JUMP









This hack started as a small collab lead by aterraformer to be mostly vanilla with modern ASM technologies, very inspired by the original VIPs. It later expanded to much larger proportions and was headed by worldpeace (Cool|Cruel creator and winner of the 8th Annual VLDC). Some levels still retain the original feel, while many others have embraced more chocolate aspects.
Features: -Intricate dragon coin reward system -Dragon coins save upon collection -Hint movies for more cryptic secrets -Overworld pause menu with level information -Multiple checkpoints for longer levels -Retry system for the harder levels
This is version 1.04. Changelog is included in the zip.
Extra Files:
updates.txt
JUMP Update Information
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- version 1.04
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Bug Fixes
- Fixed the SRAM initialization patch which was obsolete and didn't properly
cover all cases. Hopefully this modification can handle the save file problems
on SD2SNES, etc.
- Fixed a retry bug that led you to the endless bonus room when mario was above
the screen 00, i.e., screen FF. Thanks to levelengine for discovering this.
Level Changes
- "Back to the Future!"
Replaced one obstacle with a new one introducing the physics of red ?
switches.
- "Wigglertuff"
Disabled wigglers to randomly change the direction so that the intended
gimmick would work fine.
Fixed minor stuffs such as rng-based bullet bill generators, the maximum
speed of the fast autoscroll, etc.
Difficulty Changes
- "IMPETUOUS ATHLETIC"
The level became a little harder by tweaking the placements of switch blocks.
- "- Bowser's Castle -"
Toned down the laser room.
- "Shattered Dreams"
Three rooms were toned down: 1-hidden, 2-right, and 3-hidden.
Misc Changes
- "Think Fast!"
Custom music for this level was added.
- "Rock Climbing Rush"
Scooter102089 changed some instruments of his port used by this level.
- Created a shortcut from castle #6 to the warehouse. It will be revealed when
you beat the castle normally. Thanks to Isocitration and Sebby19 for the
suggestion.
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- version 1.03.1
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Level Changes
- "Coin Guides Are Always Accurate!"
Redesigned the path of the secret exit completely.
Difficulty Changes
- "Crumbling Your Problems Away"
Added a mushroom after the midway point.
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- version 1.03
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Level Changes
- "Into the Dark Forest"
Redesigned the level completely.
- "Miscellaneous Monument"
Fixed a section where you can be stuck forever. Thanks to ft029 for
reporting this.
Bug Fixes
- Fixed a rare checkpoint glitch in the final boss battle.
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- version 1.02.1
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Bug Fixes
- Fixed a glitch that sometimes doesn't activate the overworld event when
"Crumbling Your Problems Away" is beaten.
- Enabled the yoshi filter for the midway entrance of the Crumbling level.
- Fixed the tile problem in the ice world submap where mario's head used to
have a higher priority than the tunnel if he's riding a yoshi.
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- version 1.02
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Level Changes
- "Roy's Terrible Sadistic Castle"
Redesigned the layer 2 room.
- "Aquiferic Pressure"
Added a text explaining that yoshi cannot pass the scrolling pipe.
Redesigned the first half.
- "Coin Guides Are Always Accurate!"
Redesigned the path of the normal exit completely.
Difficulty Changes
- "Euphoric Mushroom Backyard"
Made the timer reset in the midpoint room.
- "PEEK-A-BOO!!"
Nerfed the boss battle.
- "Fortress of Koumei's Trap"
Eliminated the required backtracking with the blue yoshi.
- "Crumbling Your Problems Away"
Added a midpoint.
- "Horse Eating Disorder"
Increased the initial timer.
- "Bridge Engineering"
Nerfed the fuzzball spam and the part of jumping on the chuck over the lava.
- "Fortress of the Giant Monsters"
Made the timer reset in the boss room.
- "Wigglertuff"
Added a yoshi at the beginning.
- "Keep a Positive Altitude"
Added two extra midpoints.
- "Shell Shrine"
Hid the status bar in the first room.
Added a powerup(yellow switch block) in the second half.
- "Chains of Atrophy"
Made the retry prompt respawn players at the beginning of each room in the
2nd half (will be activated only when you grab the midway bar).
- "Disarray"
Nerfed some of tougher obstacles; the note block section at the beginning
and the red yoshi section.
- "Super Grand Ultra Marathon of Finalness"
Removed the challenge of getting all dragon coins in a single shot.
Nerfed minor stuffs all along the level.
- "Miscellaneous Monument"
Added objects that will allow you to skip some puzzles once you beat them.
Added a message box giving a hint about blue koopas.
Bug Fixes
- Fixed the music glitch of the retry prompt in "1F8" that occurred when you
have only one life.
- Fixed a section where you can be stuck until time is up in "Spring Green
Spelunking". Thanks to QubicTom and morsel/morceau for finding this glitch.
- Fixed an odd yoshi glitch happening after beating a boss in level 18.
- Replaced map16 yellow switch blocks with correct objects in "Disco Dance
Party". Thanks to Isocitration for reporting this.
- Fixed minor cutoffs in "Suspicious Warehouse" and the pipe room of "Bowser's
Castle".
- Added the second author of "Suspicious Warehouse" in the dialogue.
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- version 1.01
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Level Changes
- "PEEK-A-BOO!!"
Toned down the difficulty of some obstacles.
- "The Cave of Layer2"
Fixed two sections where you can be stuck forever. Thanks to Jolpengammler
and morsel/morceau for reporting these.
- "Bridge Engineering"
Put indicating coins on the shortcut pipe that appears when you revisit the
first sublevel after passing through it.
- "Disco Dance Party"
Fixed a section where you can be stuck forever. Thanks to morsel/morceau for
reporting this.
- "Super Grand Ultra Marathon of Finalness"
Made it possible to kill homing thwomps with a star.
- "1F8"
Added invisible midway points that automatically save your progress as it's
possible to exit the level unintentionally.
Bug Fixes
- Fixed the music fading issue which happened when mario and luigi are in the
same map. Thanks to morsel/morceau for reporting this.
- Fixed a bug regarding the line guide hack which crashed ZMZ 1.09(bsnes) in the
2nd right room of "Shattered Dreams". Thanks to lolyoshi for reporting this.