Kruela Mario 2

Released:
By: XHF01x
Found on: smwc
Difficulty: 10

Kruela Mario 2 is a glitch-puzzle-hack featuring 24 levels with 29 exits. As the name implies, it is the sequel to Kruela Mario (and thus, this hack is completely in Esperanto!) but the level design has changed quite a bit: In contrast to the first hack, this is almost entirely devoid of kaizo design and instead focuses on being a puzzle hack. This however does not mean that the hack is easy and I strongly suggest the use of savestates, slowdown and a lua script as the glitches required in this hack are rather technical and sometimes difficult to execute. Of course, this presumes that you already figured out what to do, which (hopefully) is harder than executing the solution in most cases.

Kruela Mario 2 features an open overworld and every level is accessible from the start. This was done to prevent the player from getting stuck early on and never having a chance to see the later levels. However, the levels are still roughly ordered by difficulty and you should try them left-to-right, top-to-bottom. The earlier levels are fairly easy (for the genre) and some of them are completely trivial provided that you know the required glitch but I hope that the later levels are sufficiently difficult to accomodate for this. Another thing that drastically increases while you go along is the level length: While some of the earlier levels span less than 5 screens, the final levels are much longer.

As a lot of levels in this hack are reliant on “difficulty by obscurity”, this hack is not for you if you don’t know a lot of glitches and/or are not willing to look up any of them. To give a more concrete example: The stun glitch is used a fair amount in this hack, so if you don’t know what that is… you might want to play a different hack.

This hack was originally released during C3 Summer 2020. A changelog with all changes to the original release version is included in the download. SRAM files should be compatible between versions.

Download Patch File

Extra Files:

changelog.txt

CHANGELOG v1.2:

- The address $7E019D is now set to 0x13 every time you load the overworld to make null sprite behaviour more consistent

#1 Kastelo:
- Added some cement dirt to sublevel 33

Fishemulo:
- Prevented a block factory near the start
- Moved some fish around in the second room

Mondo trista:
- Removed the key from the first room

Felicha Dinosauro:
- Prevented a block factory in screen 00 of sublevel 30
- Changed a ledge in screen 04 of sublevel 30 to be solid
- Moved the key block one screen to the right

Saltotabulemulo:
- Added a room to the beginning of the level to prevent the springboard from respawning

Ponto rompita:
- Renamed the level because "rampita" actually isn't a word
- Moved the second on/off switch a bit to the right

Domo partigha:
- Fixed the yoshi fireball graphics in sublevels 44, 4A and 4B

Kaverno nuba:
- Added some invisible note blocks in screen 01 

#3 Kastelo:
- Added a single spike near the blue yoshi

Miaj enigmetoj:
- Added more floor to screen 05 of sublevel 3B
- Moved a vine block near the end 3 blocks to the right

Dezerto movighanta:
- Changed some dirt near the beginning to cement dirt

La Apatio:
- Prevented a few block factories in the first room
- Slightly changed the level near the lava to make the intended strat easier and to prevent a trivial break
- Prevented an easy block factory in sublevel 57

#4 Kastelo:
- Added a spike under the net koopa in the first room
- Changed a few ledges in sublevel 61 to be solid






CHANGELOG v1.1:

Enigmoj en Autono:
- Removed the springboard at the very beginning of the level
- Removed the note block close to the blue shell
- Added some invisible note blocks to the p-switch blocks
- Added some munchers near the keyhole

Domo de ludoj:
- Forced the player to actually play the invisible mazes

#1 Kastelo:
- Blocked off the spike gate in screen 01 of sublevel 33

Fishemulo:
- Added some coins near the beginning of the level
- Replaced the dirt in sublevel 35 with cement dirt
- Changed the filtering mechanism at the very end to a more robust one

Mondo trista:
- The yellow shell is now only available during the first visit of the level
- The keyhole is now only available during the second and subsequent visits of the level

Labirinto negha:
- Replaced the ground near the keyhole with a solid pipe

Felicha Dinosauro:
- Added an invisible note block near the blue koopa in sublevel 30
- Added an invisible note block near the mushroom block in sublevel 30

#2 Kastelo:
- Shortened one spike near the blue p-switch

Saltotabulemulo:
- Lowered the door to prevent use of the yoshi/springboard upwards zip

