+Clarified some message boxes
+Did some aesthetic work on the tiles
+Custom music
v0.1:
+First version
PatchList-LearningToFly.txt
A list of global patches that affect gameplay mechanics:
Decheese:
Disable Item Box
Disable Screen Scroll
Dejank:
Block Dejank for Thrown Items
ON/OFF Double Hit Fix
Wall Clips Disabled
Feature Changes:
Bring Up Save Prompt by Pressing Select
Cape Turnaround Patch (wherever indicated)
Kevin's Retry
Counter Break: Yes
Lives: Infinite
Midways: Save by pressing select on the overworld
Sprite Modifications:
Placeable Disco Shell