JUMP½










This is the long-awaited sequel to JUMP. Started by aterraformer as a smaller collab inspired by the VIPs, it quickly spiralled out of control and became a true sequel headed by lolyoshi, Sixcorby, and Lazy, and was saved by worldpeace several times over. JUMP½ features even more of the wacky design and creativity JUMP is known for, on top of several new features and a significantly less brutal difficulty curve.
JUMP’s storehouses and dragon coin reward system return, along with the level info menu, hint movies, and a retry system for the hardest levels. This hack also boasts a brand new ASM-heavy boss or two, new unlockable items, plenty of hidden puzzles and 3-UP moons, saving at any time on the overworld, and a few other neat features.
Extra Files:
changelog.txt
JUMP½ update info. MAY CONTAIN SPOILERS!
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- version 1.01
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Offline Fencing:
-Removed time limit
THIS WHAT GOD FEEL LIKE:
-Filtered powerups
-Removed time limit
When Porcupuffers Fly:
-Filtered Yoshi
Midday and Midnight:
-Removed time limit
Oasis Utility Center:
-Fixed possible puzzle break
ILLUSIYELLOW:
-Made the level a bit more colorblind friendly
Rubicon:
-Patched possible softlock
Color a Dinosaur:
-Re-made part 1 movie to properly show every aspect of solving the puzzle
The Goon Docks:
-Filtered Yoshi
Ugoku suponji tachi no doukutsu:
-Fixed a missing hole tile
-An obstacle in the second half was made somewhat easier
-Moon at goal is less trivial
NOJUNP NOLIFE:
-Fixed possible puzzle break
Crimson Button Emporium:
-Fixed possible puzzle break
Koopa Hiking Trail:
-The level info prompt now displays the correct number of exits
Breakdown Bastion:
-Patched possible softlock
TITANIC:
-Patched possible softlock
Do Pilots Wear Capes?:
-Made the final on/off puzzle in the second half more forgiving
IMPETUOUS ATHLETIC 2:
-Various design changes throughout the level
Earthquake Havoc:
-Fixed a bug in which the earthquake event music would play when you return to the overworld after dying
So Sadistic It's Mischievous:
-Added blocks that remove your throwblock in the 4th room, so players won't be confused about whether or not they should keep one
-Raised a thwomp
Bowser's Castle:
-Chamber of Thorns: Moved brown platform on screen 05 further right since it would often despawn
-You can now select which buttons you would like to use for firing a missile during the boss fight (X/Y or L/R)
Sunset Tower:
-Fixed a bug in which player 2 controls would not work properly with the cloud blocks
Goomball Machine:
-Disabled being able to go back to the beginning of the level by pressing A+X
-Fixed possible puzzle break
Maw of the Beast:
-Patched possible softlock
-Disabled being able to scroll the screen using the L/R keys
-Fixed being able to walk through some slopes
-Fixed possible puzzle break in the second half
you were holding an umbrella:
-Closed an open pit that you could fall into and loop to the top of the screen
XXI:
-Patched possible softlocks
-Fixed cutoff FG above midpoint area
RNG:
-Hub 2, Room 2: Removed venus plant on first screen