Ponto rampita:
- Enabled vertical scrolling and moved parts of the level upwards
- Separated the playable area from the key by an additional 2 cement block rows
- Made the ground under the second On/Off block solid

Domo partigha:
- Lowered the ceiling in sublevel 43

Kaverno nuba:
- Changed the shell's color to red
- Added some munchers in screen 06
- Replaced the dirt near the door with cement dirt
- Adjusted the filtering mechanism near the door

#3 Kastelo:
- Added some more spikes to the top of the first room

Miaj enigmetoj:
- Replaced the pipe in the first room with a door
- Replaced some p-switch-triggered question blocks in sublevel 3B with clouds 

Dezerto moviganta:
- Moved the grey p-switch block 1 block to the right (it now contains a blue p-switch)
- Changed the level layout at the beginning a bit
- Added a cloud to make sure that the shell blocks the way

La Apatio:
- Made the blue shell in sublevel 56 harder to access
- Prevented a disco shell eat-cancel to trigger the grey p-switch in sublevel 56
- Prevented the yoshi elevator glitch in sublevel 56 by adding spikes to the walls
- Prevented scrolling an item through the wall to reach the blue p-switch in sublevel 56
- Replaced the mushroom in sublevel 57 by a yellow !-block to prevent suicide swapping

#4 Kastelo:
- Flipped the first escalator so that the red koopa gets stuck
- Removed sublevel 62 because it was boring
- Changed the sprite header in sublevel 63 to not allow any sprites in slot #7
- Changed some blocks near the grey p-switch to be munchers

credits.txt

Music:

Overworld              The Lawnmower Man - Main Theme (by Samantha)

La Enkonduko           Ardy Lightfoot - Lumberjack Forest (by KevinM)
Enigmoj en Autono      Seiken Densetsu 3 - Harvest November (author unknown)
Arbaro venenita        Rudra no Hihou - Creatures from the Silent Sea (by DanTheVP)
Kristala Kaverno       Spelunky - Yeti Caves (by Dippy)
Skatolo griza          Secret of Mana - Spirit of the Night (by Gamma V)
Domo de ludoj          Tetris - Theme A (by Sinister Pixel)
#1 Kastelo             Castlevania: Aria of Sorrow - Chapel (by Vexations)

Fishemulo              Finding Nemo (GBA) - Abyss (BGM 3) (by Moose)
Mondo trista           Chrono Trigger - Schala's Theme (by KevinM)
Labirinto negha        Pokmon Diamond/Pearl/Platinum - Snowpoint City (by KevinM)
Felicha Dinosauro      7th Annual VLDC - REMIX - Mountain (by Jimmy52905)
Mondo speciala         Super Mario Galaxy - Buoy Base (by HaruMKT)
#2 Kastelo             Unreal Tournament '99 - Forgone Destruction (by Dippy)

Saltotabulemulo        Last Bible 3 - Dragon's Fang (by Wakana)
Ponto rampita          Mega Man & Bass - Tengu Man (by Slash Man)
Domo partigha          Terranigma - Wandering Spirits (by Torchkas)
Kaverno nuba           A Hat in Time - Clocktowers Beneath the Sea (by Pinci)
Deja Vu                Rudra no Hihou - The Quest for Rudra's Mines (by Maxodex)
#3 Kastelo             Donkey Kong Country 2 - Krook's March (arr.) (by HaruMKT & Wakana)

Miaj enigmetoj 2       TwinBee Yahho! - Twin Flight (by worldpeace)
Dezerto movighanta     Rudra no Hihou - King of the Mountain (by Maxodex)
Domo de ILLUSIYELLOW   Arrangement - Twilight Park (by MidiGuy)
La Apatio              Terranigma - Tower of Trial (by tcdw)
#4 Kastelo             Touhou Koumakyou ~ the Embodiment of Scarlet Devil - Septette for the Dead Princess (by Wakana)

Areo sekreta           Super Mario 3D World - World Bowser (by Pinci)
#0 Kastelo             Secret of Evermore - Deserted Castle (by musicalman)



Graphics:

Domo de ludoj          New Super Mario Bros. U Styled Bonus Blocks (by reghrhre)




Special thanks to TheBiob, dacin and Spulg for finding breaks
Tags: #Kaizo #TAS