JUMP









This hack started as a small collab lead by aterraformer to be mostly vanilla with modern ASM technologies, very inspired by the original VIPs. It later expanded to much larger proportions and was headed by worldpeace (Cool|Cruel creator and winner of the 8th Annual VLDC). Some levels still retain the original feel, while many others have embraced more chocolate aspects.
Features: -Intricate dragon coin reward system -Dragon coins save upon collection -Hint movies for more cryptic secrets -Overworld pause menu with level information -Multiple checkpoints for longer levels -Retry system for the harder levels
This is version 1.01. Changelog is included in the zip.
Extra Files:
updates.txt
JUMP Update Information
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- version 1.01
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Level Changes
- "PEEK-A-BOO!!"
Toned down the difficulty of some obstacles.
- "The Cave of Layer2"
Fixed two sections where you can be stuck forever. Thanks to Jolpengammler
and morsel/morceau for reporting these.
- "Bridge Engineering"
Put indicating coins on the shortcut pipe that appears when you revisit the
first sublevel after passing through it.
- "Disco Dance Party"
Fixed a section where you can be stuck forever. Thanks to morsel/morceau for
reporting this.
- "Super Grand Ultra Marathon of Finalness"
Made it possible to kill homing thwomps with a star.
- "1F8"
Added invisible midway points that automatically save your progress as it's
possible to exit the level unintentionally.
Bug Fixes
- Fixed the music fading issue which happened when mario and luigi are in the
same map. Thanks to morsel/morceau for reporting this.
- Fixed a bug regarding the line guide hack which crashed ZMZ 1.09(bsnes) in the
2nd right room of "Shattered Dreams". Thanks to lolyoshi for reporting this.