K-16 - Story of Steel






Standard: Hard
Extra Files:
Changelog.txt
v 1.1
-Nerfed the difficulty in "Into Orbit", particularly the falling platform segment, lowering platforms and removing some spikes.
-Fixed some goofs in the credits.
-Removed the time limit in "Abandoned Station"
-Changed the position of some thwomps that were too difficult to avoid.
-Added an additional shell in "Redfang Fuel Tanks" as it was hard for the player to see where they could safely stand.
-Raised the platform in "Redfang Fuel Tank" after coming out of the water section, as the player was quickly shot by a missile without much reaction time.
-Removed som enemies from "Shooting Stars" to help counter slowdown and sprite limitations.
v 1.2
-Made the spikes in "Void of Illusion 2" harmful as they should be.
-Fixed a typo in "Into Orbit" for the word "Invulnerable."
-Gave priority to some tiles in "Uncharted Moon"
-Moved the "Pokey" forward in "Planet Aquaria" for time's sake.
-Darkened the BG tiles in "Monochrome" so they don't pose as FG tiles.
-Lowered the exit in "Shooting" stars to fix a visual glitch.
-Changed the shatter block section in "Redfang Bowels" to make it more fair.
-Fixed some fire in the final level that did not hurt the player.
-Extended "Asteroid Base" to fix a problem where the "Course Clear" text would show up.
-Removed some sprites from the end of Asteroid Base to counter slowdown.
-Other various quirks.
v 1.3
-Removed the shortcut in Andromeda Station.
-Fixed the reversed letters on file select.
-Spread out the hearts in the final room.
-Fixed various typos.
-Again altered the invisible floor segment in Redfang Fuel Tanks, so that a buzzy is there instead of the shell.
-Other various stuff.